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How EVE Online Dealt With a 3,000-Player Battle

Space MMORPG EVE Online is best known for its amazing stories, and on Sunday it added a new epic tale. The leader of a huge coalition, preparing for a moderately sized assault, mis-clicked and accidentally warped himself into enemy territory without his support fleet, endangering his massive ship worth an estimated $3,500. Realizing the danger, he called upon every ally he could, and the enemy fleet rallied in turn, leading to an incredible 3,000-player battle. What's also impressive is that the EVE servers stayed up for the whole fight, when most MMOs struggle with even a few hundred players at the same time. The Penny Arcade report spoke with CCP Games for some information on how they managed that: "It’s hard to wrap your head around, but they sometimes move the in-game space itself. 'We move other solar systems on the node away from the fight. This disconnects anyone in those systems temporarily, but spares them from the ongoing symptoms of being on an overloaded server,' Veritas explained. 'It helps the fight system a little bit as well, especially if a reinforcement fleet is traveling through those other systems. This was done for the fight over the weekend, but is rare.' ... They do have a built-in mechanism for dealing with massive battles, however: They slow down time itself. ... Once server load reaches a certain point, the game automatically slows down time by certain increments to deal with the strain. Time was running at 10% speed during this 3,000-person battle, which is the maximum amount of time dilation possible."

2 of 398 comments (clear)

  1. Since when? by Anonymous Coward · · Score: 0, Flamebait

    Space MMORPG EVE Online is best known for its amazing stories [...]

    Since when? I thought EVE Online was best known for its elitist asshole userbase, constantly insisting that it's the mostest hardcorest economic sim EVAR, meaning all other forms of electronic entertainment are inferior, and anyone who enjoys any other form of electronic entertainment should feel inferior, especially in the shadow of people willing to dedicate disturbing amounts of their free time paying a real-world company to manage a fake company with as much complexity and sheer spreadsheet-grinding eye-scarring boredom (if not more) as a real one.

  2. I fucken LOVE IT... by Anonymous Coward · · Score: 0, Flamebait

    ...when my favored game makes the news, AND THEN MAKES IT MORE AWESOME.

    All other MMO's are shit before almighty EVE Online.