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In Japan, PlayStation 2 Ends a 12-Year Run

The PlayStation 3 may have overshadowed it technically, but the PlayStation 2 has seniority. Now, the PS2 is being retired in Japan after nearly 13 years. That doesn't mean the games have stopped: "To this day, developers have continued to release games on the platform due to its enduring popularity, with the last title in Japan, Final Fantasy XI: Seekers of Adoulin, due out in March this year."

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  1. Titan of its generation (and replaced too early?) by RogueyWon · · Score: 5, Interesting

    Ah... the PS2. I don't think I can ever remember a console that's dominated its generation in quite the same way. I'm not just talking about unit sales (though its figures there and its lead over the Xbox and Gamecube were impressive enough), but rather about the sheer scale of the influence it exercised over gaming in general.

    Back in the PS2's generation, if you were developing a console game, then unless you were being given bags and bags of money by MS or Nintendo, you had no choice but to make the PS2 your primary target. It didn't matter that it had underpowered hardware that was known for pain a pain in the arse to develop for. The Xbox and the Cube were optional. The PC (which was on a back-foot for most of that console cycle) was even more optional. The PS2 was where you had to be to get the sales. It had games from every genre represented; and often the best titles in their respective genres were for the PS2.

    In many ways, it wasn't a particularly brilliant console. Its UI was butt-ugly. Cross-platform ports tended to look like a dog next to their Xbox and Cube versions (though the latter were admittedly quite uncommon). The memory cards for savegames were tiny, expensive and prone to data corruption. But it had the games, so if you were at all passionate about console gaming, you had to own one.

    The funny thing is that, despite its hardware being completely obsolete, I've often felt Sony sent it to the back burner (via the PS3 launch) too soon. Both the console and its games were still selling well when the PS3 launched, with the 360 having failed to take much wind out of its sales. I do wonder what would have happened if Sony had held back the PS3 for 6-9 months, to work out some of the oddities in the hardware, let the launch price fall, get a stronger launch-lineup and maybe get proper back-compatibility into the hardware as a standard across the world. As it is, when the PS3 launched, it was too expensive for most and still suffering fierce competition from its own predecessor (some of the PS2's best games launched after the PS3, such as Personas 3 and 4). Certainly, for the first 18 months I owned my imported US 60 gig model, it spent far more time running PS2 titles than PS3 ones.

    Nothing in the 360/PS3/Wii console generation has come close to replicating the PS2's dominance. The Wii got a big installed sales base early (which later stagnated, with the result that its lead, while still there, is much eroded), but never even came close to converting that into PS2-style dominance of games development. The 360 and the PS3 have more or less run neck and neck; if I remember, the 360 has a small worldwide installed base lead despite its Japan deficit, but the gap between the two isn't much more than a rounding error. And if you're developing a game these days, then unless you are being given large amounts of cash by a console manufacturer, you need to target the 360, PS3 and PC (the latter is very much back in the game), while giving consideration to the idea of a Wii-U port or a scaled down Wii version.

    I wonder whether, to an extent, the PS2's dominance wasn't linked to Sony's ability to lock down what were, at the time, some of the biggest and most important franchises in the world to its console; Final Fantasy, Gran Turismo and Metal Gear Solid. Those were really the names that started shifting consoles (after what was actually a slightly lacklustre launch). These days, of course, all of the really big name franchises are cross-platform (and almost all Western, rather than Japanese). A couple of exceptions; the Nintendo first party games (not everybody's cup of tea), Forza (the 360's superior reflection of Gran Turismo) and the Halo/Gears vs Resistance/Killzone shooter pairings (where the games are essentially interchangable). But increasingly, it's cross-platform that dominates the charts (particularly when it features angry men with thick necks shouting "OSCAR MIKE" every 5 seconds).

    PS. Another Final Fantasy XI expansion? My word. I stopped playing that years ago and didn't realise it was still going. It feels a bit like a relic from another world now; easy to forget it was probably the world's most successful MMO until World of Warcraft launched.

  2. not game by musikit · · Score: 4, Informative

    to be fair FFXI: seekers of adoulin is an expansion to the FFXI game released close to 7 years ago now. it is not a full game and can not be played seperately without buying the original title from 7 years ago.

  3. March of this ... by ModernGeek · · Score: 2

    March of this year has already passed. I believe that they mean March 2013, which would be March of next year.

