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Review: World of Warcraft: Mists of Pandaria (video)

In this video (with transcript) we review the newest expansion to World of Warcraft, titled Mists of Pandaria. This is the fourth expansion to Blizzard's successful MMORPG, and while the quality of the content remains high, it's becoming increasingly apparent that they're basing it on a game that's been under development for over a decade. On top of that, the MMORPG genre itself is evolving, and though World of Warcraft remains a juggernaut of the industry, juggernauts are tougher to steer, and less adaptable to players' changing demands. The question for the success of an MMORPG expansion isn't simply "does it entertain?" It is: "does it entertain, and for how long?" Mists of Pandaria succeeds on the first count — it refreshes the gameplay, dangles new carrots in front of the players, and brings much-needed improvements to older systems. But keeping players engaged for a long time will be much more difficult. Hit the link below to watch/read our review.

12 of 204 comments (clear)

  1. Mists of Dailyquestia by RogueyWon · · Score: 5, Interesting

    The review touches upon the issue of the ridiculous number of daily quests required. I've been playing MoP myself and I can confirm that Blizzard have got something very, very badly wrong here. The daily quests are too numerous, too essential and far too boring. With a small number of exceptions, they all tend to be variations on the old "kill six snow moose" themes. Except this time it's panda-mooses. And you usually have to kill more than six of them.

    It's worse still if you play as a tank or healer. DPS players can at least blitz through individual enemies quite quickly. As a tank or healer, the health pools for enemies take so long to chip down that the daily quest grind can actually take hours. Plus the daily quests are tied into the valor point system, so unless you are a hardcore raider, you're more or less tied into continuing with daily quest grinds even after you max out your reputation. JOY!

    In all honesty, I can't see myself sticking with this much longer. I returned to the game in the late Cataclysm era, having quit in the late Lich King era, thinking I'd stick with it on a casual basis. MoP has just turned that into a chore.

    It's hilarious to watch the official "blue" forum posters try to defend the daily quest overload. They can't claim that it's fun or enjoyable. They can't claim that it's interesting. All they can do is keep coming up with new ways of saying "yes, it's a boring timesink, but we're not changing it".

    I suspect Blizzard are desperate for ways of getting WoW development costs down so they can focus on other things. Their end-game content model is horribly inefficient and expensive. They create new raid and dungeon content, go through an exhaustive and exhausting testing and balancing process, release it, then have it rendered obsolete by the next tier, 4-6 months later.

    I suspect the best thing Blizzard could do in the longer term, if they really do want to concentrate on other projects (including a WoW successor) without cutting off their income stream from WoW subs, would be to get to more of a steady-state end-game. Stop raising the level cap (leave it at 100, perhaps, as that's a nice round number) and move from the current "vertical" end-game into more of a "horizontal" model, like the one used by Final Fantasy XI and some other older MMOs.

    They could re-tune all of the old raid content up to level 100 standards (which requires some work, but less than creating entirely new assets) and add multiple progression paths. They'd then be able to get away with adding new raid content far less frequently, while giving the player-base something to do that isn't an endless, tedious grind of soloed daily quests.

    1. Re:Mists of Dailyquestia by Hoi+Polloi · · Score: 4, Insightful

      Part of WoW's continuing business at this point is sheer momentum. People who have invested years of play in it who are unwilling to let it go.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    2. Re:Mists of Dailyquestia by Ironhandx · · Score: 3, Insightful

      The queue system isnt that bad. The gear system is basically what makes or breaks an MMO.

      Points grinding systems are garbage and always have been. Gated RNG bosses(and LOTS of them) as per Vanilla WoW and 3/4 of TBC are the BEST way to go. In fact there was no need for the burning crusade when it was released at all. They could have easily spent another year with minor updates to Vanilla. The biggest complaint I heard from most active guilds at the time was they were excited for the new content but they didn't really see the need.

      It can get bothersome for the few hardcore players who are geared out the wazoo and need that one last piece of gear to complete thier epicness but it made the whole game feel more epic. Due to the RNG of it all etc seeing someone even in thier full Tier 1 set after tier 2.5 was released was pretty awesome. The old content got played and replayed and overgeared players could help newer players learn the content and essentially learn to raid at the same time. There is no learning curve now. Its gone. They've tried to replace it with bolted on and very frankly BAD systems that just don't work.

      The raids are EPIC. They are what the designers spend a shitload of time on. The devs got pissed because at the end of Vanilla most people still hadn't even SEEN nefarian and they spent quite a lot of time designing BWL, not to mention AQ40 and harder content. The thing was I didn't see a lot of people complaining about that. All I saw was "Well my guild finally managed to down Ragnaros this week! On to Razorgore!!!!"

