Doom 3 Source Code: Beautiful
jones_supa writes "Shawn McGrath, the creator of the PS3 psychedelic puzzle-racing game Dyad, takes another look at Doom 3 source code. Instead of the technical reviews of Fabien Sanglard, Shawn zooms in with emphasis purely on coding style. He gives his insights in lexical analysis, const and rigid parameters, amount of comments, spacing, templates and method names. There is also some thoughts about coming to C++ with C background and without it. Even John Carmack himself popped in to give a comment."
I'll be here all week.
You remind me of my mom, who ends every political debate by stating that as people become older and wiser they tend toward being Republicans.
Republicans implemented in emacs lisp.
"Things seem wiser when you become older and senile"
Especially with the rising symptoms of Dementia and Alzheimers. :)
Oh my god, this is the worst programming advice I've ever heard. Is this a joke? Maybe some clever attempt at creating job security?
There is a terrible dearth of commented code in the world -- especially in the lower-level languages like C and C++ -- and this guy is telling people we need fewer comments in our code?
Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
Mom, I told you nobody mods you up until you register.