    --
    Sig: I stole this sig.
  4. A Console Developer Looks Back by Argerich · · Score: 5, Informative

    I remember the excitement in the company when the first PS2 devkit arrived and were placed in a locked room. Only a few top engineers in the company had access to the room. People would come and stare through the glass at the devkit demos running on the screens and standing around chatting with the guys working on the PS2 hardware. And I remember the engineers holding mini seminars in one of the conference rooms diagramming out the amazing PS2 hardware architecture and how engines will be written for the hardware.

    Sony did an absolutely amazing job with the PS2 hardware design. It was a system that much resembles some finely tuned race car that has had every single bit of wasted weight trimmed from it and setup so the driver can do one single thing, drive fast. Looking back at the PS2 code for our games it is wonderful to look at just how small and straightforward the PS2 engine code is. Pack as much data into DMA packets down to the point where not a single bit is wasted. None of the wasteful lines and lines of setup code one has to go through when writing engines for a desktop PC(or a desktop PC in console case like the Xbox).

    It is no surprise Sony was able to keep the PS2 hardware viable for almost 13 years. Unmatched console hardware design and manufacturing prowess mixed with the best developer support and tools.

    And Sony treats developers better than anyone else. They've always had the mindset of tell us what you need and well make it happen. Nintendo has always been too focused on their own first party titles and have always had an underlying attitude of 'we don't really need anyone but ourselves'. And Microsoft...I don't know where to being with how bad they are with supporting developers. The fact that they managed to piss off their sole important first party developer Bungie so much that they forced Microsoft to let them leave the company is a good an indication as any of just how bad Microsoft is with supporting developers.

    1. Re:A Console Developer Looks Back by drinkypoo · · Score: 2

      He's talking about PS2, you're talking about the PS3

      Whoops! Wrong rant, and what's hilarious is that I didn't C&P, I just have deep structures for these rants now. The PS2 was equally retarded. They took two 64-bit MIPS cores with 128-bit data types and a 32-bit MIPS core with 64-bit data types and glued them together in such a way that it was a total nightmare to keep both vector units (VU0 and VU1, weren't they?) busy, especially because in their infinite wisdom they made them asymmetrical.

      This always brings me to what's hilarious about the PS3 in light of the PS2: game developers bitched up and down about how hard it was to keep the two units of the PS2 busy all the time, and then what did they do? They made a new console which was supposed to have eight units (one was disabled before release to improve yields, which were very poor originally) which the developers had to figure out how to occupy. By contrast, the Xbox had a single well-known processor that people had been figuring out how to optimize around for ages, and the Xbox 360 has three symmetric cores which by the time they came out were old hat as people had been working with PowerPC for ages. And of course, we all know that Nintendo learned well the lesson of SNES vs. Genesis, where it was likewise easier to wring the full power out of the hardware, and consequently you had more of the money-attracting picture-perfect (or at least nearly so) arcade ports on the Genesis. The N64 had one simple CPU and one GPU to worry about, likewise everything they've released since.

      But in order to see what makes this truly hilarious you have to go back to the beginning of Sony's involvement in the console wars, the Playstation. Developers embraced it over the Saturn because of its simplicity. The Playstation had support for hardware transparency, and just one CPU. If you were a master programmer you could emulate transparency by using one of the two symmetrical CPUs inside the Saturn, but then your "twice as powerful" console was no more powerful than the Playstation, in effect, and certainly not worth another hundred dollars on top of the three hundred that the Playstation cost at the time. So Sony's decision not only to make the PS2 complex and arcane but also to make the same mistake again with the PS3 is not only inexplicable but downright laughable. Many people actively hate Microsoft with a passion normally reserved for ex-mates and when the PS3 was released Sony hadn't yet committed its most public offenses against its customers, so they were a shoo-in. Then they wanted six hundred of your dollars to play games that were sometimes inferior and certainly no better in the early days. Microsoft wouldn't even be in this game any more if Sony weren't resting on their laurels.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:A Console Developer Looks Back by Argerich · · Score: 4, Informative

      I don't even know what the hell that rambling wall of text is supposed be.

      Our company being one of the largest developers/publishers working on the original Playstation our engineers worked directly with Sony on the design of the PS2(and the PS3). The PS2 was our dream console.

      It is such an elegant machine. It was able to put out graphics that were just as good for all but a few areas like multipass rendering and AA as the Xbox while easily surpassing it in areas like frame buffer effects(one of the major reasons the Xbox couldn't handle the Metal Gear port from the PS2 without bogging down) and physics calculations for animation thanks to the insane floating point power in the PS2. And all this while the manufacturing cost of the PS2 was roughly half that of the Xbox 360.

