Designing a Practical UI For a Gesture-Based Interface
An anonymous reader writes with a link to an intriguing account of the challenge of designing a close-range, hand and finger-based gesture recognition interface using 3D cameras. Things like this look good in science-fiction, but it's hard to create a gesture-based system that makes sense to the user and rejects gestures not meant for the computer.
You're going to have to test it on Italians for gesture rejection. I can't imagine what kind of havoc could be created if the interface over-saw even the most mundane of conversations.
Is it just my observation, or are there way too many stupid people in the world?