Carmack: Next-Gen Console Games Will Still Aim For 30fps
An anonymous reader sends this excerpt from Develop:
"Games developed for the next-generation of consoles will still target a performance of 30 frames per second, claims id Software co-founder John Carmack. Taking to Twitter, the industry veteran said he could 'pretty much guarantee' developers would target the standard, rather than aiming for anything as high as 60 fps. id Software games, such as Rage, and the Call of Duty series both hit up to 60 fps, but many titles in the current generation fall short such as the likes of Battlefield 3, which runs at 30 fps on consoles. 'Unfortunately, I can pretty much guarantee that a lot of next gen games will still target 30 fps,' said Carmack."
Sounds like Carmack is still more interested in targeting woefully outclassed console hardware instead than cutting out an impressive PC-level engine for a change, particularly since Steam has shown there's significant life and popularity (and money to be made) on PCs still. But no, he prefers to target the lowest-common denominator of hardware. Not quite the philosophy of the iD software I grew up with.
Well, there's a bandwagon of snobbery out there about this issue. Kinda like people who say vinyl or vhs is superior to digital audio and video..
Apart from in the case of vinyl and cd's you can actually express it easily in physical terms: Due to the CD low frequency cut off being 20hz but record not having one as they store vibrations directly without digitising them. Humans can hear the difference because we can hear frequencies as low as 12hz in ideal conditions and a decent pair of speakers going down to 15hz or so.
I dont read