      It really is bizarre to read someone who has never worked on a real console game spew a bunch of techno babble.

      The PS2 and PS3 are almost identical hardware designs that are almost perfectly designed to maximize graphical power with the absolute minimum hardware costs. The only exception being the Blu-Ray drive which was very new tech compared to the PS2 more mature and cheaper drive tech.

      It really is strange to hear desktop PC game programmers cry about how the PS2/PS3 isn't exactly like their desktop PC and how they can't just dump their code designed for a completely(and massively inefficient) architecture like the standard x86 desktop PC is.

      The main engine starts off on the EE/PPU. Does basic setup. Loads tasks into the VUs/SPUs. The heavy lifting tasks on the VUs/SPUs start firing away asynchronously while the main engine continues along with the less computationally heavy game code. As data in the VUs/SPUs become ready for rendering, that data is DMAed over to the GS/RSX.

      Over time you continue to maximize the parallelism going on and get to the point where all three parts of the PS2/PS3 are cranking away at their respective tasks. Thanks to the bus architecture of the PS2/PS3 this happens with a minimal amount of bus contention slowing the system down. It is always funny to hear some PC programmer or someone on the Net parroting them crying about the split bus architecture and how they can't just dump everything into one big block of memory.

      That amazing design by Sony is the PS2 was able to put out graphics that were so close to a machine that came out a year later and had components that cost roughly twice as much.

    3. Re:A Console Developer Looks Back by Argerich · · Score: 5, Insightful

      "They originally planned not to need a GPU because Cell was supposed to have enough FP power to do the 3D graphics all by itself but that turned out not to be the case."

      Please stop parroting crap from the Beyond3D forums.

      Our company is large enough to have had access to the PS3 hardware designs at a very early stage and were in a dialog with Sony engineers about the design. At no time did the PS3 have any other design than what is in the shipping hardware today. The only things that were to be determined were clockspeeds, number of SPUs, etc.

      Not only is that stupid lie started on the Beyond3D forums false, it doesn't even make sense. The PS2 and PS3 have almost identical hardware designs. That is the feedback we console developers gave to Sony - we want a PS2 taken to the next level. Which is exactly what the PS3 was and is.

  5. Re:Titan of its generation (and replaced too early by RogueyWon · · Score: 3, Informative

    And nor has much since...

    WoW increasingly looks like an anomaly. Very few MMOs have managed to go over 1 million subscribers and stay there. Old Republic almost hit 2 million at launch, but fell off very, very rapidly.

    Having done a bit of reading since my original post, it seems FFXI managed to stay in the 500k-750k range for years and years. It's below that point now, but then, it's extremely old now. While it may only have managed not much more than 1/20th of WoW's peak subscriber base, it seems to have done better than almost all of the other competition.

    Also massively better than its own successor, FF14, which remains one of the greatest MMO cock-ups of all time.

  6. Re:Titan of its generation (and replaced too early by RogueyWon · · Score: 3, Insightful

    There's more to dominating the market than installed base - as I said in my original post, the Wii managed PS2-style sales in its early years, but never really dominated the scene.

    I think the thing with the 360 and PS3 has been that, from the user's point of view, they're probably more interchangable than any other two consoles in history. Their internal architectures might be completely different, but in terms of overall performance, they come out in about the same place. In a technical sense, if a game can run on the 360, it can be made to run on the PS3 and vice-versa. Just as importantly, they've got controllers which, while different in appearance, basically have the same number and configuration of buttons. So the same game can be released for both platforms in a near-identical state.

    There aren't as many exclusives as in previous generations and nor are those exclusives as likely to be "best in genre" as they have been in the past. Even developers who started out this generation tied to one manufacturer's hardware have branched out since into cross-platform (eg. Insomniac).

    So whether you buy a 360 or a PS3 (or if you own both, which one you spend most time with) is likely to be influenced by some distinctly secondary factors. Do you believe in "patriotic" buying? I suspect a lot of people do, as evidenced by the PS3's advantage in Japan and the 360's in the US (while Europe remains a dead heat). Which controller do you prefer the ergonomic fit of? Which console do most of your friends own? These are much narrower factors than the essentials that set apart the Xbox and the Gamecube, the SNES and the Genesis/Megadrive and the Playstation and the N64.

    I don't think this console generation has had a winner. The Wii took an early lead but squandered it (check Nintendo's financials for the last couple of years, as opposed to the specifically gaming divisions of Sony and MS). The 360 and PS3 have remained neck and neck. And the Wii-U (which feels as much a current-gen console as a next-gen one based on the time I've had with mine)... who knows?

