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Whose Bug Is This Anyway?

An anonymous reader writes "Patrick Wyatt, one of the developers behind the original Warcraft and StarCraft games, as well as Diablo and Guild Wars, has a post about some of the bug hunting he's done throughout his career. He covers familiar topics — crunch time leading to stupid mistakes and finding bugs in compilers rather than game code — and shares a story about finding a way to diagnose hardware failure for players of Guild Wars. Quoting: '[Mike O'Brien] wrote a module ("OsStress") which would allocate a block of memory, perform calculations in that memory block, and then compare the results of the calculation to a table of known answers. He encoded this stress-test into the main game loop so that the computer would perform this verification step about 30-50 times per second. On a properly functioning computer this stress test should never fail, but surprisingly we discovered that on about 1% of the computers being used to play Guild Wars it did fail! One percent might not sound like a big deal, but when one million gamers play the game on any given day that means 10,000 would have at least one crash bug. Our programming team could spend weeks researching the bugs for just one day at that rate!'"

47 of 241 comments (clear)

  1. The memory thing... by Loopy · · Score: 5, Informative

    ...is pretty much what those of us that build our own systems do anytime we upgrade components (RAM/CPU/MB) or experience unexplained errors. It's similar to running the Prime95 torture tests overnight, which also checks calculations in memory against known data sets for expected values.

    Good stuff for those that don't already have a knack for QA.

    1. Re:The memory thing... by AaronLS · · Score: 5, Interesting

      "The defect rate on hardware is so low you don't need to"

      I think the point of the article is to cast significant doubt on statements like this.

    2. Re:The memory thing... by DMUTPeregrine · · Score: 5, Informative

      Unless you're trying to overclock.
      Admittedly that's a small percentage of the populace, even among people who build their own systems.

      --
      Not a sentence!
    3. Re:The memory thing... by Runaway1956 · · Score: 3, Informative

      " Either it's DOA or runs forever."

      Nonsense. I bought 8 gig of memory about 4 years ago, for an Opteron rig. That computer recently started having serious problems, with corrupted data and crashing. I looked at all the other components first, then finally ran memory tests. Memtest failed immediately. I removed three modules and ran memtest again, it failed immediately. Replaced with another module, memtest ran for awhile, then failed. The other two modules proved to be good, so I am now running that aging Opteron with 4 gig of memory.

      Yeah, yeah, yeah - I realize a single person's anecdotal evidence doesn't carry much weight. I wonder what the statistics are though? As AaronLS already pointed out, these tests seem to indicate that my situation isn't very unusual. Components age and wear out.

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    4. Re:The memory thing... by Alwin+Henseler · · Score: 5, Informative

      The defect rate on hardware is so low you don't need to - buy your stuff from Newegg, assemble, and install. Either it's DOA or runs forever.

      Look up "bathtub curve" sometime. Even well-built, perfectly working gear is aging, aging usually translates into "reduced performance / reliability", and any electronic part will fail sometime. Possibly gradually. Especially the just-makes-it-past-warranty crap that's sold these days. And there may be instabilities / incompatibilities that only show under very specific conditions (like when a system is pushed really hard).

      That's ignoring things like ambient temperature variations, CPU coolers clogging with dust over the years, sporadic contact problems on connectors, or the odd cosmic ray that nukes a bit in RAM (yes that happens, too). A lot of things must come together to have (and keep) a reliable working computer, so a lot of things can go wrong and put an end to that.

    5. Re:The memory thing... by scheme · · Score: 4, Informative

      Yeah, yeah, yeah - I realize a single person's anecdotal evidence doesn't carry much weight. I wonder what the statistics are though? As AaronLS already pointed out, these tests seem to indicate that my situation isn't very unusual. Components age and wear out.

      Check out "A study of DRAM failures in the field" from the supercomputing 2012 proceedings. They have some interesting stats based on 5 million DIMM days of operation.

      --
      "When you sit with a nice girl for two hours, it seems like two minutes. When you sit on a hot stove for two minutes, it
    6. Re:The memory thing... by TubeSteak · · Score: 3, Interesting

      Especially the just-makes-it-past-warranty crap that's sold these days.

      Actually, to get 95% of your product past the warranty period, you have to overengineer because, statistically, some of your product will fail earlier than you expect.

