Slashdot Mirror


But Can It Run Crysis 3?

MojoKid writes with Hot Hardware's summary of what it takes to run the newest Crysis: "We've been tracking Crysis 3 for a while, from the trailer a few months ago to the recent alpha multiplayer preview. The game is available for preorder and it will launch in February. Crytek has now listed the minimum system requirements for Crysis 3 and they're as follows: Windows Vista, Windows 7 or Windows 8, DirectX 11 graphics card with 1GB Video RAM, Dual core CPU, 2GB Memory (3GB on Vista). Those aren't particularly stringent parameters by any means, but as we all know, 'minimum requirements' rarely are. Crytek suggests upgrading to a quad-core CPU, 4GB of RAM, with examples of CPU/GPU combinations that include Intel Core i5-750/NVIDIA GTX 560 and AMD Phenom II X4 805/AMD Radeon HD5870."

1 of 182 comments (clear)

  1. Re:is the game worth it? by Kelbear · · Score: 4, Interesting

    The Mona Lisa is not highly regarded because it is detailed. There are many similarly detailed paintings, and many far more detailed paintings. A high-resolution photograph of a sitting woman would be far far more detailed than any of those paintings. That's not what adds value.

    There comes a point of diminishing returns where increasing levels of realism adds less to the experience. Artistic touches go a long way in defining a distinctive and memorable look for a game. Battlefield 3, Call of Duty Modern Warfare ___, Medal of Honor, they are all working off the same modern-day source material and have only minor visual details to distinguish one from another. Kane & Lynch 2 : Dog Days, which had terrible reviews (deservingly so), and Splinter cell: Conviction are two other games also set in the modern day but have taken effort to add stylistic touches. KL2: DD for all of it's flaws implemented a distinctive "caught-on-camera" perspective throughout the game, as though the viewer was watching the protagonists by chasing them with a camcorder, shaking as they run, static distortion in the camera when explosions go off, and film bleeding effects for emphasis on the sleazy scraped-from-the gutter atmosphere they sought to achieve. They put thought into the game's visuals, not just time. Splintercell conviction projects objectives, text, and video of events happening elsewhere onto surfaces in the world that the protagonist moves through the environment, and mapped the timing and positioning of each of these to coincide with the player's likely orientation and pacing through that environment. Both games identified a theme to differentiate themselves, even if they only wanted a subtle touch, and made efforts to maintain thematic consistency throughout the game. This is very different than a simplistic dogged adherence to replicating what already exists in the real-world.

    Stepping outside of the realm of modern-day game settings. Katamari Damacy or Okami has a tiny fraction of the budget spent on graphics that these other games do. But both have a far more memorable visual experience. One glance at a screenshot of these games and there's no mistaking what you're looking at. I'd rate the visuals of these 2 games above all others mentioned here, despite less technically complex.