Game Closure "DevKit" For Mobile HTML5 Games Is Open Source
First time accepted submitter Chris Taylor writes "Silicon Valley startup Game Closure has open-sourced their HTML5 game development toolkit. The trailer video showcases some interesting new technology. It allows game developers to write code in JavaScript on Windows, Mac and Linux desktops to rapidly create and then deploy new games on the Internet, Android, and on iOS cellphones. The source code for the entire stack is available on GitHub, including the changes to Google V8 and Mozilla SpiderMonkey."
I appreciate the contribution of an engine of this nature, but I have to wonder how the company behind it can remain viable if this is their only 'product'?
I appreciate the contribution of an engine of this nature, but I have to wonder how the company behind it can remain viable if this is their only 'product'?
They're a witch! Buuuuurn them!
Can anyone find something saying what browser versions are compatible with DevKit? That's often a sticking point with HTML5, especially with older IE versions
I'll be sure to keep an eye on this. It looks promising!
Anybody know how this differs from PhoneGap? Any comparisons or comments as to which is better and why?
Peter predicted that you would "deliberately forget" creation 2000 years ago...
https://github.com/gameclosure/devkit/blob/master/LICENSE.txt
--libman
It would be nice if somebody could step in and compare to http://impactjs.com/ and/or https://github.com/phoboslab/Ejecta.
"5 Game Closure reserves the right to revoke this license at any time for any reason." That part is a little scary.
Regarding their non-GPLv3 option:
"Game Closure reserves the right to revoke this license at any time for any reason."
This basically makes the is GPLv3 licence ONLY. That clause makes the other option a non-option since it allows them to do whatever the hell they want.
Does this have network support? I mean can you code an online game with this? I'm still on XNA, but I would love to have something like that but on html5. Any recommendations?
Pascal (including Delphi and Oxygen) developers should have a look at Smart Mobile Studio.
http://smartmobilestudio.com/
This bascially compiles pascal to javascript. This brings a lot of features to javascript, and you code actually stays human readable. Its fast too.
Hivemind harvest in progress..
There seems to be plenty of gaming libs and frameworks already available. Not sure why this announcement would be special? In recent open source gaming competition there were 48 games, and pretty much every one of them was made with different frameworks, so it means there must be at least 48 different gaming frameworks available. Announcing new gaming framework is not a big event it seems.
Won't this run like shit? Running an interpreted language, inside a browser, inside a mobile device. Yeah, that seems like an efficient way to release a game...
Any game that runs in recent Chrome should run in (desktop versions of) Internet Explorer using the Google Chrome Frame plug-in. So in terms of needing a plug-in, it's probably no worse than Flash.
If you take the time to read about the story you'll learn that this company is an experienced team from Stanford's StartX program who recently declined acquisition offers from Facebook / Zynga, and instead raised $12M from top venture firms.
Your argument implies that game libraries are all roughly equivalent, which I see as a dangerous type of simplification that would cripple almost any objective evaluation.