  7. Re:Titan of its generation (and replaced too early by LordLucless · · Score: 5, Insightful

    I do wonder what would have happened if Sony had held back the PS3 for 6-9 months, to work out some of the oddities in the hardware, let the launch price fall, get a stronger launch-lineup and maybe get proper back-compatibility into the hardware as a standard across the world.

    Possibly, something entirely unrelated to the console market - HD-DVD may have become the de facto standard for high-def media. Upgrading their console platform was only one reason Sony launched the PS3 - the other was to get a player for their proprietary high-def format in the lounge room of as many consumers as possible. Remember, at launch, the PS3 was the most cost-effective BluRay player on the market, due to console subsidies.

    --
    Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
  8. Re:Xbox 360 Is In Last Place by loufoque · · Score: 2

    You must be living in a different world, like Japan.

    Games are designed first and foremost for the Xbox 360, and PC and PS3 versions, when they happen, are outsourced sub-par ports.
    Games released on multiple platforms usually have a better experience on the Xbox 360, especially graphics.

    There are also many games which get DLC on Xbox 360 first. There are even some multi-platform games that only get DLC on the Xbox 360 version.

    While the PS3 remains the best console for japanese games, the Xbox 360 is a much better console for western audiences. The Wii did sell better, but who is still playing their Wii? The console was just a gimmick.

  9. Re:Take The Fanboy Goggle Off by RogueyWon · · Score: 5, Informative

    Eurogamer do some excellent "Digital Foundry" articles comparing PS3 and 360 versions of games (and where appropriate, PC and Wii-U versions as well). Let me find some links for you.

    Far Cry 3
    Need for Speed: Most Wanted
    Mass Effect 3
    Darksiders 2

    There are lots more if you want to look.

    tl;dr version - in most cases, the graphical and performance differences between PS3 and 360 "top end" games are so miniscule that you need detailed frame-by-frame comparisons to spot them. Broadly speaking, what differences do exist show the 360 having an advantage on Unreal-tech games (which is a lot of the big shooters). There are a few games which do swing heavily in favour of one platform or another (eg. Skyrim towards the 360, Final Fantasy XIII towards the PS3), but these are the exception rather than the norm and tend to reflect a developer which is much more comfortable with one set of hardware than the other.

    Neither console crushes the other in performance terms in the real world. End of.

  10. Re:Take The Fanboy Goggle Off by RogueyWon · · Score: 2

    So in other words, I could believe several years' archives of face-offs on multiple sites, not least Eurogamer, and the evidence of my own eyes over the last 5 years, all of which suggests that the two machines come out in broadly the same place.

    Or I could believe you (and some of those anonymous coward sockpuppet posts you've also made in this thread). Given you seem to be contending for the title of "biggest asshole on slashdot" (which believe me, has some competition), I'm leaning away from that option.

  11. Re:IBMs Power architecture the Titan by MightyYar · · Score: 2

    In what world does cost not matter?

    --
    W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  12. Re:Take The Fanboy Goggle Off by NeutronCowboy · · Score: 2

    Wow, you created an account just for posting fanboy wars from.... what, 5 years ago? I would think this was a troll, if it wasn't for the fact that I've read drivel like yours for the past 15 years. 20 if you start with magazines.

    The cold, hard reality is that for all of the PS3s technical excellence, no one gives a fuck because no one can tell the difference. And with no one, I mean anyone who has better things to do than to hitch their personal self-worth to some bag of plastic, silicon and metal that is stamped with a particular brand.

    --
    Those who can, do. Those who can't, sue.
  13. Re:Xbox 360 Is In Last Place by loufoque · · Score: 2

    Graphics quality have little to do with the power of the hardware. It's how much time the devs spent optimizing for a particular console that defines how good the game looks.

    Unlike you I don't really like a particular console. I just care about having a device to play games and have a good time.

  14. Re:Take The Fanboy Goggle Off by Saffaya · · Score: 2

    No, you shut the fuck up, since you started with the insults.

    http://www.eurogamer.net/articles/digitalfoundry-ninjagaiden2-faceoff-article

    Same game by two teams who wanted to exploit their hardware to the maximum.
    The results reflect the hardware differences :
    X360 displays more enemies on screen and effects.
    PS3 does better lighting.

    Choose your favourite, but stop the fanboy rant. We're talking about games, not visual demos.

