Kickstarter Games: Where They Are Now
We keep hearing success stories of indie video game projects that found funding through Kickstarter. Some have simply met their goals, while others have far exceeded the money they original asked for. Rock, Paper, Shotgun has provided updates on the progress of a huge list of funded projects. Many projects turned out to have unrealistic release dates. For example, Double Fine Adventure missed its August timeframe because it's getting a new engine. The new Leisure Suit Larry missed its October plans and hasn't been terribly open about a new one. However, most projects are humming along nicely, and some, like FTL: Faster Than Light have been completed and well received. The article exhorts all developers working on these games to make communication a priority, since the users are the ones who put up the cash, and deserve to know what's going on.
I'm beta testing for the Banner Saga game, it's coming along. Also with Leisure suit Larry, because they raised so much in the kickstarter they added extra content to the game, which extended the release date to fit the extra content in. I get regular updates and I'm satisfied that things are moving along.
I'm not trying to bad mouth any particular game developer here,
But this is why you don't want to put a whole lot of money into companies or brands you don't know.
Wasteland 2 sounds great - and it might be, oh how I hope it might be. But when was the last time those guys made anything? I'm willing to gamble a bit, but you have to be prepared to lose.
Obsidian and Project Eternity, well they've been around a while, they've made some good games (that made a lot of money, not necessarily for the studio, but that made a lot of money) so I figure I can risk a bit more on them.
Chris Roberts (Wing commander Fame) and his Star Citizen... again, like wasteland, I can hope, but I figure the odds of losing my money are high on this one too.
And those are just the big ones. People asking for 10 grand, or 50 grand or even less than half a million, I don't have a lot of confidence in their ability to pull it off. 7 or 8 people for a year costs a million bucks and you need a couple of years to make a decent game. You can have some fun games that are faster to make than that, but odds are if you want content it takes time and money, and if you're not asking for that kind of cash your goals are unrealistic at best.
Your comment is troll-ish and I probably shouldn't bother to reply, but Psychonauts is one of the best games I've ever played. It's so good I replay it every 2-3 years. For some reason, some gems never get the success they deserve, same with Beyond Good and Evil. Anyway if you've never played Psychonauts, give it a try, and prepare to be awed at its sheer inventiveness. Giant world cubes. Godzilla. Lake monsters (called Linda). Milkmen secret agents. Brain removing dentists. Stratetic war games against Napoleon. Mexican cage matches. Corrida. Meat circuses...
Hold on, I think I'll go reinstall it...
Religion is the best example of mass psychosis