      So if you have a 3 year warranty, you better be engineering for 4+ years or you're going to spend a lot on replacements for the near end of the bathtub curve.

      I've had an unfortunate amount of experience with made in china crap that's ended up being replaced a few times within the warranty period.

      --
      [Fuck Beta]
      o0t!
    7. Re:The memory thing... by DigiShaman · · Score: 5, Interesting

      I think it's a crying shame that the PC industry hasn't forced ECC as a mandatory standard. Servers and workstations have it, and with memory as cheap as it is to fab, there's absolutely -zero- excuse not to use ECC!!! With the transistor count as densely packed and small, errors will occur. I'll go a step further and even recommend ECC throughout the entire motherboard bridge buses. End-to-end error correction should be a requirement!

      --
      Life is not for the lazy.
    8. Re:The memory thing... by Sir_Sri · · Score: 3, Informative

      Even if you have a small calculation failure rate, it's not practical for an end user to recognize that as a hardware partial failure rather rather than a software bug.

      From the perspective of the average user, yes, it either works or it doesn't. If you use something bit (like wow/guildwars or the like) and they can diagnose it for you then you might have an argument. But even then, 1% could be overclocking or, as the author of TFA says, heat or PSU undersupply issues. That's not 'defective' hardware, that's temperamental hardware or the user doing it wrong. And because it's rare it's not necessarily serious, most users can handle the odd application crash in something like an MMO once every few days.

      It does mean a bug hunter needs to know what is happening though.

    9. Re:The memory thing... by Greyfox · · Score: 3, Insightful

      Heh, back in the day when I was doing OS/2 phone support, I had a customer call up with a trap zero during install. Now I'd seen a lot of odd shit during an OS/2 install, but I'd never seen a trap zero. Turns out that was a divide by zero error. Fucker made me start filling out the paperwork to send him to level 2 before admitting that he was trying to overclock his processor. If memory servers me correctly (Which it might not, nearly two decades later) he was trying to go from 8 mhz to 20 mhz, and was also getting a lot of crashes in DOS and DOS applications. I told him that was probably what his problem was and if I tried to send this on to level 2 it'd be rejected with a "Don't do that," so I was just going to save him some time and tell him "don't do that" now.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    10. Re:The memory thing... by Animats · · Score: 3, Interesting

      "The defect rate on hardware is so low you don't need to" I think the point of the article is to cast significant doubt on statements like this.

      Right. Google assumes their server hardware (which is cheap, not good) is flaky, and designs their software to deal with that. I've heard a Google engineer say that if they sort a terabyte twice, they get two different results.

    11. Re:The memory thing... by afidel · · Score: 3, Insightful

      Nah, that's pretty typical. In fact ram is the only component other than HDD's to have a statistically significant AFR in my datacenter. At the peak I had a bit over 200 servers and we'd have a DIMM go bad about once every other month (so say 6 of 1200 DIMMs per year). Heck with my Proliants the fans and PSUs were more reliable as we've only lost a handful of each over the last 6 years.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    12. Re:The memory thing... by adolf · · Score: 3, Insightful

      Especially the just-makes-it-past-warranty crap that's sold these days.

      I've been hearing this for the entirety of my worldly awareness (several decades), and the song remains the same.

      Eventually, I'd hoped that folks would realize that they were unlucky or were just buying garbage, instead of the insipidly assuming that such-and-such widget was so perfectly constructed and planned that it failed within hours/days of the warranty expiring -- just as designed.

      The truth is that no matter what the nature of the item, or the term of the limited warranty: Given sufficient quantity, some of them are going to fail mere seconds after the warranty is gone.

      Such as it is.

      We all want everything we buy to work perfectly and last forever, but nothing ever does. It should be no surprise that this is not the result of any conspiracy, but just life. Things wear out. (Even DIMMs.)

    13. Re:The memory thing... by Impy+the+Impiuos+Imp · · Score: 3, Insightful

      Open computer and blow it out with a leaf blower every 6 six months. Solves 80% of your boot problems, no need to reinstall or re-seat components.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    14. Re:The memory thing... by FireFury03 · · Score: 3, Interesting

      Look up "bathtub curve" sometime.

      This is exactly why I cringe when I hear people saying "we need to replace that hardware because its been running for a few years now so might fail soon" - the chances of your brand new hardware going pop are often far higher than the tired old hardware. Eventually the old kit will of course die, but in my experience that is far further into the future than most people imagine.

