Why KDE Plasma Makes Sense For Linux Gaming
sfcrazy writes "Martin Gräßlin, a lead KDE developer, addresses some queries around a topic bugging Gnome and Unity users — the fallback mode. In this post he says that 'having the non-composited mode around allows us to do things like turning compositing off when running games or heavy OpenGL based applications such as Blender. So if you want to get some of the now finally available games for Linux, KDE Plasma should be your primary choice to enjoy the game. I have also heard of users switching to KDE Plasma because we still provide non OpenGL based setups.'"
I just switched to KDE because the developers aren't against the idea of me configuring and theming it as I please. It's also faster. Games are now an added bonus.
Yes, but I had no problem picking up Android, whether on phone or tablet. It's just intuitive. I didn't have the first fucking clue how I was supposed to use Unity to do anything. Windows 8 is worse because you now have to learn two completely different interfaces instead of one. I need a 'normal' interface on a 'normal computer' because I develop software, edit photographs, tag/copy mp3 files between devices, use one device to control another etc. Sure, if I were a user and had no need to actually create anything I'd use a tablet. But these desktop OSes (Windows 8, unity etc) will mostly be running on regular computers without touch screens, so i'm not sure of the utility of making this change. I'm sure Microsoft and Canonical believe that their OSes will soon be on millions of touch-enabled devices; I find this unlikely.
(BTW: You're the first AC I've responded to in years. Why haven't you created an account here? I almost didn't see your reply as I filter ACs away).