Learn Basic Programming So You Aren't At the Mercy of Programmers
An anonymous reader writes "Derek Sivers, creator of online indie music store CD Baby, has a post about why he thinks basic programming is a useful skill for everybody. He quotes a line from a musician he took guitar lessons from as a kid: "You need to learn to sing. Because if you don't, you're always going to be at the mercy of some a****** singer." Sivers recommends translating that to other areas of life. He says, 'The most common thing I hear from aspiring entrepreneurs is, "I have this idea for an app or site. But I'm not technical, so I need to find someone who can make it for me." I point them to my advice about how to hire a programmer, but as most of the good ones are already booked solid, it's a pretty helpless position to be in. If you heard someone say, "I have this idea for a song. But I'm not musical, so I need to find someone who will write, perform, and record it for me." — you'd probably advise them to just take some time to sit down with a guitar or piano and learn enough to turn their ideas into reality. And so comes my advice: Yes, learn some programming basics. Just some HTML, CSS, and JavaScript should be enough to start. ... You don't need to become an expert, just know the basics, so you're not helpless.'"
While I have no problem with programming I am at the mercy of an artist for my games. So the last couple months I've been practising drawing with Vectors (I've actually found InkScape to be easier than Illustrator) so that I no longer have to find a willing graphics artist for my games. I've been drawing the assets for my next project as I figured that's the best way to learn, never have to stop and think of what to practice drawing next as I have the list in front of me.
It also means if I end up with sub-par results at least I've improved my art skills and have a strong list of assets for the artist! Plus it's another step that forces me to consider each asset before throwing it in there as not only do I need to design and code but now I need to spend the time drawing it, the end result being a cheaper contract rate from fewer art assets.
Well, no reason why it should. Just about anyone should be able to write some form of pseudocode, however incomplete, for whatever task they want to accomplish with or without the assistance of a computer.
That said, when I first started working with computers back in the '70s, programmers mostly didn't have access to the actual computer hardware, so if the chunk of code was large, we simply wrote out our FORTRAN, Assembly or COBOL programs on a cellulose-fibre "paper" substance called a Coding Sheet with a graphite-filled wooden stick known as a pencil. These were then transcribed on to mag tape by a platoon of very pretty but otherwise non-human keypunch ops who were universally capable of typing at a rate of 6.02 x 10^23 words per minute. (If the program or patch happened to be small or trivial, we used one of those metal card-punch contraptions with an 029 keypad, thus allowing the office door to slam with nothing to restrain it.)
This leisurely approach led to a very different and IMHO more creative attitude to coding, and it was probably no coincidence that many programmers back then were pipe-smokers.