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Unigine's Newest Benchmark Features Huge, Open-Space Expanses

jones_supa writes "Unigine announced a new GPU benchmark known as Valley Benchmark. From the same developers who created Heaven Benchmark, the Valley Benchmark is a non-synthetic benchmark that is powered by the Unigine Engine, a real-time 3D engine that supports the latest rendering features. The Valley Benchmark includes massive area of 64 square kilometers of very detailed terrain that includes forest, mountains, green expanses, rocky slopes and flowers. The area can be freely explored by means of walking or flying. All major operating systems are supported."

2 of 87 comments (clear)

  1. Re:beautiful! here is most of the techniques used. by Anonymous Coward · · Score: 2, Insightful

    It's propably you wo misses the point. The idea is to bench a realistical workload. Since techniques for replacing far away objects are used in almost every game it makes perfect to include it. Besides, you could not render such scenes without it in real time

  2. Re:beautiful! here is most of the techniques used. by AmiMoJo · · Score: 3, Insightful

    It still gets a lot of pop-up though. Most engines seem to have this problem where everything far away is okay and every up close is okay, but in the middle ground things just pop into existence and look terrible.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC