Book Review: Super Scratch Programming Adventure!
MassDosage writes "I first heard about the Scratch programming language a few years ago and the idea of a simple language designed to teach kids to program in a fun, new way has always appealed to me. For those of you who don't know, Scratch was developed by the wonderfully named "Lifelong Kindergarten Group" at the MIT Media Lab. It's a programming language that allows programs to be built by dragging, dropping, configuring and combining various blocks that represent common coding concepts such as if/else statements and while loops. Scratch also provides tools for doing simple animation, playing audio and controlling sprites. The idea behind it is to make programming simple, fun and accessible to first time programmers so they can understand the key concepts without first needing to learn complex syntax which can come later when they move on from Scratch to other languages. It has been very successful and there are literally millions of Scratch programs freely available from the Scratch website and many others." Read below for the rest of Mass Dosage's review.
Super Scratch Programming Adventure!: Learn to Program By Making Cool Games
author
The LEAD Project
pages
160
publisher
The LEAD Project
rating
7/10
reviewer
Mass Dosage
ISBN
978-1-59327-409-2
summary
Learn to Program By Making Cool Games
The Super Scratch Programming Adventure book has recently been translated from the Chinese original and is in keeping with the Scratch ethos of bringing programming to a new generation of programmers. It is hard to tell what the age group for this book is as children have such varied technical skills but I would say it's best for relatively computer savvy youngsters who know the basics of computing and are comfortable with a mouse and keyboard and know how to drag, drop, open, save, cut, paste etc. It should be suitable for ages from 8 up to young teenagers but even those a bit older looking to learn programming could find it useful while younger children might also be able to get something out of it if guided by someone older.
The book starts of with a bit of background and points the reader to where they can freely download and install the Scratch application which is used to create Scratch programs. This is available for Windows, Mac and Linux and was a breeze to install on Ubuntu Linux. All programming is done via a GUI to avoid having to deal with typos and syntax errors. The Scratch environment is fairly simple and intuitive and easy to get started with. A downloadable zip file accompanies the book and contains skeleton programs with sound and images that are used for creating applications as well as fully complete programs which can be used for reference if you get stuck creating your own versions. The zip file also contains a "Getting started with Scratch" guide that is a very useful prelude to the book if you've never used Scratch before and covers the main concepts and tools that are used in the book itself. It is important to note that this book is not a manual for Scratch and doesn't provide exhaustive coverage of what Scratch can do or how to use all of its features. Super Scratch Programming Adventure takes a "learn by doing" approach by guiding you through the creation of a few programs and leaves you to figure the rest out yourself. Given the target audience this makes a lot of sense — most youngsters would much rather build some cool applications right away than wade through lots of dry documentation first.
Super Scratch Programming Adventure is divided into various "stages" (computer game speak for "chapters") that are linked by a colorful cartoon adventure story. Each stage guides the reader through creating a computer game from... err... scratch and teaches them some fundamental concepts along the way. Later stages build on lessons learnt earlier so they should be read in order and the book steers one towards this with the cartoon linking what you do in the various stages together as you build games which in turn become part of the story. The early stages start off showing how to use sprites and move them around and how to use the palette to build up programs and attach behaviors to things. Later stages cover user input, broadcasting and reacting to events, flow control, collision detection, variables, animation and audio with each stage harder than the previous one right up until the final stage which involves creating a fighting game with numerous sprites and interactions between them and the user. I found all the games fun to build and use and could definitely see the distinct lessons each one was designed to teach.
The learning curve is a bit higher than I expected and there is little hand holding, at some points you just have to look at the included code blocks and figure out yourself how to build them up. It's not always easy and readers will need to be fairly computer literate and able and willing to figure a fair amount out on their own but ultimately this is probably a good thing as explaining everything in minute detail would take a lot longer, be quite boring and would lead some to just blindly copying things instead of being forced to understand what they are doing. I could imagine that some young readers might find this a bit challenging so it's probably a good idea to have a computer literate adult around to help out if they get stuck. The included complete source for each game also helps although looking at this does feel a bit like cheating. Each stage ends with suggestions for further programming on ones own and I felt that these are really the key for this book to succeed as a learning tool as these make one think about and apply what was just read. Again I think this would be a good point for a parent or someone older to step in and encourage a younger reader to build on what they've learnt and suggest creating something new for themselves. The book contains plenty of pointers to online resources where readers can learn more, ask questions and share their creations with others.
