Intel Announces Clover Trail+ Atom Platform For Smartphones and Tablets
MojoKid writes "Today, Intel announced the follow-on to their Medfield Atom platform for smartphones, code-named Clover Trail+. Clover Trail is powering a few Windows 8 Pro tablets currently. However, Clover Trail+, Intel's new performance and feature-optimized version of Clover Trail for smartphones and tablets, has a long row to hoe versus incumbents like Qualcomm, Samsung and NVIDIA, at least in the highly competitive handset arena. What's interesting this time around is that Clover Trail+ seems to really have the chops (at least on paper) to keep pace with the performance of current, best-of-class ARM-based architectures that have been so dominant in smartphones. Clover Trail+ is another 32nm design and Intel has beefed up almost every major functional block on the platform. From its now dual-core, 4-thread capable Atom CPU, to its new PowerVR SGX 544MP2 graphics engine, 2GB of LPDDR2 1066 DRAM, up to 256GB of NAND storage, a higher resolution 16MP camera and Intel's XMM 6360 HSPA+ 42Mbps modem, with LTE support from their XMM 7160 radio moving forward; Intel's Clover Trail+ smartphone reference design brings a lot more to the table than Medfield ever did."
I can use my phone in the winter *and* keep my hands warm.
Oh Intel, what would I do without you!
Mod me down, my New Earth Global Warmingist friends!
ARM won.
Myth 1: Intel can't make x86 power/performance competitive with ARM: Being busted as we speak.
Myth 2: ARM can't scale up performance: Beginning to be busted with the A15, more to come with the 64-bit chips.
Myth 3: ARM can just press a button and get Intel level performance without using any extra power: Busted wide open by ARM themselves with the whole "littleBIG/BIG/little/etc" approach and by the conspicuous lack of high-end A15 chips in smartphones (note Tablet != Smartphone, and look at the Cortex-A9 based Tegra4i for the latest example of manufacturers not putting high-clocked A15s in smartphones).
AntiFA: An abbreviation for Anti First Amendment.
All the MIPS but no mention of battery life ?
does it have a SD card slot?
It's an ARMs race!
Intel is unwilling to pair a higher end GPU with a lower end CPU, since given that much of the CPU is pent on eye candy and CODECs these days, doing so would cannibalize higher end CPU sales.
If they could guarantee that this would only every be used in a hone or a tablet without a keyboard dock like the transformer, they'd likely be willing to go for it, but just as the recent Samsung ARM ChromeBook demonstrated, phone/tablet chips can and will be used in laptops, and likely eventually desktops. The thing which has stopped this so far is the need for Intel software compatibility, which the ChromeBook side-steps by not running (non-NaCl'ed) native code, and being mostly a browser.
If Intel came out with a CPU that was not a compute giant, but had a good GPU which could be used for higher powered math calculations, thus obviating the need for a high powered CPU, then there would quickly be a lot of machines in the laptop space grabbing them up. This wouldn't be terrible for Intel, as long as they charged higher prices for the things based on the GPU power rather than the CPU power --- but doing that would be disastrous for their ability to compete in the tablet/phone market, so they are somewhat pilloried by having one monolithic instruction set across their product line. Ironically, capping the instruction set to make it inappropriate for desktop would throw the CPU out as yet-another-Intel-incompatible-ARM-competitor, so Catch-22.
It seems Intel is destined to be the next Zilog:) They need to get back their paranoia.
I don't really get the selling point of Intel on smartphones or, to a lesser degree, tablets.
Current CPU's are already plenty fast in phones. For all the benchmarks out there, any actual difference in use is mostly due to the GPU and to how well the OS is written to give a smooth user experience. Even games are mostly GPU-limited; actual CPU limited mobile apps are few and far between. Power consumption, price and size are really far more important than speed.
Intel brings x86 compatibility. But that's no benefit on mobile, and will often be a slight liability. You will have to hope that the high-performance apps you want to use are all built and offered in an x86 version in your app store. If not, you'll end up with slower performance than ARM, not faster.
