Ibex Virtual Reality Desktop Beta For Mac Released
New submitter Hesh writes "Ibex, the first cross-platform VR desktop of its kind, was previously released for Linux, and has finally been updated to work on Mac OS X Mountain Lion. Running at a silky smooth 60fps, it is nearing final release and awaiting delivery of the developer Oculus Rift kits for final integration testing. A Windows version may be released in time. The source can be found on bitbucket for the Linux version and iPhone orientation sensor client while the Mac source is to follow soon at the same location."
This is Unix, I know this!
Mod me down, my New Earth Global Warmingist friends!
...oh yeah, it's at the bottom of the lake.
Virtual reality on a Mac? As far as I understand, VR is really only going to be used for 2 things. Games, and, uh, Adult Games.
I suppose that's a good fit - OSX is a small but rapidly expanding gaming ecosystem. Just like the "adult gaming experience".
(Nevermind that this is really a window compositor - and until we get excellent haptic feedback working on a "gaming" platform, I'm disinclined to be interested).
- Nec Impar Pluribus, or so I'm told.
I wonder if you can run this on the Sandbenders?
http://michaelsmith.id.au
Come on guys, put in the support for people glasses.
Like.. there aren't a lot of nerds who wear glasses or anything.
I'll even volunteer to test.
..don't panic
...and all 250 people who give a shit here all over themselves with much joy.
The Occulus VR really isn't very exciting because it doesn't seem to have solved any of the problems that have been present in past "VR glasses" solutions. I think some people forget this idea isn't new and it has been done before.
One of the problems is glasses, that it is somewhat difficult to make the headset in such a way that it easily accommodates people's glasses.
Another one is resolution. Right now the Occulus VR is 640x800 per eye, so quite low rez, just a little over standard definition. With the display being so visually big, that equals really large pixels. They say the final version is supposed to be higher resolution, but with no details, meaning they hope they can do it, not that they have a way to.
Now I'm not saying these, or other, problems are insoluble, but if they aren't solved, it'll really make this less useful and appealing. It also makes it not so different from the stuff in the past, which means it is reasonable to assume it won't succeed.
I like the idea, but so far it strikes me as people who think VR is cool, and don't have any solutions to the problems it faces.
Qt5 Wayland compositor looks much more impressive:
http://www.youtube.com/watch?v=_FjuPn7MXMs
Internets?
So why on earth do these guys think people want/need it when they're trying to write a document or surf the web? If the in-window content was rendered in 3D then it might have some vague 5 minute novelty value but it isn't, its simply the desktop furniture. So what the hell is the point other than to waste CPU/GPU cycles?
True, but Ibex also supports Quake3 levels on Linux and Ogre3D levels exported from Blender 3D on Linux so it doesn't seem that much more impressive visually honestly (eg: http://hwahba.com/ibex/files/page5-ibex-irrlicht-quake3-movement-done.png). The Wayland compositor is more impressive due to the Wayland support on the backend that lets one individually separate windows and manage them separately as a group, something that can only be done as a hack on Linux and OSX (possibly Windows, not sure yet). I'll add Wayland support to Ibex once it has proper 3D acceleration on non-Intel hardware, otherwise it would be a tad slow for most users. The Linux client lets you run full 3D programs like Blender and videos in realtime and that would be an issue without 3D accelerated surfaces from the underlying windowing system.
web site appears slashdotted, "Bandwidth Limit Exceeded"
When you are presenting a separate image per eye, you have to consider the rez per eye. They like to talk about 1280x800 because it sounds better, but it is 640x800 per eye, quite low rez. If you want to see why, look at your screen, now close one eye. Does everything suddenly get blurry? No? There you go then.
Rez is a major issue for this thing. They haven't addressed it because they do not have an answer at this time.
Looks like crap, pain to use... what's the point?