I would definitely recommend Super Scratch Programming Adventure for those eager to learn programming but be aware that to really get the most out of it it's probably best if someone who already knows how to program is around to read along, help out and encourage further creation outside of what the book shows. There is a wealth of Scratch related information on the internet but this book provides a good way to get started by demonstrating how to build fun applications and hopefully this in turn will encourage readers to move on to creating more on their own.
Full disclosure: I was given a copy of this book free of charge by the publisher for review purposes. They placed no restrictions on what I could say and left me to be as critical as I wanted so the above review is my own honest opinion.
You can purchase Super Scratch Programming Adventure!: Learn to Program By Making Cool Games from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
The book starts of with a bit of background and points the reader to where they can freely download and install the Scratch application which is used to create Scratch programs. This is available for Windows, Mac and Linux and was a breeze to install on Ubuntu Linux. All programming is done via a GUI to avoid having to deal with typos and syntax errors. The Scratch environment is fairly simple and intuitive and easy to get started with. A downloadable zip file accompanies the book and contains skeleton programs with sound and images that are used for creating applications as well as fully complete programs which can be used for reference if you get stuck creating your own versions. The zip file also contains a "Getting started with Scratch" guide that is a very useful prelude to the book if you've never used Scratch before and covers the main concepts and tools that are used in the book itself. It is important to note that this book is not a manual for Scratch and doesn't provide exhaustive coverage of what Scratch can do or how to use all of its features. Super Scratch Programming Adventure takes a "learn by doing" approach by guiding you through the creation of a few programs and leaves you to figure the rest out yourself. Given the target audience this makes a lot of sense — most youngsters would much rather build some cool applications right away than wade through lots of dry documentation first.
Super Scratch Programming Adventure is divided into various "stages" (computer game speak for "chapters") that are linked by a colorful cartoon adventure story. Each stage guides the reader through creating a computer game from... err... scratch and teaches them some fundamental concepts along the way. Later stages build on lessons learnt earlier so they should be read in order and the book steers one towards this with the cartoon linking what you do in the various stages together as you build games which in turn become part of the story. The early stages start off showing how to use sprites and move them around and how to use the palette to build up programs and attach behaviors to things. Later stages cover user input, broadcasting and reacting to events, flow control, collision detection, variables, animation and audio with each stage harder than the previous one right up until the final stage which involves creating a fighting game with numerous sprites and interactions between them and the user. I found all the games fun to build and use and could definitely see the distinct lessons each one was designed to teach.
The learning curve is a bit higher than I expected and there is little hand holding, at some points you just have to look at the included code blocks and figure out yourself how to build them up. It's not always easy and readers will need to be fairly computer literate and able and willing to figure a fair amount out on their own but ultimately this is probably a good thing as explaining everything in minute detail would take a lot longer, be quite boring and would lead some to just blindly copying things instead of being forced to understand what they are doing. I could imagine that some young readers might find this a bit challenging so it's probably a good idea to have a computer literate adult around to help out if they get stuck. The included complete source for each game also helps although looking at this does feel a bit like cheating. Each stage ends with suggestions for further programming on ones own and I felt that these are really the key for this book to succeed as a learning tool as these make one think about and apply what was just read. Again I think this would be a good point for a parent or someone older to step in and encourage a younger reader to build on what they've learnt and suggest creating something new for themselves. The book contains plenty of pointers to online resources where readers can learn more, ask questions and share their creations with others.
I would definitely recommend Super Scratch Programming Adventure for those eager to learn programming but be aware that to really get the most out of it it's probably best if someone who already knows how to program is around to read along, help out and encourage further creation outside of what the book shows. There is a wealth of Scratch related information on the internet but this book provides a good way to get started by demonstrating how to build fun applications and hopefully this in turn will encourage readers to move on to creating more on their own.
Full disclosure: I was given a copy of this book free of charge by the publisher for review purposes. They placed no restrictions on what I could say and left me to be as critical as I wanted so the above review is my own honest opinion.
You can purchase Super Scratch Programming Adventure!: Learn to Program By Making Cool Games from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
What is wrong with learning using BASIC ? It worked for all those folks (including me) who learned how to program in the 90s. It was not difficult and was fun in its own way.
There was a similar "language" (actually more an IDE) that I worked with a few years ago with my nephew, called Alice. It was a lot of fun, taught a lot of fundamental OOP concepts, and was surprisingly powerful (yet simple to use). My nephew had all kinds of animation going in a pretty short time, and even did a couple of games in it. Sure beat hand-coding BASIC on a Commodore 64.
