Slashdot Mirror


Apple's App Store Tops 40 Billion Downloads; Generates $7 Billion For Developers

An anonymous reader writes "With the eyes of the tech world fixed on CES this week, Apple this morning conveniently decided to issue a press release announcing that the iTunes App Store has now topped over 40 billion downloads. That's an incredible feat, to be sure, but even more incredible is that nearly half of those downloads occurred in 2012. In December alone, iOS users downloaded over 2 billion applications, setting a monthly record in the process."

3 of 177 comments (clear)

  1. Re:Unique downloads? by samkass · · Score: 5, Informative

    or all downloads.

    They don't count updates or re-downloads in that figure.

    --
    E pluribus unum
  2. Re:How many developers? by NatasRevol · · Score: 5, Informative

    Many of whom have not released an app.

    I'm a registered iOS developer, it's free.
    Nice to be able to take a look around at what is possible.

    --
    There are two types of people in the world: Those who crave closure
  3. Re:And Apple's cut... by paulpach · · Score: 5, Insightful

    I am a game developer, and I have my game in apple store, it is called Block Story.

    I have my app in the apple store and google play. There is nothing compelling me to use google play for example, I could sell the game from my own web site but I would be crazy to do this. I still voluntarily pay that 30% to have the app in google play and apple store.

    Why do I do it? well, you really can't dismiss all the work they do for you (both stores), consider:

    • * They market your app, putting them in "most recent" list, as well as in the "people who bought this also bought" list of other apps. This marketing alone is well worth the cost.
    • * They handle international payments. I don't have to worry about the dollar conversion, I get to focus in what I am good at: game development.
    • * I don't have to deal with PCI compliance, which I would have to do with my own store
    • * I don't have to deal with refunds, they take care of it.
    • * I don't have to deal with credit card processing. Huge nightmare
    • * I don't have to deal with bandwidth. When my free app is downloaded 300K times, this is an issue.
    • * I don't have to deal with updates. I publish my update, and they take care of notifying users, and installing the updates

    They charge 30%? you know what, they earned it.