      I've not quite figured out the optimal hardware replacement frequency, but I tend to think that for servers (excluding the hard drives) the time you want to replace it is largely when it is no longer powerful enough to do what you want, rather than because its a bit old and creaky and you're worried it might break.

      Hard drives, on the other hand, seem to break with reasonable frequency whatever their age, so usually I just run them (in a RAID) until they either give up, or SMART tells me they are reallocating large numbers of sectors, rather than trying to preemptively replace them.

    15. Re:The memory thing... by mcgrew · · Score: 3, Informative

      My experience goes along with this. A few times I've had dual-boot computers constantly crashing on the Windows side, so I was blaming MS for their buggy software -- until the flaky hardware that made Windows flaky failed completely. Turns out that Linux is simply far more hardware fault-tolerant than Windows, rather than Windows being a bug-ridden piece of shit.

    16. Re:The memory thing... by Lonewolf666 · · Score: 4, Informative

      Intel also charges you extra for ECC (only in server processors and mainboards), while AMD supports it in their better desktop processors. You still have to check if the mainboard does support it, though.

      A quick online price check shows that for 8 GByte DDR3 RAM (2 sticks), you might have to pay 20 Euros more for the ECC variety, compared to non-ECC from the same vendor. The more limited choice in mainboards might end up costing you cost another 10-20 Euros, so let's say +40 Euros to get your AMD PC with ECC Ram.

      On the Intel side, it is more like +50 Euros for a small Xeon instead of a matching i5, +100 Euros for an ECC-capable board and the same +20 for the RAM as with AMD. That makes about +170 Euros to get an Intel with ECC RAM, and was the main reason why my current PC is still an AMD...

      --
      C - the footgun of programming languages
    17. Re:The memory thing... by mgbastard · · Score: 3, Informative

      Without the paywall: The study was performed on the Jaguar Supercomputer at Oak Ridge National Laboratories http://softerrors.info/selse/images/selse_2012/Papers/selse2012_submission_4.pdf

      --
      Anyone seen my low uid? last seen 10 years ago while panning the #@$# out of Taco's 'web based discussion system'
  2. Wait its possible?! by Anonymous Coward · · Score: 5, Funny

    You mean all those times when my code was 'fine' and i gave up it really could have been the compiler or a memory problem

    shit i'm a much better programmer than i realized

    1. Re:Wait its possible?! by disambiguated · · Score: 5, Insightful

      You're a better programmer for assuming it's not a compiler bug and trying harder to figure out what you did wrong.

      I've been programming professionally for over 20 years, mostly in C/C++ (MSVC, GCC, and recently CLang (and others back in the olden days)). I've seen maybe two serious compiler bugs in the past 10 years. They used to be common.

      On the other hand, I can't count how many times I've seen coders insist there must be a compiler bug when after investigation, the compiler had done exactly what it should according to the standard (or according to the compiler vendor's documentation when the compiler intentionally deviated from the standard).

      By "serious", I mean the compiler itself doesn't crash, issues no warnings or errors, but generates incorrect code. Maybe I've just been lucky. (Or maybe QA just never found them ;-)

      Oh, and btw, yes I realize you were joking (and I found it funny.)

    2. Re:Wait its possible?! by tlhIngan · · Score: 3, Interesting

      By "serious", I mean the compiler itself doesn't crash, issues no warnings or errors, but generates incorrect code. Maybe I've just been lucky. (Or maybe QA just never found them ;-)

      I saw this once - took me weeks to solve it. Basically I had a flash driver that would occasionally erase the boot block (bad!). It was odd because we had protected the boot block both in the higher level OS as well as the code itself.

      Well, it happened and I ended up tracing through the assembly code - it turned out the optimizer worked a bit TOO well - it completely optimized out a macro call used to translate between parameters (the function to erase the block required a sector number. The OS called with the block number, so a simple multiplication was needed to convert). End result, the checks worked fine, but because the multiplication never happened, it erased the wrong block. (The erase code erased the block a sector belonged to - so sectors 0, 1, ... NUM_SECTORS_PER_BLOCK-1 erased the first block).

      A little #pragma to disable optimizations on that one function and the bug was fixed.

