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Google Super Sync Sports Turns Your Phone Into A Gamepad

Deathspawner writes "Using a mobile device to control an application on a PC, media player or video game console, isn't too uncommon, but it is when the content being controlled is a game. Just how possible would it be to play a fairly fast-paced game on your PC via your mobile device? Google wanted to find out, so it crafted a game called Super Sync Sports, where you control an athlete on your desktop or notebook via controls on your phone or tablet. To make a game like this possible, Google turned to WebSockets for real-time collaboration between two devices, HTML5 for the audio, Canvas for the graphics, and CSS3 for the styling and transitions." It appears that it routes your controls through the Internet rather than locally. Something like this over bluetooth or wifi with a shared touch screen might be cool for electronic board games.

10 of 36 comments (clear)

  1. WebRTC by Anonymous Coward · · Score: 5, Informative

    This is about browser-browser communication, using your android as a bluetooth gamepad/mouse/remote is old news, there are a million apps to do just that.

    WebRTC could let the two browsers talk through the local wifi, instead of having to bounce off the 'net.

    1. Re:WebRTC by Barryke · · Score: 2

      Mod parent up.
      WebRTC specification: http://dev.w3.org/2011/webrtc/editor/webrtc.html#rtcdatachannel

      A nice experiment using WebRTC for P2P traffic in browsers: (well Chrome only for now, actually)
      https://github.com/piranna/ShareIt#readme

      ShareIt is a javascript P2P filesharing system. And yes, if you are thinking about a torrent-isch setup, that is in the works also, one is called Ampere.

      --
      Hivemind harvest in progress..
  2. Re:Having a temper tantrum and... by Hsien-Ko · · Score: 4, Insightful

    there's also the latency issue, something no one thinks about when it comes to hype like this, limiting the application of such a device to less real-time genres of games.

  3. Re:Having a temper tantrum and... by TehCable · · Score: 3, Insightful

    ...I can't see such a thing taking off...

    A lot of things Google does never take off. The point is that they make cool stuff even if there's little or no business case for it. I like that they are always showing the untapped potential of the ubiquitous tools we already have. I like that they make ways to make things work together, then share the tools for us all to use.

  4. No tactile feedback by tepples · · Score: 2

    That and the fact that unlike the Wii U GamePad, phones have no physical buttons for the application's use. Power, volume, and quit are all reserved for the system. This means all controls must be on the screen, and the player won't know where to press during any phases that involve looking up at the big screen. Unlike physical buttons, a flat sheet of glass gives no tactile feedback.

    1. Re:No tactile feedback by Intropy · · Score: 2

      Volume isn't reserved for the system. My e book app uses it to turn pages.

      Come to think of it, I've pressed volume up on my phone about fifteen thousand times in the last year. I wonder what the mean presses to failure is.

    2. Re:No tactile feedback by admdrew · · Score: 2

      Unlike physical buttons, a flat sheet of glass gives no tactile feedback.

      Not quite true - phone vibration when you touch a control on the screen is the very definition of tactile feedback, as haptic technology *is* a kind of tactile feedback.

      It's also possible to address the lack of physical buttons by ensuring that the virtual controls are organized and segregated logically/intuitively, reducing or removing the need for visually identifying the controls. Many tablet/phone games already do this, mimicking "standard" console controls (for example, directional control on left, other buttons on right).

  5. Re:Having a temper tantrum and... by admdrew · · Score: 2

    there's also the latency issue, something no one thinks about when it comes to hype like this

    That's actually exactly what Google was thinking about when they decided to check out WebSockets, which kills the standard HTTP overhead and keeps an existing connection open between client(s)/server.

  6. Precisely centering the thumbs by tepples · · Score: 2
    Moving the goalposts slightly to reflect the spirit of what I meant rather than the letter of what I wrote:

    Not quite true - phone vibration when you touch a control on the screen is the very definition of tactile feedback

    But is it useful tactile feedback? Physical buttons have edges that the thumb's touch sensors feel in order to know where the thumb is positioned relative to the button so that the user can recenter the thumb over the button before actually pressing it. It's the same reason that your PC's keyboard has bumps on the F and J, so that a typist can identify the home row while looking at the display, and gaps between keys or beveled edges on the keys, so that the fingers can feel where one key ends and the next begins. A flat sheet of glass lacks this, and devices with key bumps powered by a Tactus touch screen (as seen in this article, this video, and this video) are still a year or two from mass production.

    Many tablet/phone games already do this, mimicking "standard" console controls (for example, directional control on left, other buttons on right).

    I have Nesoid, an NES emulator using such an on-screen gamepad, on my Nexus 7 tablet. Too often, in the heat of action, I end up pressing the wrong button or "whiffing" and pressing no button at all because my thumbs have drifted from where I expected them to be relative to the pictures of buttons.

  7. Remapping the volume buttons by tepples · · Score: 2

    Volume isn't reserved for the system. My e book app uses it to turn pages.

    An application intended for quiet enjoyment, such as a paged document reader, can get away with that. An application with sound, such as a video game, not so much. When sound is playing, the user expects to have a volume control, not to have the volume up and down buttons remapped to jump and fire.