Apple's App Store Tops 40 Billion Downloads; Generates $7 Billion For Developers
An anonymous reader writes "With the eyes of the tech world fixed on CES this week, Apple this morning conveniently decided to issue a press release announcing that the iTunes App Store has now topped over 40 billion downloads. That's an incredible feat, to be sure, but even more incredible is that nearly half of those downloads occurred in 2012. In December alone, iOS users downloaded over 2 billion applications, setting a monthly record in the process."
7 Billion dollars.....
What you have to realise is that is just payout form Apple.
Many developers (including myself) make a living developing custom applications for businesses. So that figure is just for those who sell their wares.
Bandwidth, etc. doesn't cost anything...
But credit card transactions is a big expenditure here... Try finding a payment provider that takes less than 30% or 30 cent?
Maybe you can get it cheaper if you are a big player like Apple, but when both Google, Amazon and Paypal are priced at 30% or 30 cent, I imagine that VISA and MASTER card prices are pretty much up there...
I am a game developer, and I have my game in apple store, it is called Block Story.
I have my app in the apple store and google play. There is nothing compelling me to use google play for example, I could sell the game from my own web site but I would be crazy to do this. I still voluntarily pay that 30% to have the app in google play and apple store.
Why do I do it? well, you really can't dismiss all the work they do for you (both stores), consider:
They charge 30%? you know what, they earned it.