How Does a Single Line of BASIC Make an Intricate Maze?
JameskPratt writes "This Slate article talks about a single line of code — 10 PRINT CHR$ (205.5 + RND (1)); : GOTO 10 — and how it manages to create a complicated maze without the use of a loop, variables and without very complicated syntax." Now that amazing snippet of code is the basis of a book, and the book is freely downloadable.
What is
10 something: GOTO 10
if not an (endless) loop?
...when the summary does not know what a loop is.
No editors with programming experience perhaps.
The basic definition of a loop is a GOTO to a previous address! All the rest is syntax and optimisation.
It's very cool the way this code draws a maze, but there's obviously a loop there.
(And it's “without” not “with out”, and “complicated” not “complicate”.)
create a complicated maze with out the use of a loop
1. This is not necessarily a maze. It's noise. At best.
2. It's "without", not "with out"
3. There is a loop
0x or or snor perron?!
package enterprise;
/**
/**
import java.io.IOException;
import java.io.OutputStream;
import java.io.OutputStreamWriter;
import java.io.Writer;
import java.util.Collections;
import java.util.Map.Entry;
import java.util.Random;
import java.util.SortedMap;
import java.util.TreeMap;
public class Maze {
private final WallFactory<Double> wallFactory;
private final EntropyGenerator entropyGenerator;
public Maze( WallFactory<Double> wallFactory, EntropyGenerator entropyGenerator ) {
this.wallFactory = wallFactory;
this.entropyGenerator = entropyGenerator;
}
public void visit( MazeVisitor visitor ) throws MazeException {
while( true ) {
MazeWall wall = wallFactory.createMazeWall( entropyGenerator.getNewEntropyValue() );
wall.visit( visitor );
}
}
public interface MazeWall {
* @param visitor
* @throws IOException
*/
void visit( MazeVisitor visitor ) throws MazeException;
}
public static class LeftDiagonalWall implements MazeWall {
@Override
public void visit( MazeVisitor visitor ) throws MazeException {
visitor.visit( this );
}
}
public static class RightDiagonalWall implements MazeWall {
@Override
public void visit( MazeVisitor visitor ) throws MazeException {
visitor.visit( this );
}
}
public interface MazeVisitor {
void visit( LeftDiagonalWall leftDiagonalWall ) throws MazeException;
void visit( RightDiagonalWall rightDiagonalWall ) throws MazeException;
}
public interface WallFactory<T> {
* @param value
* @return the MazeWall
* @throws MazeException
*/
MazeWall createMazeWall( T value ) throws MazeException;
}
public static class StrategyWallFactory<T> implements WallFactory<T> {
private WallRepartitionStrategy<T> wallRepartitionStrategy;
public StrategyWallFactory( WallRepartitionStrategy<T> wallRepartitionStrategy ) {
this.wallRepartitionStrategy = wallRepartitionStrategy;
}
@Override
public MazeWall createMazeWall( T value ) throws MazeException {
Class<? extends MazeWall> wallClassForValue = wallRepartitionStrategy.getWallClassForValue( value );
try {
return wallClassForValue.newInstance();
} catch( InstantiationException | IllegalAccessException e ) {
throw new MazeException( "Cannot create MazeWall instance", e );
}
}
Things you think are in the Constitution, but are not.
Don't have a Commodore Basic interpreter? this Perl 1-liner will do the same thing:
print ["/","\\"]->[rand(2)] while 1;
It has no start or end point, and for two arbitrary points you can't guarantee that a path exists.
Frontpage slashdot story with a 10 GOTO 10 and saying it's not a loop?
Dudes, just what the fuck. I ask you that.
It certainly has the intricate path part down, but most people would take issue with a "maze" that lacks a beginning, end, or any guarantee that you can get from point A to B even if you consider obvious closed loops out of bounds.
--- Most topics have many sides worth arguing, allow me to take one opposite you.
Sorry, what was I thinking? This is obviously more elegant:
tr -dc '/\' </dev/urandom
God, root, what is difference ?