Missouri Republican Wants Violent Video Game Tax
New submitter sHr0oMaN writes with news that Diane Franklin, a Republican member of Missouri's state House of Representatives, has proposed a sales tax on violent video games. The proposal, HB0157I, is one of many responses to the shooting in Newtown, Connecticut. The proceeds from the tax would go toward mental health programs and law enforcement in the hopes that future shootings can be prevented. The total amount taxed would be small — 1% — and would be applied to video games rated Teen, Mature, or Adult-only by the ESRB. Of course, many games earn the "Teen" rating without having violence in them, like Guitar Hero. The Entertainment Software Association responded to Rep. Franklin's bill with a statement: "Taxing First Amendment protected speech based on its content is not only wrong, but will end up costing Missouri taxpayers."
Looks to me like a Republican, in the face of potential gun bans, is pointing at video games and saying "LOOK OVER HERE! HERE! LOOK OVER HERE INSTEAD."
Mind you I'm completely against any gun legislation myself.
A Republican wants a tax? Someone is about to receive a pair of "Norquist galoshes".
Table-ized A.I.
Right. Because nothing says Republican idea of small government more than taxing video games does. Thanks, dude.
-Rahm Emanuel
So everyone you see these days flogging one plan or another in wake of Sandy Hook really don't give 2 shits about the kids that were killed, just about using the emotional uproar to advance their agenda and get it passed in a flurry of reflexive emotion.
The US suffers from the prisoner's dilema... Pretend you have a small grouping of 10 isolated people. Zero of those people have guns, which means that you as an individual have a 0% change of being shot... ever. Now, assume that the 10 people don't know that no one else has a gun. They believe that at least one of their neighbors has a gun. Therefore, one decides to do something about it and procure a firearm. That one person has now increased the changes of being shot in that community to a non-zero number. Ignoring the fact that you are more likely to be killed by a gun you know than a gun you don't and we will assume that the person with the gun has a 0% chance of being shot with a gun and everyone else now has a non-zero chance.
Now, as a non-gun owner, you say, "well, I must too have a gun." After such an event, everyone's risk of being shot with a gun doubles given that there are now two guns in the community. The original owner of a gun went from a 0% chance to a non-zero percent chance as well. The risk to the community has increased greatly, but yet, two members feel more secure, even though their actual risk increased. Continue that throughout and it's easy to understand the gun nut philosophy.
Those who profess that the problem isn't too many guns but rather too few completely fail at the prisoners dilema. Be sure to avoid doing anything significant with them; they apparently have already proven they will chose their own self interest over the greater good.