    3. Re:Wait its possible?! by Paradise+Pete · · Score: 3, Insightful

      Your school has incompetent IT staff.

      Welcome to planet Earth. If your species expects competence in its dealings with humans you should have done more research before landing. Didn't you get those episodes of I Love Lucy we kept sending you?

  3. OsStress by larry+bagina · · Score: 5, Informative

    Microsoft found similar impossible bugs when overclocking was involved.

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

    1. Re:OsStress by Anonymous Coward · · Score: 5, Interesting

      Then again, it might not be overclocking after all.

      More relevantly, Microsoft has access to an enormous wealth of data about hardware failures from Windows Error Reporting. This paper has some fascinating data in it:

      - Machines with at least 30 days of accumulated CPU time over an 8 month period had a 1 in 190 chance of crashing due to a CPU subsystem fault
      - Machines that crashed once had a probability of 1 in 3.3 of crashing a second time
      - The probability of a hard disk failure in the first 5 days of uptime is 1 in 470
      - Once you've had one hard disk failure, the probability of a second failure is 1 in 3.4
      - Once you've had two failures, the probability of a third failure is 1 in 1.9

      Conclusion: When you get a hard disk failure, replace the drive immediately.

    2. Re:OsStress by Anonymous Coward · · Score: 5, Insightful

      Bullshit. While Intel does occasionally bin processors into lower speeds to fulfill quotas and such, often times those processors are binned lower because they can't pass the QA process at their full speed. But they can pass the QA process when running at a lower speed. These processors were meant to be the same as the more expensive line, but due to minor defects can't run stably or reliably at the higher speed. Or at least not enough for Intel to sell them at full speed.

      Which is a large part of why some processors in the same batch can handle it when others can't.

      As much as I hate Intel, I think we could at least realize that they are often times doing this with good reason.

    3. Re:OsStress by epine · · Score: 3, Informative

      Nope! It's the same processor. Sure, some come out different, but oftentimes there are loads of perfectly good processors that get underclocked for marketing reasons only.

      When the day arrives that we achieve molecular assembly, even then for two devices identically assembled with atom for atom correspondence, there will likely be enough variation in molecular or crystaline conformation remaining to classify the two devices at the margin as "not quite the same".

      Binning levels are determined by the weakest transistor out of billions, the one with a gate thickness three deviations below the mean, and a junction length a deviation above. There is probably some facility for defective block substitution at the level of on-chip SRAM (cache memory), and maybe you can laser out an entirely defective core or two.

      As production ramps, Intel has a rough model of how the binning will play out, but this is a constantly moving target. Meanwhile, marketting is making promises to the channel on prices and volumes at the various tiers. There's no sane way to do this without sometimes shifting chips down a grade from the highest level of validation in order to meet your promises at all levels despite ripples experienced in actual production.

      Intel is also concerned--for good reason--about dishonest remarking in the channel. There's huge profit in it, and it comes mainly at the expense of Intel's reputation. Multiplier locks help to discourage this kind of shady business practice. So yeah, a few chips do get locked into a speed grade less than the chip could feasibly achieve. This is all common sense from gizzard to gullet. What's your point, then?

      If they were an engineering firm, they'd sell one product at one price and be done with it.

      Where you even find so many stupid engineers? The College of Engineering for Engineers Who Think Statistics is One Big Cosmic Joke presided over by the Edwin J. Goodwin Chair of Defining Pi As Equal to 22/7?

  4. Caution: by fahrbot-bot · · Score: 5, Funny

    Bug hunts on LV-426 often end badly.

    --
    It must have been something you assimilated. . . .
  5. Re:stress test by SJHillman · · Score: 5, Funny

    In my field, I have a bunch of grass, a few shrubs and even a small tree. Lots of rodents and birds. If a computer can survive two weeks sitting in my field and still power on, you have a damned good system. If not, you're left with people wondering why you left your computer in my field for two weeks.

  6. Re:I don't believe 1% of computers give wrong answ by PaladinAlpha · · Score: 5, Insightful

    You don't have any idea what you're talking about, and that's why you don't understand what he's talking about.

  7. Re:stress test by AaronLS · · Score: 5, Funny

    He didn't say anything about a computer: "In my field, if YOU can survive"... scary...

