For League of Legends Creator Riot Games, Big Data Is Serious Business
Nerval's Lobster writes "Riot Games created the very successful League of Legends gaming franchise, which hosts millions of monthly users. Barry Livingston, director of engineering for the company's Big Data group, talks about how Riot Games scaled up to deal with that enormous data load. Consider all the millions of people playing the game in real time. Picture joining three massive tables — player data, game data, and session data — and you begin to see the full scope of Riot Games' issue. Gamer activity generates more than 500 GB of structured data and over four TB of operational logs every day. Riot Games has also posted 60 open-source Chef and Opscode recipes, among other code samples."
HoN > LoL.... everybody knows that
Franchise? Isn't it just the one game?
During the LoL Season 2 World Championships a couple months ago the event stream made up 5% of NA internet bandwidth.
Casual events streamed on twitch.tv tend to break 40,00 viewers and large events break 100,000
We strongly urge e7eryt4ing else Deliver. Some of
We used to do that back in the 90ies. Like all good things I think it originated in the Quake scene with QuakeTV being the first semi-organized effort. I think a few later games even had ActiveX plugins for IE. Then come all that fuss with security of running native code from the internet and it became rather hard to get people to download a separate executable to watch video. If they tried that now I think they would only get a fraction of the viewers. Video is ubiquitous nowadays anyway, nobody really cares that much about bandwidth anymore.
http://wiki.quakeworld.nu/QuakeTV
So Riot develops open source code for LoL but doesn't release a Linux version of their game while their competitor S2Games doesn't release any code but provides a well supported Linux version. Strange world.
I play League of Legens (a LOT) and it is a very good game as far as content is concerned. Quite innovative : they really added some nice novelties to DOTA and riot provided a game that is more than a dota clone. great.
BUT as far as code and features are concern : it is utter CRAP. It is very buggy and poor feature-wise. DOTA 2 by Valve is a much MUCH superior piece of software.
LOL lacks and has been lacking a proper observer mode (theirs is shit) and replay capabilities for 4 years. The interface to feed the users these so called important statistics is just laughable. And the game is sooo buggy.
And I still play it, because i prefer the content of lol to that of Dota2, it just suits my tastes better, but god do I curse Riot everyday !
improvements that are Urgently needed :
A] Spent 0.1% of total profit to hire 10 people to DEBUG. For real.
B] Revamp observer mode to integrate it in the CHAT SYSTEM !! You can't chat with your friends while observing but you can while playing : HOW stupid is that ? and don't talk to me about anti cheating, people can communicate via TS or mumble or skype + there is a 3 minute delay on observing?
C] MAKE a replay feature : lolreplay has already GIVEN you for FREE their code. Just streamline it and integrate it ffs !
D] For the statistic part : STOP focusing so much on individual data : I don't care how much magic dmg I dealt 9 games before but I'd love to have an history that spans over more than 10 games, and I'd love to see the whole score board in that history to actually remember WHAT the game was (the other champs, the teams, who fed who owned etc..) to be able to analyse the games instead of having tons of information that I can't use to do anything useful!
With all my love, I hope someone from riot reads this.
Game requires you to store / move too much data? Better nerf Irelia!
The problem is that Riot's servers are completely fucked. They HAVEN'T scaled as much as this article claims. There are few players who experience no lag. I have FiOS and my ping spikes to 500-600 ms nearly every game. Almost every ranked match I play there is someone disconnecting due to lag that is probably not on their end.
Gamer activity generates more than 500 GB of structured data and over four TB of operational logs every day.
Fits in RAM of a single, well stocked server.
Just sayin'.
All hope abandon ye who enter here.
People still play that piece of shit league of lamers?
Really? Wow...
What's wrong with them?
Game ran like shit and is populated by rejects from 4chan. I can't imagine anyone still plays LoL.
I sure don't know anyone that still does. everyone quit years ago.
This must just be some slashvertisment to try and remind people they still exist..... Dice must have invested. lol@LoL
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