      The move to 25 man raiding was also bad because it put too much emphasis on every single person in the raid performing at 100%. With 40 guys it was a bit easier to have someone not perform 100%, but at least play to the mechanics to make sure the raid didn't wipe. In fact many of the fights were doable with far less people than the maximum 40, which was entertaining in its own right.

      Plus there are always those guys that are awesome and hilarious to have around that just aren't that good at playing. We carried at least two of these guys all the way through AQ40 purely for the entertainment value.

      They've lost sight of it.

      You may have someone in your L4D group thats bad but you like him IRL or something so he stays in because the other 3 of you can carry him. Same thing applies for MMOs.

  2. Is this supposed to be humorous? by crazyjj · · Score: 4, Insightful

    I'm not a big WoW fan, but I have to ask, was this whole "Kung Fu Panda" thing supposed to be a joke in a Blizzard meeting that somehow made it past the joke stage, or something? Because that seems like a REALLY silly addition to me in a game whose players ostensibly take very seriously. A mean, little bits of humor are one thing, but I wouldn't add a little blue race to the Halo universe called the "Smurfias."

    --
    What political party do you join when you don't like Bible-thumpers *or* hippies?
    1. Re:Is this supposed to be humorous? by Nidi62 · · Score: 3, Insightful

      was this whole "Kung Fu Panda" thing supposed to be a joke in a Blizzard meeting that somehow made it past the joke stage, or something?

      Basically, yes. The Pandaren were added in (I beleive) WC3 as something of a joke/just to have a little fun (think Cow Level in Diablo II). However, they actually became rather popular within the fan base. The fact that they were added into WoW, though, tells me that Blizzard was running out of ideas (and players), and threw in the pandas as kind of a finger in the dike scenario, and to try and lure back players that had left. However, as a poster above noted, its new content, but same old carrot on a stick grinding gameplay, which is what drove many people away in the first place. It really isn;t enough to bring people back, myself included.

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    2. Re:Is this supposed to be humorous? by Anguirel · · Score: 3, Informative

      It was a joke at first, sure, but a popular one, and made a long time ago for Warcraft 3: http://classic.battle.net/war3/pandaren/

      And then, despite that being a joke, they actually did add the Pandaren to Warcraft 3 - The Frozen Throne, just not as a full race. The bonus campaign "The Founding of Durotar" includes the Brewmaster Hero unit Chen Stormstout (one of the major NPCs in MoP). Earlier, you may have seen a quest in the Barrens for Chen's Empty Keg (a reference to this). They've hinted at adding in the Pandaren race for years (and nearly did so for Burning Crusade), and have included them in other elements of the game, such as the Pen&Paper RPG books and the Trading Card Game.

      Point being... They've been in the lore for Warcraft long before there was a World of Warcraft. Their inclusion was neither unexpected by those that had been following the game, nor even a major break in lore (like, for example, the Draenei were). Death Knights as playable characters make less sense than Pandaren in the game, and they seemed to be accepted just fine. The Pandas will be accepted just as well by anyone that enjoys the game in general.

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
  3. I have said it before but MMO's need to kill playe by SmallFurryCreature · · Score: 5, Interesting

    I have said it before but MMO's need to kill players. Well, their characters at least. D&D always had the issue that at max level, you were a god. And god isn't fun to play. Superman has this issue, he is unstoppable, so you have to keep coming up with their weirdest stuff to make him at least temporarily vulnerable.

    In MMO's, the level cap keeps being raised, more content is tacked onto the end and the players despair of having to grind yet another set of gear, yet another factions reputation while all the fun has gone from the game.

    D&D solved this, you are NOT supposed to keep the same character around for ages. Hell, most games fixed this. In the Sims, your characters age and die, in Sim City and Transport Tycoon and Civilization, you start a new game when you "won" the old one. Only in MMO's do you keep the same character and play with it long after you "finished" the game.

    So, get rid of it. Create a game with a tutorial area, a mid level and an endgame that kills you. Then you restart the game, skip the tutorial and try a different path.

    Expansions flesh out the middle, where everyone is playing. New players find a busy active world and not everyone huddled at the end game claiming they are bored.

    It is a simple tried and tested mechanic but MMO's have become filled with people who want to wave their e-penis around no matter how much they hate the process of getting one, they want to show of their raid gear. Because putting in a hundred hours grinding makes them leet.

    WoW is for those gamers, the rest have long since left. Not that most other MMO's dare to offer anything different. First Lotro introduced gated content, now GW2 is doing the same.

    And all over, gamers are playing regular games with no grind, just for fun. Are MMO developers so insecure they feel they can't rely on the fun of their games rather then gated content and raid gear?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  4. Re:I have said it before but MMO's need to kill pl by RogueyWon · · Score: 4, Insightful

    Saying that WoWlike MMOs need to have permadeath is like saying that fighting games should incorporate city-building elements. It's a gameplay mechanic that simply doesn't fit with the genre.