And of course, the ARM architecture is offered by multiple makers, in all kinds of configurations of core types and numbers, clock speeds and so on. With Intel you get what one single company decides to offer, and that's it. Not directly relevant to us consumers of course, but it does mean it's more likely the ARM set-up in your phone or tablet is adapted specifically for that hardware, not a more generic one-size-fits-all spec.
So, why, exactly? Take away the x86 compatibility and what's left? At this point I actively avoid mobile hardware with Intel CPU's; I see no point and worry that I'll get bitten by compatibility issues.
Trust the Computer. The Computer is your friend.
For thee hour battery li
AAA mobile games is what I meant
As I understand it, all iOS games are compiled for x86 (even though not deployed in that state) because the simulator in the iOS SDK is not an emulator; instead, it's iOS recompiled for x86 running in a virtual machine on an x86 Mac. That's why the iOS SDK wouldn't work on PowerPC Macs when it was first released in 2008.
None of the games you want to play are compiled for x86, nor will anything that that uses the NDK. They will not be until that is a popular architecture in this market. That will not happen until the games are there, classic catch 22.
Here's how it used to sound: "None of the games you want to play are compiled for Android, nor will anything that that uses the Cocoa Touch API. They will not be until Android is a popular OS in this market. That will not happen until the games are there, classic catch 22." So how did games get onto Android in the first place?
What happened was that iOS, (and then Android) started eating everyone's lunch in the mobile market by providing something that Palm, Microsoft, Blackberry and others found difficult to impossible: a true media-centric portable computer with near-first-class browsing and touch interface. A tantalizing canvas and paintbrush on which you could draw your masterpiece (or partake of someone else's). Developers saw virgin territory all while the incumbents said "PC guys are not going to just figure this out. They’re not going to just walk in.” [1].
The gordian knot is cut simply, but it takes a glittering, savage sharp knife and the requisite hand wielding it.
[1] http://daringfireball.net/2006/11/colligan_head_stuck
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The thing which has stopped [ARM desktops] so far is the need for Intel software compatibility
Are you sure it's that, or the fact that users of laptops and desktops want a window management policy other than all maximized all the time? The biggest thing keeping me on my 10" laptop (which is a collector's item now), as opposed to a dockable tablet of the same size, is the ability to have more than one window on the screen. Android and iOS don't support this because their programming models initially targeted smartphones, whose screens aren't big enough for a tiled window manager, and their developers failed to add anything like Side Stage when adapting the operating systems to tablets. A Google representative admitted that Android applications are allowed to assume that the screen size never changes after installation other than by swapping the width and height when the device is rotated. If a GNU/Linux laptop with an ARM CPU were marketed properly, at least some major publishers of proprietary software for Windows would make a port using Winelib.
It seems Intel is destined to be the next Zilog
Seeing as the Z80 was originally an enhanced, binary-compatible alternative to the Intel 8080, you may be right.
Could an Atom CPU really run typical x86 applications fast enough though?
Yes. I have a 10" laptop with an Atom CPU and Xubuntu OS. I'm satisfied with it at the moment, but I wonder what I'd do should it break now that 10" laptops are collector's items. I'd switch to a 10" tablet with a detachable keyboard if 1. it were affordable enough, and 2. developer tools without a recurring fee were available, and 3. the window manager had a policy other than "all maximized all the time". Right now, iPad and Windows RT tablets fail all three, Android primarily fails #3 (and it'll take a few Android revisions for Cornerstone to fix it), and Windows 8 tablets fail #1.
Especially those that need fairly hgih performance
Other than games and hardcore engineering and art software, the kind of software that professionals and enthusiasts expect to run on a desktop, not a lot of software run on laptops and the like needs "fairly high performance". PC sales have slowed down because current PCs are "good enough".
and can't easily by recompiled for other architectures due to optimizations and inline assembly
Apart from early to mid-1990s PC games, it's more likely that software "can't easily be recompiled" because it's not distributed as free software than because it uses "optimizations and inline assembly".