Hands On With Virtual Reality's Greatest Hope
adeelarshad82 writes "Oculus VR Rift is a one of the seventeen kickstarter projects to raise more than a million dollars in 2012 and a recently published hands-on shows exactly why it was so successful. Using Oculus VR Rift with the upcoming Infinity Blade and a modified version of Unreal Tournament 3, the analyst found that the 3D effect and head tracking provided a great sense of immersion. At one point while playing Infinity Blade, the analyst describes walking around the guards and watching their swords shift as he stepped, seeming like they were inches from cutting him. While he felt that the demo was impressive, he found that the software limitations made the whole experience a bit unrealistic. Needless to say that Oculus Rift is a long way from hitting stores but Oculus VR is getting ready to ship developer kits."
Back in the 90s I worked a bit in VR & 3D video/movies. The big hope was always a way to track eye movement to vary the interocular distance based on what you where trying to focus on. There where some prototypes that where able to do this using infrared cameras to track your eyes and adjusting the software accordingly, but I have never seen a production system that did it. Until they get this working, VR will always feels forced because the software is deciding what you are looking at rather then your eyes.
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
...someone cracks a cure for VR Motion Sickness (TM) where the inner ear conflicts with what the eye is seeing, you're not going to see a lot of VR uptake.
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BMO
Hook it up to a Fleshlight, or even better yet, a RealDoll.
how demented
The mind conceives, the body achieves, the spirit manifests.
I'm waiting for the arrival of the unit as well as a t-shirt and poster. Personally I'm excited to see what kind of interesting things that I'll be able to do with this. Should be fun.
You have obviously not played Amnesia then. That version of the game should come with diapers, because you will probably shit yourself real fast.
driving games I think will be big with this.
and maybe you should try playing fallout3 with a non aggressive character who tries to stay out of trouble.
world was created 5 seconds before this post as it is.
From TFA:
"It wasn't quite realistic, but that was only because of the limits of the Unreal Engine and not the Oculus VR itself."
That's a bold claim considering UE3 is one of the most advanced engines out there.
"This is where the seams in the demo showed, because the textures of things like the stone walls and wooden shutters appear completely flat without advanced bump making, pixel shading, and other effects, so it looked more like I was staring at a house that was wallpapered to look like it was made of stone and wood."
Sounds like they're using the mobile version of the engine? Especially since Citadel and Infinity Blade are mentioned, which are mobile apps.
I would speculate they used the mobile renderer since it uses OpenGL and they have the distortion shader written only for that. Still not the best choice to show off the tech using an inferior version of the engine...
for the many (majority?) of people with bad eyesight and different sight on each eye?
I remember going to SEGA world 15 years ago. The VR rides were popular, but the helmets could not fit the glasses inside, so it was a blurry experience to say the least.
+ a few years, ditto with Avatar, but at least I could get through the film wearing two glasses.
Defining Statistics and Social Research
Of course it's unrealistic! It's Unreal!
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