1967 Gyro-X Car To Be Restored
Zothecula writes "Back in 1967, California-based Gyro Transport Systems built a prototype vehicle known as the Gyro-X. The automobile had just two wheels, one in front and one in the back and, as the car's name implies, it utilized a built-in gyroscope to remain upright when not moving. Although its developers hoped to take the Gyro-X into production, the company went bankrupt, and the one-and-only specimen of the car became an orphan. For much of the past 40-plus years, that car has passed from owner to owner, its condition deteriorating along the way. Now, it's about to be restored to its former (weird) glory."
Lit Motors has developed an enclosed motorcycle that uses an active gyro assembly under the driver to keep the thing upright when at a standstill and during sudden accelerations (i.e., during an accident). The gyro mechanism can also be used to assist in cornering.
If you want to think like an engineer, stop thinking about energy.
Don't know about the GP, but I am an engineer and what I am thinking is that your post is a load of tosh.
It's been a couple of decades since I took flying lessons, but here goes: Engines tend to die at the worst possible moments, when they are under the most stress. This is during the takeoff phase, when you are still relatively close to the ground. In a twin-engine plane, when one of the engines dies, it has two effects - one is that the plane suddenly has both a terrific off-center thrust and an increase of drag from the stopped propeller, causing yaw (rotation on the vertical axis), and the other is that the loss of the balancing effect of counter-rotating engines and the yaw-induced loss of lift on the slower wing drastically increases the tendency to roll (rotation on the line-of-flight axis). All in all, the loss of performance is much more than just the loss of thrust.
So when one engine dies, the pilot has a couple of seconds to do the right thing, or else the plane suddenly flips and dives sidewise (like those videos of fighter planes peeling off for a run at the enemy ship) the 300-1000 feet to the ground - too enough altitude to recover. The 'right thing' is pretty complicated according to this. Some of it is counter-intuitive (so should be practiced during training). If you're fast, and lucky, you'll be able to go around and land.
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