    Contrary to the general cynicism displayed in these parts, WoWlike MMOs do have a fairly solid gameplay core that is much more than just "keep people playing the subs". Leaving player-vs-player aside for now, they are, at heart, large-group co-op games (and often very difficult ones).

    At the heart of a WoWlike is raiding. And at the heart of raiding is fighting against bosses. Leaving aside casual-oriented "raid-finder" modes, raid bosses are generally tuned so that, at the level of gear players will have when they are first encountered, they are challenging fights with little room for error. The satisfaction in the game comes from overcoming that challenge and working with others to defeat the bosses. The level of co-operation required goes far beyond that found in most other genres. I have no shortage of criticisms of WoW, but I can attest from personal experience that the "rush" associated with my first kill of certain bosses (Illidan, Kil'Jaeden, the Lich King) was like nothing else in gaming - and that was irrespective of whether I got any gear from it.

    But with the difficulty tuned as high as it is, death is inevitable and very much part of the game. You learn from your deaths and adapt accordingly. Imagine Dark Souls with permadeath? A WoWlike with permadeath would be like that... but worse.

  5. Too many dailies by someones1 · · Score: 4, Insightful

    As the current top comment states, there's wayyy too many dailies. Let's see if I can remember them all... Klaxxi, Tillers (which have a half-dozen individuals with their own rep meters mostly independent of the main faction -- so when you get exalted with Tillers, you might barely be a bubble up on half the members!), Golden Lotus (which you must grind to then open up more grinding with Shado-Pan and August Celestials), the Lorewalkers, the Anglers, and the Order of the Cloud Serpent. For some of them, the set of dailies can take up to an hour to do (I'm looking at you, Klaxxi, with your stupid 40-kills and wing pieces).

    And they're boring as hell. But it seems near impossible to really advance without getting just about all the reps up to exalted. I hate doing it on my main character, more than ever before in previous expansions. Now I can't imagine going back through this on my alt. This review brings up an excellent point -- it's time to make rep apply across all of your characters of the same faction. Account-wide pets and mounts was a good start, but now it's time to do the next logical thing and give us account-wide rep.

  6. Well... Sorta by Sycraft-fu · · Score: 3, Informative

    It -is- a joke, Blizzard's joke in fact. Back in the early days of WoW they did an April Fools joke, saying that you'd be able to order food from Panderan Express (a play on the real company Panda Express) in game with the /panda command. More info: http://www.wowwiki.com/Pandaren_Xpress.

    It was a joke at the expense of Sony, who really had implemented a /pizza command in Everquest 2 that would call up Pizza Hut's web page so you could order pizza.

    However apparently Blizzard is completely fucking out of ideas, and forgot it was a joke, and so now kung-fu pandas are part of WoW.

  7. 4 kinds of people... by billtom · · Score: 5, Funny

    My review of Mists comes down to dividing players into four groups:

    1. You are an active WoW player.

    Well, you don't need a review of Mists because you most likely already bought it.

    2. You are a former WoW player, and you're kind of thinking that you'd like to come back to the game.

    Then please do come back. Blizzard did a pretty good job with this expansion. Lost of the rough edges have been smoothed. There's some good content. Fun to be had.

    Will you stay with the game for months? I don't know. But you'll be playing at that point, so you can make up your own mind.

    3. You're a former WoW player but you're still pretty down on the game.

    If the very thought of being told to "kill 10 panda-moose" makes you sick to your stomach, then for god's sake, don't come back. While Blizzard is on their game for this expansion, it's still basically the same game you left and the things that made you leave are mostly still going to be there.

    4. You've never played WoW.

    Well, my advice for all multiplayer games (MMO's, FPS's, etc, etc) is to play whatever your friends are playing (real-life or online friends).

    Online multi-player games are infinitely more fun when you play with your friends. So if your friends are playing WoW, play WoW; if your friends are playing Team Fortress, play that; if your friends are playing Hello Kitty Online... well, make new friends.

    1. Re:4 kinds of people... by Jintsui · · Score: 4, Insightful

      I happily quit WOW in February after almost seven years of playing. So I can tell you that I know something about the game. I've played all expansions through Cataclysm and I can tell you for fact, each expansion was worse the the previous one. Burning Crusade was an incredible expansion. Everything went downhill from there. MOP is sickening to almost all die hard players that played from vanilla on. Its clearly apparent that Blizzard has taken the carebear route to gaming. Instead of putting out quality content for both hard-core and casual players, they are appeasing the casual playerbase. Kung fu pandas? Seriously? I could understand a panda like race, that are similar to pandas, yet with a more ferocious aspect. Thin muscular race, with claws and fangs, sort of like Worgen but still different when compared. That is what they SHOULD have done. But no, they went with the Kung fu panda to attract the kiddies. Pathetic really..