It was aimed at about the middle-school level, I would say. But it could also be used at the high-school level too, for a basic "Intro. to Programming" class--something that I wish were offered more often at the primary and secondary level in the U.S. Even non-programmers could benefit from knowing a LITTLE about programming, instead of just treating software like some kind of magic.
What political party do you join when you don't like Bible-thumpers *or* hippies?
Visual Basic flow charts? Oh right, this book got translated from Chinese, re-invent the wheel much?
Srsly, we need to teach our kids to read properly first, math wouldn't hurt either, otherwise we'd just have a generation of retarded programmers with best practices being super-expensive primo code... oh wait I can profit here... carry on.
Only for idiots like you who can't tell that's Pat, the sexually/racially ambigous thing. Wasps don't have fro's
Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
Only for idiots like you who can't tell that's Pat, the sexually/racially ambigous thing. Wasps don't have fro's
Ha, +1 Nostalgic Reference!
Cue Pat's trademark moan.
An enigma, wrapped in a riddle, shrouded in bacon and cheese
http://www.avclub.com/articles/brain-scratch,69018/
Cowboy Bebop epi about an online cult
-I'm just sayin'
It is hard to tell what the age group for this book is as children have such varied technical skills
Beyond that, language level? Gimme a sample? How bout a comparison? A kid who reads "Boys Life" (the boy scouting magazine) would find this simple or complicated? On your amazon affiliate link above, there are "customer images" from "jessica" that are JUST barely too far away for me to read it.
You know what would be cool, a comic book version of "the little schemer". Assuming that translates to comics well enough.
"Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
Sure beat hand-coding BASIC on a Commodore 64.
The problem is not the effort, it is the understanding
When will there be an iPad app?
"Literally" doesn't mean what you think it does, dipshit.
From the site:
"Check out the 3,029,110 projects from around the world!"
"Literally" doesn't mean what you think it does, dipshit.
The web site claims over 3 million Scratch projects accessible there.
So, yes, literally millions.
Has anyone gotten these to install and work together with a reasonable amount of effort? I can get the Sweets desktop package to work, but all I see is "no file found here" type errors when I attempt to run Scratch from this environment. I guess I'm the first person in history to ever attempt this. I would have expected it to be commonplace, but I'm willing to follow behind someone's snowshoes on this. Thank you.
Their they're doing there hair.
Funny enough, my University used Alice in its 'Intro to Programming' course for Information Technology majors.
Everyone hated using it, but it provided great OOP fundamentals for students.
My only gripe is that Professors cared more for the "show", not the code.
The racially emotional subconscious impact you are talking about is racist in itself.
If you want to put artificial limitations on how you will improve your life then by all means cripple yourself with stupidity.
Get back with reality when you want to make a difference.
Don't know something? Look it up. Still don't know? Then ask.
You young pup. I have fond memories of programming in BASIC on dialup back in 1971.
Yeah, in high school our first intro to programming was something like Hypercard, although ours ran on DOS. I remember having quite a bit of fun with that. We also learned quite a bit of "programming" through the use of Quattro Pro (spreadsheet) and FileMaker Pro (Database, like MS Access) The advantages of these is that they introduce you to programming while getting you acquainted with real world tools. Unlike Scratch, which (almost) nobody would use to create a real program. After that we moved on to QBasic and HTML. Yeah, we learned QBasic in 1998, because even the oldest computers in the school could run it, the teacher was familiar with it, and it could do just about everything a modern programming language could do. It didn't require an expensive IDE, or new computers. Most of us could even work at home.
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
I use a scratch variant called BYOB ( or Snap!), it comes out of Berkeley. We are using the "Super Scratch Programming Adventure" book although I first started with the Scratch "Getting Started" tutorial until I felt each whole class had a strong grasp on the fundamentals. The book actually does a good job of introducing the scratch IDE, which is something the getting started tutorial is lacking in. I am using it to teach 1st - 5th graders, the main difficulty with teaching it to the lower grades is that their spelling is not strong enough across the board so they sometimes pick the wrong blocks. Based on my limited experience (only been at it for about three months), it probably is best for 3rd - 8th graders as a first language and good for maybe 2-3 years before the students should move to another language.
The reason I chose BYOB over Scratch is that BYOB stands for Build Your Own Blocks, that is, users can build their own named reusable functions, something that is lacking in Scratch. To be clear, BYOB is a superset of scratch.
Kids really really really like learning BYOB/Scratch, I teach about 5 classes and the only objections I've had have been from some of the teachers who don't understand what the value is in programming. Some students also withdraw if they don't understand but once they get extra help and catch up, they too begin to enjoy it. I teach at a very racially mixed school of mixed socioeconomic demographics and all of the kids are doing great, no hand chosen group of testers for me.