  8. How to deal with compiler bugs by MtHuurne · · Score: 5, Insightful

    If you suspect the compiler is generating invalid machine code, try to make a minimal test case for it. If you succeed, file a bug report and add that test case; the compiler developers will appreciate it. If you don't succeed in finding a minimal test case that triggers the same issue, it's likely not a compiler bug but an issue in your program in some place where you weren't expecting it.

  9. Re:I don't believe 1% of computers give wrong answ by godrik · · Score: 4, Informative

    I actually believe it. I am sure they might have think of floating point precision problem. But most likely they only used integers. That's what prime 95 and memtest are doing. Integer and memory operations uncover most common hardware failure. I encountered many computers with faulty hardware when stressed. And I am sure guildwars was stressful.

  10. Compilers by Mullen · · Score: 4, Funny

    For being a skilled developer, I can't believe he would not think that Dev/Test/Prod build environments not running the same version of the compiler was not an issue (Obviously, until it was an issue).

    That's Development Cycle 101.

    --
    Linux O Muerte!
  11. Re:I don't believe 1% of computers give wrong answ by Jeremi · · Score: 5, Insightful

    I think this is bull. I just don't believe 1% of computers give wrong answers

    1% of all computers? Probably not.

    1% of gamers' computers, in an era when PC gaming technology was progressing very quickly, and so gamers were often running overclocked (or otherwise poorly set up) hardware? Sounds plausible enough.

    --


    I don't care if it's 90,000 hectares. That lake was not my doing.
  12. Re:I don't believe 1% of computers give wrong answ by MtHuurne · · Score: 5, Insightful

    He said 1% of computers that were used to play Guild Wars gave wrong answers. Gaming PCs are more likely to be overclocked too far, have under-dimensioned power supplies or overheating issues than the average PC. 1% doesn't sound unrealistically high to me.

  13. Yep, seen it all by russotto · · Score: 5, Insightful

    I've had compilers miscompile my code, assemblers mis-assemble it, and even on a few cases CPUs mis-execute it consistently (look up CPU6 and msp430). Random crashes due to bad memory/cpu... yep. But on very rare occasions, I find that the bug is indeed in my own code, so I check there first.

  14. Typical for safety cert programs by Okian+Warrior · · Score: 5, Interesting

    We deal with this type of bug all the time in safety-certified systems (medical apps, aircraft, &c).

    Most of the time an embedded program doesn't use up 100% of the CPU time. What can you do in the idle moments?

    Each module supplies a function "xxxBIT" (where "BIT" stands for "Built In Test") which checks the module variables for consistency.

    The serial driver (SerialBIT) checks that the buffer pointers still point within the buffer, checks that the serial port registers haven't changed, and so on.

    The memory manager knows the last-used static address for the program (ie - the end of .data), and fills all unused memory with a pattern. In it's spare time (MemoryBIT) it checks to make sure the unused memory still has the pattern. This finds all sorts of "thrown pointer" errors. (Checking all of memory takes a long time, so MemoryBIT only checked 1K each call.)

    The stack pointer was checked - we put a pattern at the end of the stack, and if it ever changed we knew something want recursive or used too much stack.

    The EEPROM was checksummed periodically.

    Every module had a BIT function and we check every imaginable error in the processor's spare time - over and over continuously.

    Also, every function began with a set of ASSERTs that check the arguments for validity. These were active in the released code. The extra time spent was only significant in a handful of functions, so we removed the ASSERTs only in those cases. Overall the extra time spent was negligible.

    The overall effect was a very "stiff" program - one that would either work completely or wouldn't work at all. In particular, it wouldn't give erroneous or misleading results: showing a blank screen is better than showing bad information, or even showing a frozen screen.

    (Situation specific: Blank screen is OK for aircraft, but not medical. You can still detect errors, log the problem, and alert the user.)

    Everyone says to only use error checking during development, and remove it on released code. I don't see it that way - done right, error checking has negligible impact, and coupled with good error logging it can turbocharge your bug-fixing.

  15. Reminded me of my first C application by mykepredko · · Score: 3, Interesting

    I can't remember the exact code sequence, but in a loop, I had the statement:

    if (i = 1) {

    Where "i" was the loop counter.

    Most of the time, the code would work properly as other conditions would take program execution but every once in a while the loop would continue indefinitely.

    I finally decided to look at the assembly code and discovered that in the conditional statement, I was setting the loop counter to 1 which was keeping it from executing.

