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Auto-threading Compiler Could Restore Moore's Law Gains

New submitter Nemo the Magnificent writes "Develop in the Cloud has news about what might be a breakthrough out of Microsoft Research. A team there wrote a paper (PDF), now accepted for publication at OOPSLA, that describes how to teach a compiler to auto-thread a program that was written single-threaded in a conventional language like C#. This is the holy grail to take advantage of multiple cores — to get Moore's Law improvements back on track, after they essentially ran aground in the last decade. (Functional programming, the other great hope, just isn't happening.) About 2004 was when Intel et al. ran into a wall and started packing multiple cores into chips instead of cranking the clock speed. The Microsoft team modified a C# compiler to use the new technique, and claim a 'large project at Microsoft' have written 'several million lines of code' testing out the resulting 'safe parallelism.'" The paper is a good read if you're into compilers and functional programming. The key to operation is adding permissions to reference types allowing you to declare normal references, read-only references to mutable objects, references to globally immutable objects, and references to isolated clusters of objects. With that information, the compiler is able to prove that chunks of code can safely be run in parallel. Unlike many other approaches, it doesn't require that your program be purely functional either.

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  1. Re:Great potential by Jeremi · · Score: 5, Interesting

    Compilers already try to do this for example with auto-vectorization. The problem is that they are usually quite terrible at it.

    I suspect one reason they are so bad at it is they have to be very conservative in how they optimize, due to the relaxed nature of the C language. For example, if the C optimizer cannot prove beyond a shadow of a doubt that a particular memory location isn't being aliased, it can't make any assumptions about the location's value not changing at any step of the process. In practice, that means no optimizations for you.

    Given that, it would seem that the Microsoft approach (using not only the higher-level language C#, but a specially customized version of C#) gives their optimizer much greater latitude. Because the language forces the programmer to annotate his objects with readable/writable/immutable tags (think C's "const" tag, but with teeth), and because the language (presumably) doesn't allow the programmer to do sneaky low-level tricks like casting away const or aliasing pointers or pointer math, the optimizer can safely make assumptions about the code that a C or C++ optimizer could never get away with. That may allow it to be more effective than you might anticipate (or maybe not, we'll see).

    --


    I don't care if it's 90,000 hectares. That lake was not my doing.
  2. Re:Fast First Post by aNonnyMouseCowered · · Score: 5, Interesting

    "MS R&D is the largest computer tech R&D in the world. Combine IBM, Intel, and AMD, and you get an idea of their size."

    Citation need. Not disputing the first part. Just the second part about the relative size of Miscorsoft Research.

  3. Re:Not this shit again by ceoyoyo · · Score: 5, Interesting

    Moore's law was coined by an engineer to describe a series of observations. That is, it's a mathematical function that seems to fit some data, without any explanatory power. Just like various other "laws" such as the laws of thermodynamics, and, your favourite, Newton's laws, including his law of universal gravitation.

    Moore's law states that the number of components on an integrated circuit doubles approximately every two years.

  4. Re:Not this shit again by chrysrobyn · · Score: 5, Interesting

    Except... the number of transistors in a CPU is irrelevant!

    No, it's very relevant.

    A CPU doesn't have the transistor density that really benefits much from Moore's Law - because the vast majority of the space on a chip is not taken up by transistors, but by wiring. In fact, the wiring density is what's limiting transistor density (a good thing - larger transistors can give you better performance because they can drive the longer wires quicker).

    How much wiring happens on doped silicon? None. The vast majority of the chip is covered in transistors, with 6-10 levels of wires on top of them. There are some designs where the I/O count demands so many pins that's what dictates the size of the chip -- so cache is filled in underneath. Heck, if your power budget allows it, you're already blowing the silicon area anyway, might as well increase your cache size! Consider your recent Core derived designs. Take away half the cache. Do you think the die area would go down? Not hardly.

    Most of the transistors used in a CPU actually goes towards the cache - when you're talking about 16+ MB of pure L1/L2/L3 cache, implemented as 6T SRAM cells, that's 100M transistors right there (and that doesn't include the cache line tag logic and CAM).

    You did the math right, but the cache line tag logic and coupled CAM are negligible. Sure, they may add a few million or so, but not anywhere near 5% of 100M.

    The thing with the highest transistor density (and thus the most benefit of Moore's Law) is actually memory structures - caches, DRAM, SRAM, flash memory, etc. This is where each transistor is vital to memory storage and packing them in close means more storage is available, in which case Moore's law states that RAM etc. will double in capacity or halve in cost every 18 months or so.

    I realize it's vogue for people to revisit Moore's Law and rewrite it every few years, but he was not speaking specifically about memory arrays. In fact, the chips Moore had access to at the time had very little memory on them.

    Smaller transistors do help CPUs consume a little less power, but double the number of transistors doesn't do a whole lot because there's a lot of empty space that the wiring forces to be transistor-free. (Non-memory parts of the CPU are effectively "random logic" where there's no rhyme or reason to the wiring). It's why the caches have the most transistors yet take the smallest areas.

    Wiring never forces silicon area to be transistor-free, unless you're thinking of 1980 era chips. Not even late '80s had wiring on doped silicon. Certainly the kinds of chips Moore was talking about has had no significant wiring on doped silicon in 20 years, the exceptions being only when layout designers are getting lazy. I've done layout design, I've done circuit design, I've audited dozens of chip layouts and seen several technology manuals dating back to the 90s.

    That random logic, by the way, is the subject of the most innovation in the field of chip layout and arguably in all of chip design. When your chip's entire goal is to funnel data through different units and do different things to it, you're dominated by buses. Automated tools often do split these buses up, but different algorithms can pull them together and make them more efficient. Caches are the smallest because they can be small. There's an entire periphery to them, including senseamps devoted to reading the baby FETs that can't make full rail to rail swings on the bitlines.

    May I guess you're a student? Perhaps one who is learning from a professor who hasn't been in the industry since about 1985?