Only I can judge you.
My daughter first played with Scratch a year or so ago. She is now eight and enjoyed the book when I got it for her a few months back.
It should be a good companion for a Raspberry Pi as Scratch is one of the front-and-center educational apps on the default Raspberri Ubuntu distro (though running it definitely shows the speed limitations of the Pi).
One advantage of a non-Internet-connected Pi, however, is that Sratch doesn't have to compete with the myriad distractions from Cool-math-games-for-kids to Barbie.
~~~~~~~
"You are not remembered for doing what is expected of you." - Atul Chitnis
http://wiki.scratch.mit.edu/wiki/Scratch_2.0
Scratch 2.0 will run on Adobe Flash (so it won't work with iOS devices)
It was originally written and implemented in Smalltalk and had enough headroom for the learner to reach for the stars once they reached the limit of the Scratch environment.
Can someone explain why this happened?
Are there any python (or insert real language here) IDEs with this kind of "kid" friendly interface?
I think this is not very first attempt, I use to teach programming with StarLogo (http://education.mit.edu/projects/starlogo-tng), and it seems to be quite similar to SCRATCH.
(yes, english is not my mother tongue).
The cover is a stereotype of computer geeks everywhere:
http://www.google.ca/images?q=for+dummies
http://www.google.ca/search?q=geek
http://www.google.ca/search?q=nerd
Nothing says 'make computers accessible' like a wasp male nerd.
I wasn't so worried about race. I guess I'm sexist. So are the enrolment numbers.
So after investing 326 hours mastering Scratch. Where does one find a similar, more powerful language that builds upon what has been learned?
...omphaloskepsis often...
I think Scratch is great for the 9-12 year olds who maybe would find a regular language slow going.
I did an after school activity at the local school with 9 year olds and I'd say about 50% were engaged. The nice thing about scratch was that the un-engaged ones could still do something (change background etcs).
There's also a Microsoft Research project Kudo which my son (10) enjoys.
BTW I put the scratch lesson plans on a quick web site if anyone wants to take a look: http://www.teachkidstoprogram.com/ hopefully someone will find it useful.
Ok so it looked kinda neat so I decided to try it last year. I spent a couple weeks on and off messing around with Scratch and yeah I had a bit of fun. I've been coding since 1980 so of course I just see Scratch as yet another syntax. I'm a clock nut, so the first thing I wanted to do was make a clock. Welp. To do that you need to know what time it is. Guess what? You need a new block to do that! I would've expected getting time and date would be a rather likely thing to include in the default set of blocks. I'm sort of glad it wasn't because it turned me on to one fault I found with Scratch. I had no trouble digging through forum posts and eventually making a time block and a date block. I got my clock going in a matter of moments afterward with several sprites and it looked kinda spiffy. So I saved it and went to bed. Next day I get up to do some work on the thing and what a lode of BS! My time blocks were gone! Well after hours of digging in forums again I found out how to save my blocks so they'd be reloaded when I started Scratch...or so I thought. Didn't work! I still wanted to mess around with Scratch some more so I had to remake my blocks every time I loaded Scratch. From time to time I tried to solve the block saving problem again. Eventually I gave up. Maybe it was my version of Scratch that was no good but I did try a couple other versions. Now I'm sure a bunch of you /.ers will chime in and say what an idiot I was for failing at this, but I find it a shortcoming of Scratch that it should be difficult to save new and simple blocks so that they're reloaded thence forth. What a PITA it is too for would be downloaders of my project to have to create these blocks to have my program work for them. I can accept that yes thats just the way it is with mods. But for goodness sake I find it a major problem that such simple mods would be so much of a pain that most people couldn't be expected to do it just to see your pitiful little noob project. Were that issue to go away, I still wouldn't torture anyone to learn scratch vs BASIC as a first language or pick your favorite text language to start with. I don't think its too much to ask to type a bit of text to get to the fun parts and you can do it pretty quickly in a few languages.
IMO, Scratch fail.
PS. I thought MIT was full of smart people.
I can't support MIT after they killed Aaron Swartz.
Duh, it was the Zionist-Communist-Muslim-New-World-Order guys who killed Aaron Swartz.
MIT killed JFK.
To have a right to do a thing is not at all the same as to be right in doing it
So did he program a version of Adventure using Scratch or not?
Is it really that hard to click on a link to check? So who's the dipship?