Hit Game Makes £52 In First Week On Windows RT
Barence writes "Great Big War Game, a popular iOS and Android app, made only £52 in its first week on Windows RT. In an angry blog post titled 'Windows RT — Born to fail,' UK-based developer Rubicon blamed Microsoft for the paltry sum and said it won't be bringing any more of its titles to the fledgling platform. It seems Microsoft refused to promote the app as it would only run on Windows RT devices. However, Microsoft quickly got in touch with Rubicon, and the post was deleted and replaced with an apologetic response saying, 'Microsoft have graciously decided work with us to iron out the problems and get us past this incident.' Rubicon will be hoping that £52 figure improves quickly, as it spent £10,000 porting the game to Windows RT."
This story certainly doesn't seem new to anyone who follows the development of indie games, especially WRT the Xbox360. Microsoft has a history of deprioritizing indie games in general, making it difficult to get promotion for titles without large publishers, and general indifference to a healthy developer ecosystem.
No surprise, then, when mobile games suffer the same fate. They seem to think that they can just copy the worst parts of Apple's model and it will just flourish...
"Here Lies Philip J. Fry, named for his uncle, to carry on his spirit"