Microsoft's Future of the Living Room Starring SuperTuxKart
New submitter Antoine.Stroll writes "Microsoft's concept of the living room's future doesn't include Master Chief apparently. In fact, it's starring several FOSS games including Red Eclipse and SuperTuxKart (video). Does FOSS just allow more possibilities for research and experimentation? SuperTuxKart had their 0.8 release last month. Go check out the website and download the game that Redmond's researchers couldn't resist. STK gets its Microsoft closeup at 48 seconds into the demonstration."
This is the full room projection tech detailed in an earlier story about the patents Microsoft filed relating to it.
At 55 seconds that looks like the halo shard gun or whatever it's called?
Everyone that disagrees with me is a paid shill
The last thing I want is Microsoft scanning my living room.
...at "Microsoft"
they needed the source code to mess around with it.. to do the outside of the screen stuff.
BUT.. if you had a projector, why the fuck use the tv.
world was created 5 seconds before this post as it is.
More like Microsoft may see their future survival as hinging on collaboration rather than confrontation.
Lord knows they've dropped the ball, missed the bus and done everything they can to paint themselves into a corner in the past few years.
XBox was supposed to be the gateway to them providing all the information services you need in your home (like anyone really needs to live like they would in Bruce Wayne's Bat-Cave.)
Sounds rosey, but honestly the paradigm wasn't how we used information in the house, that happened over 20 years ago, it's that we take it all with us and Apple has been eating their lunch.
A feeling of having made the same mistake before: Deja Foobar
I use a tool (glIntercept) when debugging my OpenGL products that lets me disconnect the camera and fly around in the scene, on any OGL software, even closed source. It works by pre-transforming the projection matrix, essentially creating an additional modelview matrix...
The XBox 360 inside has the same low level control over the graphics being rendered...
To make nice reflections we use something called an Environment Map, or Cube Map. It's the same sort of tech that Google Street View uses. To make a real time updating reflection where what's reflecting isn't a fixed env map, simply render the scene to a texture from the object's perspective with a 90 degree FOV in each 6 cardinal directions, and use them as the env / cube map for the object.
So, any vantage point can be converted into a full 360 degree render from that camera's position. MS could take advantage of this technology to send the images to each projector automatically, for legacy games, and/or provide an API so that devs can take advantage of the feature directly -- maybe have an equipment loadout on one wall, health display on the right, Radar on the ceiling, etc.