  15. Re:Titan of its generation (and replaced too early by Guppy · · Score: 2

    Having done a bit of reading since my original post, it seems FFXI managed to stay in the 500k-750k range for years and years. It's below that point now, but then, it's extremely old now. While it may only have managed not much more than 1/20th of WoW's peak subscriber base, it seems to have done better than almost all of the other competition..

    And ironically enough, FFXIV contributed to that drop, by drawing away players and dev resources. FFXI developed that sort of "end of game" atmosphere, as everyone expected it to be completely obsoleted by SE's new creation. At the time of FFXIV's release, quite a few friends in my linkshells (FFXI social or guild-type organizations) left to go play it. After a burst of initial enthusiasm, most found the new game disappointing and eventually quit -- but a portion of them never returned to FFXI afterwards.

    In the meantime, many smaller FFXI linkshells had withered away due to the temporary drop in population. As members trickled back in (a few at a time), they came back to silent linkshell channels. They then left for greener pastures in the same gradual trickle, thus preventing their linkshells from ever re-gaining the critical mass of members needed for social interaction and in-game events.

    On the other hand, the FFXIV launch disaster has caused SquareEnix to take a renewed interest in investing resources to maintain and develop content, and the FFXI population has stabilized (although at a new lower level). The upcoming expansion even adds two completely new classes (Geomancer and Rune Knight), building on the sophisticated job system that is one of FFXI's core strengths among MMOs.

  16. Re:Take The Fanboy Goggle Off by Anonymous Coward · · Score: 4, Informative

    Console developer here. Curiously, what you are saying is mostly false. The reality is: either you are designing the game around PS3 hardware, or PS3 version will be far worse than 360 one.

    PS3 got SPUs, and that's about it. It has less RAM, less performant GPU, and only a single hyper-threaded CPU core. Without taking SPUs into account, PS3 is essentially a castrated Xbox with 2 of its 3 cores removed and RAM halved to 256 MB (you better not touch video RAM with CPU).

    Now, what SPUs give you: 6 fast, but pretty dumb cores that see the world through 256KB window and have to DMA data in and out. Their job is mostly helping weak RSX GPU with graphics tasks (post-processing, sometimes geometry optimizations like early culling, deferred renderer - if used, etc). Using them for generic game logic is possible, but most cross-platform engines were not designed for that and SPU utilization remains a problem even now, 6 years after the launch.

    Compare the framerates of the cross-platform games, BTW.

  17. Huh? by Anonymous Coward · · Score: 2, Insightful

    I have no idea what company you worked for, but the PS3 hardware design went through a radical change between its early stage incarnation and what shipped. You must have worked for a late-access company.

    Originally, the PS3 was going to do most of it's graphics in a souped-up 12-bit fixed point PS2-like graphics pipeline (called the RS) and do all the geometry on the Cell processors. After they found out their fixed point design was untenable for modern fragment shading, they had a crash program to retro-fit floating point into the RS-core, but that program failed. Then they called Nvidia in a panic to cram in a souped up NV47 GPU core into the chip (called the RSX).***

    The PS2 and PS3 have in no way an "almost identical" HW design. In fact the preview-dev-kits that Sony shipped prior to the HW being available were basically Power-PCs with NV47's in them. The NV47 GPU architecture is not at all like the PS2 GPU. The Power-PC was not like the Mips-R5900 core used in the PS2 either (not to mention the cell processor alti-vec on steriods hanging off the power-pc cores in the PS3.

    Early PS3's had PS2 chips in them because it was too hard to emulate the PS2 on the Power-PC+RSX combo. As a cost-reduction move, later PS3's had huge patch libraries for popular games on the hard-drive to live-patch games to make this emulation work. Finally, Sony gave up and the latest PS3's don't run old PS2 games at all.

    It's true at the end they sacrificed two SPUs (one for a security monitor and another to increase yield) and there were some clock tweaks, but that was waaaay late in the PS3 development program.

    ***Actually Sony wanted a custom version of the new Nvidia G80-core (w/ unfied shaders), but Nvidia wouldn't agree to modify that chip into a core in the short amount of time they had to execute the program, so Sony only got the previous generation graphics core (at least it was floating point pixel shaders).

  18. Re:When I went to Japan... by qwak23 · · Score: 2

    When and where in Japan were you? I just moved back to the states from Japan, and while certainly many kids play video games, so do many adults. People in suits heading to work playing Monster Hunter on their PSPs. Arcades full of adults with only a couple kids playing Namco's Taiko game in the corner.

    Sure, not every adult is into games, but not every adult is into games here either. Of course we also have adults here that think video games are just children's toys and will buy GTA for their kid while complaining about the violence in these children's toys.