Catch Up Via Video With World of Commodore 2012
Leif_Bloomquist writes "Videos of the presentations from the recent World of Commodore, held December 1st 2012 in Toronto, have been published on YouTube. The presentations range from new product announcements to remakes of classic Commodore games for iPhone, from animation and music performances to coding tutorials and discussions for retro platforms. The revived World of Commodore is held annually on the first weekend of December by the Toronto PET Users Group."
ib4 the amiga arrives
Be seeing you...
How much do they want for it?
Gently reply
If there is a live Killer Poke demonstration.
Trying to figure out what to do with my PET4032. It's quite large and heavy, and it has that monitor bug which I guess means it needs repair. Other than that, what to do with it? I'm not throwing it out.
Every time someone mentions commodore, someone somewhere will install UAE or start searching ebay for vintage commodores
Like this?
65 i=i+1
God spoke to me
Is there going to be a keynote explaining the pathetic state of C64 emulation on Android?
Now I just need to find a conversion utility for all my BASIC ASCII PET poke routines to get some REALLY strange 1980 junior high program ideas out there. I seem to remember that even polling for keyboard input was different on the C64.
If you've never written a serial data-transfer routine in Assembly that transfers said data from a floppy drive at the absolute maximum possible theoretical speed, down to the clock cycle, by using both the clock and data lines for data, and leveraging the happy coincidence that the 1541 drive had its own 6502 CPU that ran at the same speed the computer does (once you blank the screen)... I highly recommend it.
No handshaking at all. Just Assembly loops and the data sitting on the pins for precisely the necessary clock cycle duration for the two loops running on the two CPUs on separate devices connected only by serial. Good times.
~ Whence do you come, slayer of men, or where are you going, conqueror of space?
expecting to catch a performance of "Three Times a Lady"?
Giana Sisters. You can get it for Windows on Steam.
There is also a fan based remake which works on Linux etc.
PS: You can also get Giana Sisters on GoG in case you hate DRM.
Curious as to why there is still a fan scene. Is it like a classic auto scene, where everybody is keen to show off their well kept old machine, or is it the fun of writing code on a limited old machine and seeing how far it can be pushed? I'd be interested to hear about the different motivations people have for participating in the scene. I am guessing there aren't too many people in the scene who do it because they believe the world would be a better / more efficient place if we all moved over to using C64's for our computing needs?
Look in the past to take inspiration for the future, I guess.
The Apple may be more popular historically for being the first modern computer as it was the first to copy the Xerox GUI(and the fact they dominate the market nowadays helps too as the history is written by the winners), but if you ask me Amiga/Commodore had a much bigger impact in computing technology, in particular media and graphics. Hardware acceleration, true-color displays, hi-definition sound(including speech) and video playback, all almost a decade before anyone else. AmigaOS is also pretty damn advanced: true multi-tasking, full featured window system, multiple desktops, kickstart, all things that started with amiga.
Basically every thing we take for granted for a consumer computer nowadays basically started with Amiga. If you ask me MAC OS and Windows computers only became a decent substitute for an Amiga computer with the release of XP and OSX. My only regret is that even though my dad bought a Amiga computer for the family(he already had a windows 3.1 machine he hated), back in the 90s, I never really took the time to fully explore it and pretty much only booted it up for the games, which were the greatest of the its time. I had a SNES which I barely touched in favor of the Amiga.
See the red & white ball at the top of this page? To get that ball drawn, and bouncing around the screen with shadow effect took hours of typing in a thousand plus lines of machine code from a magazine. ( 001,352,054,859,238,041 {enter} repeat ) And that (for the time) was amazing, never been seen before! A friend of mine created a rudimentary basic program, meant just for his girlfriend, that drew a human figure that got an erection when you answered a couple y/n questions. Took him days, I think, and he had a proud (and devilish) look when he showed it to us. Good times. Maybe it's just a case of 'you had to be there', I guess.
Looks like it was a good lineup of talks.
"Enjoy what you're doing! If it becomes drudgery, you're doing it wrong!" - Jim Butterfield
s/Amiga/unix/g
Agreed... The Amiga was a decade ahead of its time. If Commodore had only been able to market the machine to a wider audience, *it* would have set the standard, and advanced personal computing by a decade. Graphics, sound, OS, even the processor were all superior.
wants to be the first monkey to touch the monolith
It was a decade before its time when initially released, but it greatly suffered at the hands of post-Tramiel Commodore management. Their desire to keep costs down resulted in numerous aborted hardware projects and general stagnation of the platform.
So the OCS was released with the A1000 in summer '85, yet we didn't see a real increase in color depth until fall '92 with AGA. Same length of time to see the base model processor bumped from a 68000/7 to a 68EC020/14. Sound resolution never made it past 8 bits (excluding hacks and third party add-ons). Hard drives were never made standard. I'd say that the Amiga was probably eclipsed around '88 or '89 and never had a chance to make a comeback prior to Commodore's liquidation.
As for marketing, it was much more than that. Commodore never courted nor developed in-house the sort of business software to compete with IBM in the office. Wordperfect lagged up to two years behind the DOS version, and Superbase just didn't match its DOS counterparts. Amiga keyboards never matched the quality of high-end PC keyboards.
In the entry-level workstation market, Commodore stumbled with UNIX when they dumped Coherent and the Commodore 900, failing to pick the ball back up again until the A3000UX. They tickled at the toes of Sun and SGI, but failed to push their high-end. The OS couldn't handle multiple CPUs, so we never saw multi-threading. They stuck with the 680x0 for too long, then complained that the PA-RISC was too expensive for their entry level systems when contemplating a jump before the end.
Commodore might have had a chance had they simply stuck with moderate improvements in their architectures. Instead, they were erratic and unfocused. Too many chiefs with theirs heads up their asses, unable to hear the indians all around them screaming how to make things right.
Just last week I made a blog post about how I created several 5000x5000 wallpaper montages of old Commodore game ads. Includes code. http://cosmicrealms.com/blog/2012/12/31/c64-magazine-game-wallpaper-generator/
Well, it's like the classic car scene. It's a computer where one person can legitimately understand the entire machine down to the clock cycle level.
A modern PC isn't at that stage - you need to know the intricacies of the processor, the caches, PCI bus, USB bus, etc in order to understand what's happening.
But with a C64 and similar computers of the era, it's really easy to get down a dirty and cycle count and all that. And comprehend what the machine is doing at any time.
It's a hobby thing. Just like most drivers don't care for classic cars for various reasons (they look pretty, but most will never care to own one), most computer users won't care for retro computing. Nostalgia plays a big part as well - you'll find classic car owners and retro computing enthusiasts to be doing it for the same general reason - they had them in their youth and want something to remember their younger days by. And having means now means they can do things they never would've done before - either they couldn't afford it, or they wouldn't risk damaging it.
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