    I'm proud to say that my solution to preventing this from happening is to never place a literal last in a condition, instead it always goes first like:

    if (1 = i) {

    So the compiler can flag the error.

    I'm still amazed at how rarely this trick is not taught in programming classes and how many programmers it still trips up.

    myke

    1. Re:Reminded me of my first C application by safetyinnumbers · · Score: 4, Informative

      That's known as "Yoda style"

    2. Re:Reminded me of my first C application by richardcavell · · Score: 5, Informative

      I just want to correct this, not to prove how smart I am but because there are novice programmers out there who will learn from this case. The statement:

      if (i = 1) {

      is equivalent to:

      i = 1; /* correction */
      if (i) {

  16. How to lose time and sanity by Okian+Warrior · · Score: 4, Interesting

    If you suspect the compiler is generating invalid machine code, try to make a minimal test case for it. If you succeed, file a bug report and add that test case; the compiler developers will appreciate it. If you don't succeed in finding a minimal test case that triggers the same issue, it's likely not a compiler bug but an issue in your program in some place where you weren't expecting it.

    Yeah, right. Let's see how that works out in practice.

    I go to the home page of the project with bug in hand (including sample code). Where do I log the problem?

    I have to register with your site. One more external agent gets my E-mail, or I have to take pains to manage multiple E-mails to avoid spam. (I don't want to be part of your community! I just thought you wanted to make your product better.)

    Once registered, I'm subscribed to your newsletter. (My temp E-mail has been getting status updates from the GCC crowd for years. My mail reader does something funky with the subject line, so responding with "unsubscribe" doesn't work for me.)

    Once entered, my E-mail and/or name is publicly available on the bug report for the next millenium. In plain text in the bug report, and sometimes in the publicly-accessible changelog - naked for the world to see (CPAN is especially fragrant).

    Some times the authors think it's the user's problem (no, really? This program causes gcc to core dump. How can that be *my* fault?) Some times the authors interpret the spec different from everyone else (Opera - I'm looking at you). Some times you're just ignored, some times they say "We're rewriting the core system, see if it's still there at the next release", and some times they say "it's fixed in the next release, should be available in 6 months".

    What you really do is figure out the sequence of events that causes the problem, change the code to do the same thing in a different way (which *doesn't* trigger the error), and get on with your life. I've given up reporting bugs. It's a waste of time.

    That's how you deal with compiler bugs: figure out how to get around them and get on with your work.

    No, I'm not bitter...

    1. Re:How to lose time and sanity by V+for+Vendetta · · Score: 3, Insightful

      One wonders why you continue to use a mail reader that can't manage to send an email without mangling the subject header.

      He wrote a bug report, but it was ignored.

  17. Even better! by Roger+W+Moore · · Score: 5, Funny

    the compiler had done exactly what it should according to the standard...

    That's even better - it means that you've found a bug in the standard! ;-)

  18. More error checking by Okian+Warrior · · Score: 5, Interesting

    My previous was modded up, so here's some more checks.

    During boot, the system would execute a representative sample of CPU instructions, in order to test that the CPU wasn't damaged. Every mode of memory storage (ptr, ptr++, --ptr), add, subtract, multiply, divide, increment &c.

    During boot, all memory was checked - not a burin-in test, just a quick check for integrity. The system wrote 0, 0xFF, A5, 5A and read the output back. This checked for wires shorted to ground/VCC, and wires shorted together.

    During boot, the .bss segment was filled with a pattern, and as a rule, all programs were required to initialize all of their static variables. Each routine had an xxxINIT function which was called at boot. You could never assume a static variable was initialized to zero - this caught a lot of "uninitialized variable" errors.

    (This allowed us to reboot specific systems without rebooting the system. Call the SerialINIT function, and don't worry about reinitializing that section's static vars.)

    The program code was checksummed (1K at a time) continuously.

    When filling memory, what pattern should you use? The theory was that any program using an uninitialized variable would crash immediately because of the pattern. 0xA5 is a good choice:

    1) It's not 0, 1, or -1, which are common program constants.
    2) It's not a printable character
    3) It's a *really big* number (negative or unsigned), so array indexing should fail
    4) It's not a valid floating point or double
    5) Being odd, it's not a valid pointer

    Whenever we use enums, we always start the first one at a different number; ie:

    enum Day { Sat = 100, Sun, Mon... }
    enum Month { Jan = 200, Feb, Mar, ... }

    Note that the enums for Day aren't the same as Month, so if the program inadvertently stores one in the other, the program will crash. Also, the enums aren't small integers (ie - 0, 1, 2), which are used for lots of things in other places. Storing a zero in a Day will cause an error.

