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Life After MS-DOS: FreeDOS Keeps On Kicking

angry tapir writes "FreeDOS — the drop-in, open source replacement for MS-DOS — was started after Microsoft announced that starting from Windows 95, DOS would play a background role at best for users. Almost two decades later, FreeDOS has survived and, as its creator explains in this interview, is still being actively developed, despite achieving its initial aim of an MS-DOS compatible OS, which quite frankly is somewhat amazing."

9 of 255 comments (clear)

  1. Not surprising by masternerdguy · · Score: 5, Insightful

    To recreate something is to understand it, and msdos is worth understanding. Tons of legacy applications still depend on dos and are still in use! This is a step towards long term support of those applications.

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    1. Re:Not surprising by Anonymous Coward · · Score: 5, Interesting

      It would work well in VirtualBox, if it weren't for a stupid VirtualBox bug.

    2. Re:Not surprising by ducomputergeek · · Score: 5, Interesting

      I have clients who still are using systems, like sales and inventory sales databases, running on DOS and now using FreeDOS.

      The owners don't want to replace something that works for new and shiny.

      --
      "The problem with socialism is eventually you run out of other people's money" - Thatcher.
  2. That's cool, I guess ... by 0racle · · Score: 5, Funny

    The graphics suck though.

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    "I use a Mac because I'm just better than you are."
    1. Re:That's cool, I guess ... by ProzacPatient · · Score: 5, Funny

      Still looks better then Windows 8 though

    2. Re:That's cool, I guess ... by sootman · · Score: 5, Funny

      Agreed. Just check out this screenshot:

      C:\>_

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  3. Re:Dosbox or freedos by Parafilmus · · Score: 5, Informative

    You can have both!

    Install FreeDos in the c:\dos folder of your DosBox machine. You'll get most of FreeDos' new functionality, while keeping the useful features of DosBox.

    see here: http://www.dosbox.com/wiki/TOOLS:FreeDOS

  4. Modernization by jones_supa · · Score: 5, Funny

    DOS could really use a modern composited OpenGL accelerated desktop. Maybe call it "GL Accelerated Disk Operating System". What do you think?

  5. Re:Dosbox or freedos by VortexCortex · · Score: 5, Informative

    As a developer, I can say no, that "problem" was just a dumb way to do physics, and it's been fixed forever to anyone who wasn't a moron, even in the AT/XT days. Back in the day we just checked wall clock time / CMOS ticks, you know, the ones we used to modulate PC speakers to make different frequencies, that's what we used to update game state and prevent binding physics to CPU speed. Today, RAM is plentiful, so I do physics state "commits" in fixed step sizes, say 30hz or 60hz, and interpolate from the last physics state to the temporary state that's being rendered.

    If enough time has passed to process the next full physics step, then it's processed and committed. Otherwise I reset state to last commit, and process the partial physics step, but do not trigger any important events like player death in the temp step. If the system is too slow to run a partial physics step without immediately requiring another full physics step then the partial steps are not processed and the game rendering updates screen positions only after the physics step can be computed. This is important for deterministic physics, for demo replay and also for synchronized network games because:
    UpdatePhysics( 20ms ); UpdatePhysics( 20ms );
    is not always equivalent to:
    UpdatePhysics( 40ms );
    Due to a number of factors, especially rounding errors.
    UpdatePhysics( elapsedTime );
    Is the worst on fast systems -- those very small fractions of time lead to physics explosions -- not the particle effect kind, the bounce off an object through the floor and to the other side of the universe kind.

    For comparison:
    Here is my rope physics with a fixed physics step size frames.
    Here is the same physics running with actual elapsed time each frame.
    The latter comments mention tiny jiggles propagating into a frenzy. Those tiny movements coupled with very small elapsed times create the physics explosion.