GarageGames Starts IndieGoGo Campaign To Port Torque 3D To Linux
Open source (as Torque 3D recently became) is one thing; cross-platform is another. Now, reader iamnothing writes "GarageGames is heading to IndieGoGo to port Torque 3D to Linux. The campaign is centered around hiring a dedicated developer or team to port Torque 3D to Linux. The primary target is Ubuntu 32bit with other flavors of Linux as stretch goals. All work will be done in the public eye under our Github repository under the MIT license."
Why is 32 bit still the target platform for so many software projects? My computer is 5 years old, and has been running 64bit linux that whole time. Are 32bit PCs even sold any more?
Crowdfunding to port Torque to Linux? Interesting... but I'm not falling for that one again. I already "donated" a few years ago, when I shelled out over a couple hundred dollars for both Torque3D and Torque2D under the promise that they worked on Linux (they actually sold three versions: Windows, Mac and Linux), only to have all my requests for help completely ignored when I complained that neither of them worked, and see the whole Linux ball dropped a few months later. So GarageGames: screw you, you're not getting my money again.
Can't help but notice all the gaming-on-Linux news popping up recently with Steam coming to Linux, the first Unreal Engine 3 game for Linux and so on.