    (This was easy to implement. Just grep for "enum" in the code, and ensure that each one starts on a different "hundred" (ie - one starts at 100, one starts at 200, and so on).)

    The nice thing about safety cert is that the hardware engineer was completely into it as well. If there was any way for the CPU to test the hardware, he'd put it into the design.

    You could loopback the serial port (ARINC on aircraft) to see if the transmitter hardware was working, you could switch the A/D converters to a voltage reference, he put resistors in the control switches so that we could test for broken wires, and so on.

    (Recent Australian driver couldn't get his vehicle out of cruise-control because the on/off control wasn't working. He also couldn't turn the engine off (modern vehicle) nor shift to neutral (shift-by-wire). Hilarity ensued. Vehicle CPU should abort cruise control if it doesn't see a periodic heartbeat from the steering-wheel computer. But, I digress...)

    If you're interested in the software safety systems, look up the Therac some time. Particularly, the analysis of the software bugs. Had the system been peppered with ASSERTs, no deaths would have occurred.

    P.S. - If you happen to be building a safety cert system, I'm available to answer questions.

  19. Re:I don't believe 1% of computers give wrong answ by perpenso · · Score: 3, Interesting

    While at a large game company I wrote the code that collected CPU make and model, video make and model, amount of RAM, OS version, etc. Basically the type of info you see under minimum system requirements. The CPUID instruction can return a vendor string indicating who made the CPU. Intel CPUs return "GenuineIntel". On very very rare and often transient occasions the reported string had a misspelling, the misspellings generally indicated a single bit error. Whether an overclocked CPU generating subtle errors or bad RAM or a bad power supply or something else is responsible I can't say. All I really know is that outside of the CPU manufacturing facility things do go wrong in hardware. The article is consistent with various things I have seen.

  20. I've seen this before... by Josh+Coalson · · Score: 4, Interesting
    I used to get bug reports for FLAC caused by this very same problem.

    FLAC has a verify mode when encoding which, in parallel, decodes the encoded output and compares it against the original input to make sure they're identical. Every once in a while I'd get a report that there were verification failures, implying FLAC had a bug.

    If it were actually a FLAC bug, the error would be repeatable* (same error in the same place) because the algorithm is deterministic, but upon rerunning the exact same command the users would get no error, or (rarely) an error in a different place. Then they'd run some other hardware checker and find the real problem.

    Turns out FLAC encoding is also a nice little hardware stressor.

    (* Pedants: yes, there could be some pseudo-random memory corruption, etc but that never turned out to be the case. PS I love valgrind.)

  21. Re:I don't believe 1% of computers give wrong answ by UnknownSoldier · · Score: 3, Interesting

    It used to, I don't know about current gen RTS's. But back ~2000 RTS typically you would run in a lock-step model. We used fixed-point to guarantee each machine was doing the _exact_ same 3D math due to the imprecision of the FPU. ANY discrepancy and your game state was boned. I believe at the time this decision was due to network implementation -- I don't know the exact reason though since I was doing rendering / optimizations.

    You also have to keep in mind the context. Back in 2000 AMD's FPU was beating the pants of the Intel's (depending on the operation as much as 1000% !!) With Intel having such a slow FPU you didn't rely on it unless you had to. Also, using C's 64-bit 'double' was prohibited for two reasons:

    a) the PS2 emulated it IN SOFTWARE !
    b) it was horrendously SLOW compared to 32-bit floats.

    Game programmers stayed as far away as possible from floats (and especially doubles!) as long as (reasonably) possible. For FPS you were forced to go the float route because while Intel hid the latency of the INT-to-FLOAT casts it was just easier to stay entirely in the float domain. That also opened the door for some clever optimizations like Carmack did with over-lapping the FPU and INT units but that was the rare case.

    On PS3 you take a HUGE Load-Hit-Store penalty if you try doing the naive INT32-to-FLOAT32 cast so fixed point has fallen out favor for lack of performance reasons.