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Blizzard Reportedly Planning A Linux Game For 2013

It looks like the recent success of Linux gaming has caught Blizzard's eye. According to "a reliable source at the company" 2013 will be the year that "at least one of their very popular titles will see a release for Ubuntu Linux." From the article: "It's been a poorly-kept secret that Blizzard has a native Linux client of World of Warcraft. As recently as 2011, the World of Warcraft Linux client was still being maintained internally. The client has been around for years and done by their own developers as a form of testing for the popular MMORPG currently offered on Windows and Mac OS X. As for why they haven't released the client, it's come down to "targeting a specific version of the platform" with Linux being "unstandardized" due to the many different distributions. There's still some fundamental problems with gaming on Linux. With World of Warcraft working generally fine under Wine as well, the company is further unmotivated to officially support a Linux build of the game."

8 of 353 comments (clear)

  1. Gee haven't heard that before... by redmid17 · · Score: 5, Insightful

    FTA: " As for why they haven't released the client, it's come down to "targeting a specific version of the platform" with Linux being "unstandardized" due to the many different distributions." Just do what valve does. I mean I'm not going to be playing WoW, but millions do.

    1. Re:Gee haven't heard that before... by Beetjebrak · · Score: 5, Insightful

      Just release it for the most popular distro(-family), which is undeniably Ubuntu (covering Debian and Mint as well). The geeks will get it to work on everything else, no support needed or they wouldn't be using non-Ubuntu or non-Mint Linux anyway. As long as Blizzard provides builds for Ubuntu LTS x86 and amd64, the rest will be done for them.

      --
      Learn from the mistakes of others. There isn't enough time to make them all yourself.
  2. Too Late by 89cents · · Score: 5, Interesting

    Blizzard used to by favorite gaming company. Now I loathe them. The recent huge disappointment of Diablo 3, the no LAN play in SC2, and with how I heard they seriously dumbed down WoW, Blizzard won't be getting anymore of my money.

  3. Incompetence by serviscope_minor · · Score: 5, Insightful

    It's only "unstandardised" if you want to link against every last library.

    If you treat it like OSX or Windows and ship all necessary dylibs/DLLs which aren't provided by default then it works fine.

    Somehow companies like Mathworks have been managing this happily for well over a decade without making up weird claims about standardisation. Oh and hey, I've done it too. It's easy.

    --
    SJW n. One who posts facts.
  4. Re:Gee haven't heard that before by flayzernax · · Score: 5, Interesting

    The ironic thing is to run on mac really well they already have decent GL support, not everyone is forced to use mesa libs anymore those are really a thing of the past and depricated, NVIDIA kernal modules come witht heir own set of those very same libs which are basically everywhere on every linux gamers desktops.

    In essense they already have to cater to the specs of the vid card venders and what libs they prefer their hardware works with. So your argument is invalid for a big corp with devs who are very experienced in dealing with just that problem.

    For a garage startup it sure is a big problem to get a good 3D engine going. But for starts you can do something with SDL libs which are fucking fantastic across all platforms.

  5. Re:No future by arth1 · · Score: 5, Informative

    Gaming for Linux (or, more specifically, binary blobs in Linux) have absolutely no future, since every distro has its own version of every library.

    You know, you look at this the exact wrong way.
    Linux can allow the game distributor to provide the exact versions of the libraries they want. All you need to do is plop them all into one directory, say $INSTALL_DIR/lib/, and then have the wrapper run script prepend that directory to LD_LIBRARY_PATH.

    And if that wasn't enough, the games company can even provide a bootable Linux DVD or USB stick which boots into linux and starts the game. Can't have much more control over the OS software than that!

  6. Re:No it isn't by jedidiah · · Score: 5, Interesting

    There are even new installers for old Loki games that follow this same exact "support yourself" model. All Valve or Blizzard has to do is get out of the way enough to allow the community to do it's thing.

    Some power user for the random obscure distribution of your choice will gladly do the legwork for you if you don't put up legal barriers.

    --
    A Pirate and a Puritan look the same on a balance sheet.
  7. About that dumbing down... by Moraelin · · Score: 5, Interesting

    Well, before I start, I'm not (or rather for a long while no longer) a WoW fan, but I did briefly try it again recently. So, you know, I'm only having a superficial impression. I don't think I'll bother much with it, but...

    I think that as far as "dumbing down" goes, it really sounds worse than it really is, when you do the Vulcan thing and think about it logically.

    1. Most of the stuff you'll only notice if you've played it before and have any particular attachment (even if just for nostalgia sake) about the old system. Truth is, I most other recent games are just about as "dumbed down".

    You can play TOR for example as a DPS Trooper with little more than Grav Round, Full Auto and High Impact Bolt as the only three buttons you'll ever have to press. Heck, you could play it with Grav Round only, if you don't mind losing a little DPS. Trust me, that's actually less skill needed than WoW even now. (And obviously the Bounty Hunter is the same deal, just with different names on the buttons you press.)

    2. For that matter, it's not really dumber than WoW used to be to start with. Anyone remember the pre-Burning Crusade raids that some classes only needed one button to get through? Ironically, for all its reputation of a noob class, the Hunter was technically the most "complex" to play since it needed a whole THREE buttons. Yeah, you also needed to set the hunter mark and send the pet, so, yeah, that's a whole two whole extra buttons :p

    (Not to mention you had more typing or talking to do than the raid leader, what with having to tell everyone that yes, the pet was on passive, every time anything went wrong, no matter who started it or what actually happened. You could be still running back from the cemetery when the rest of the group did something stupid, and they'd still insist that it's somehow the pet not being on passive that caused it. I mean, it wasn't even in the dungeon, but it must have caused it. Somehow.;))

    Yeah, it didn't really start as a sort of modern day chess or go or other complex thinking game. Nor had the geekiest and smartest population. Really, it was from the start a game that 6 year olds can master.

    So let's get on to what really changed:

    3. So now for a bunch of quests you don't have to run back to the quest giver to get the next step of it. Well, it takes some getting used to it, but at the end of the day, it's not like running back and forth was actually the fun part.

    4. You don't have to keep buying skill upgrades every 2 levels; they now increase in effect with your level. Not only it's like how a bunch of other games were working already (e.g., COH), but basically if you've been on the game long enough to have a valid whine about being used to the old system... guess what? Paying a few coppers to buy the skills on a new alt wasn't really a balance factor any more anyway.

    Plus, again, running back to wherever your trainer was, and then back, was hardly something that added any fun.

    5. The talent trees. Well, the issue with those is two-fold:

    A) Most people were going for cookie-cutter builds from some site anyway. Not just in COH, but generally. Whether it's actually talent trees (e.g., TOR, RIFT, etc) or putting points in some skill (e.g., STO), most people just want something that works, not to solve a puzzle. If there had been some way to tell the computer "just go by this build off that site" automatically, most people would have just done it. And in effect that's what the new system does.

    B) You haven't actually lost much. In addition to the choice every 15 levels now, many of which are actually new extras, a bunch of the old talents everyone took for a given spec are now automatic passive skills, that you get automatically when reaching a certain level. So, you know, you haven't actually lost them or anything, and they were not that much of a choice in the first place anyway. Now you just get them automatically instead of having to click through the tree.

    C) Basically it doesn't let you mak

    --
    A polar bear is a cartesian bear after a coordinate transform.