Auto-threading Compiler Could Restore Moore's Law Gains
New submitter Nemo the Magnificent writes "Develop in the Cloud has news about what might be a breakthrough out of Microsoft Research. A team there wrote a paper (PDF), now accepted for publication at OOPSLA, that describes how to teach a compiler to auto-thread a program that was written single-threaded in a conventional language like C#. This is the holy grail to take advantage of multiple cores — to get Moore's Law improvements back on track, after they essentially ran aground in the last decade. (Functional programming, the other great hope, just isn't happening.) About 2004 was when Intel et al. ran into a wall and started packing multiple cores into chips instead of cranking the clock speed. The Microsoft team modified a C# compiler to use the new technique, and claim a 'large project at Microsoft' have written 'several million lines of code' testing out the resulting 'safe parallelism.'"
The paper is a good read if you're into compilers and functional programming. The key to operation is adding permissions to reference types allowing you to declare normal references, read-only references to mutable objects, references to globally immutable objects, and references to isolated clusters of objects. With that information, the compiler is able to prove that chunks of code can safely be run in parallel. Unlike many other approaches, it doesn't require that your program be purely functional either.
It turns out that Moore was observing only a small portion of a greater trend. That is, many (or most) things involving technology have a short doubling period, usually between 1 and 2 years. Total information created, processing power per dollar, resolution of brain scanning technology, et al all follow a similar doubling period to what Moore observed with transistors on integrated circuits. It's not that everyone else is misusing Moore's Law, so much as Moore didn't make make the law broad enough.
Tic-Tac-Toe, Global Thermonuclear War, and relationships all have the same winning move.
Exactly, Moore's Law isn't a law, it is a marketing plan. I don't see why so many people get so serious about it. A real law (of science) would be something like the law of gravity where it has a near universal application, whereas Moore's Law is a "law" that describes Intel's marketing plan.
Magnetic Hard drives, for instance is an example of the same curve with no transistors.
Compilers already try to do this for example with auto-vectorization. The problem is that they are usually quite terrible at it.
I suspect one reason they are so bad at it is they have to be very conservative in how they optimize, due to the relaxed nature of the C language. For example, if the C optimizer cannot prove beyond a shadow of a doubt that a particular memory location isn't being aliased, it can't make any assumptions about the location's value not changing at any step of the process. In practice, that means no optimizations for you.
Given that, it would seem that the Microsoft approach (using not only the higher-level language C#, but a specially customized version of C#) gives their optimizer much greater latitude. Because the language forces the programmer to annotate his objects with readable/writable/immutable tags (think C's "const" tag, but with teeth), and because the language (presumably) doesn't allow the programmer to do sneaky low-level tricks like casting away const or aliasing pointers or pointer math, the optimizer can safely make assumptions about the code that a C or C++ optimizer could never get away with. That may allow it to be more effective than you might anticipate (or maybe not, we'll see).
I don't care if it's 90,000 hectares. That lake was not my doing.
"MS R&D is the largest computer tech R&D in the world. Combine IBM, Intel, and AMD, and you get an idea of their size."
Citation need. Not disputing the first part. Just the second part about the relative size of Miscorsoft Research.
Moore's law was coined by an engineer to describe a series of observations. That is, it's a mathematical function that seems to fit some data, without any explanatory power. Just like various other "laws" such as the laws of thermodynamics, and, your favourite, Newton's laws, including his law of universal gravitation.
Moore's law states that the number of components on an integrated circuit doubles approximately every two years.
The problem is that we are nearing the peak of what is possible with current technology in a single core
But aren't there still plenty of things that the hardware can do to make the software stuff easier?
Intel has actually started adding some stuff to help: http://en.wikipedia.org/wiki/Transactional_Synchronization_Extensions
So maybe Intel, AMD should interact more with the OS and compiler bunch and figure out how to use those billions of transistors in more useful ways.
There are things you can do in software to address the c10k problem (and similar problems): http://www.kegel.com/c10k.html
But I'm sure there are things you can do in hardware to make stuff even easier. It's not like the stuff that's being done is the best way of doing things. Furthermore the OS and apps people might be writing things in certain ways because certain things aren't done by the hardware or done fast.
I know that at least on the x86 platform checking the current time and also getting monotonic time is not as simple AND efficient as it could be. It was even worse before HPET, and now even HPET isn't that great. Monotonic system time (ticks) could be different from current human time, many programs need one or both.
Same goes for scheduling stuff, serializing stuff and getting stuff to trigger on arbitrary things all with minimal overhead. I suspect many things would be easier if you can create a way of having cluster wide consistent monotonic high-res time, and also fast low latency clusterwide locking.
On a related note many programming languages seem to like to push parameters onto a stack. That's fine but in many implementations they seem to push the data onto the code/call stack (which holds return addresses). This mixing of data and code stuff is unsafe. They should have separate data and code stacks. That way even if a hacker messes with the data, it's harder to execute arbitrary code- you'd just execute the same code but with mangled data, which is more likely to produce errors instead of arbitrary code execution.
If the reason for doing such insecure stuff is performance or convenience, then perhaps Intel etc can use those transistors to make it faster and easier to do things safer.
No, it's very relevant.
How much wiring happens on doped silicon? None. The vast majority of the chip is covered in transistors, with 6-10 levels of wires on top of them. There are some designs where the I/O count demands so many pins that's what dictates the size of the chip -- so cache is filled in underneath. Heck, if your power budget allows it, you're already blowing the silicon area anyway, might as well increase your cache size! Consider your recent Core derived designs. Take away half the cache. Do you think the die area would go down? Not hardly.
You did the math right, but the cache line tag logic and coupled CAM are negligible. Sure, they may add a few million or so, but not anywhere near 5% of 100M.
I realize it's vogue for people to revisit Moore's Law and rewrite it every few years, but he was not speaking specifically about memory arrays. In fact, the chips Moore had access to at the time had very little memory on them.
Wiring never forces silicon area to be transistor-free, unless you're thinking of 1980 era chips. Not even late '80s had wiring on doped silicon. Certainly the kinds of chips Moore was talking about has had no significant wiring on doped silicon in 20 years, the exceptions being only when layout designers are getting lazy. I've done layout design, I've done circuit design, I've audited dozens of chip layouts and seen several technology manuals dating back to the 90s.
That random logic, by the way, is the subject of the most innovation in the field of chip layout and arguably in all of chip design. When your chip's entire goal is to funnel data through different units and do different things to it, you're dominated by buses. Automated tools often do split these buses up, but different algorithms can pull them together and make them more efficient. Caches are the smallest because they can be small. There's an entire periphery to them, including senseamps devoted to reading the baby FETs that can't make full rail to rail swings on the bitlines.
May I guess you're a student? Perhaps one who is learning from a professor who hasn't been in the industry since about 1985?