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Crysis 3 Review: Amazing Graphics, Still a Benchmark Buster, Boring Gameplay

MojoKid writes "Let's get one thing clear up front. Crysis 3's graphics are absolutely stunning. Crytek's latest game doesn't raise the bar — it annihilates it. At the highest settings, Crysis blows Battlefield 3 out of the water, makes mincemeat of Max Payne, and makes the original Crysis — itself a graphics powerhouse — look more like the first Call of Duty. Crysis 3 really is that stunning, provided that you've got the graphics card to handle it. Like the first game, this title is capable of bringing even a high-end card to its knees. Everyone who worked in the artistic departments at Crytek, from character animations to texturing, deserves an award. The people who wrote the game's plot, on the other hand, don't. The game's design and some poor pacing decisions completely undermine what should be its greatest selling point. Crysis 3 could've been a great game but it feels like a science experiment. How much poor gameplay will players suffer through in exchange for utterly amazing graphics?"

5 of 211 comments (clear)

  1. I feel pathetic by phantomfive · · Score: 5, Insightful

    Looking at the images in the article make me feel pathetic, because they don't look all that much better to me than the previous gen. It makes me feel like I have a deficient art sense or something. Maybe it falls into the uncanny valley, but instead of a valley, it's a plateau, where incremental improvements just don't seem any more realistic.

    Here's a link to an actual graphics demo, instead of just screenshots. It is impressive and I like it (I especially like the fractal plants that you can zoom in on), but ultimately it still feels like a cartoon, and in that way not any more immersive than Myst.

    --
    "First they came for the slanderers and i said nothing."
  2. No manual saves by razorshark · · Score: 5, Insightful

    One thing that pisses me off with a lot of modern games such as Crysis 3 (and this also includes Crysis 2) is that they rely entirely on autosaving at checkpoints. No ability to quicksave at any point at all. Autosaves are fine, but the removal of traditional manual save functionality is such a huge step backwards it affects enjoyment for me. This was highly irritating in Crysis 2 because the game likes to highlight various tactics in infiltrating a base (assault, stealth, hybrid approach), but the lack of an ability to make your own saves when desired really screws up the ability to perform stealth properly. Mess it up and you'll find yourself throwing a grenade at your feet in order to force a reload of the last checkpoint, at which point you'll need to start the whole area again. Deus Ex: Human Revolution and Dishonored have the ability to create manual saves at any area (and multiple saves too) and this makes performing stealth far more desirable. You can save several times during your progress and if you stuff up, just reload the last point which might be most of the way through a section, as opposed to a checkpoint which would only occur at the beginning and the end.

    But I need not ramble, because graphics do not appeal much anymore on their own if the gameplay is boring. Have them together, great, but graphics are nothing without some meat.

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    Raenex is a dickhead
    1. Re:No manual saves by 0123456 · · Score: 4, Insightful

      I like this. It makes the game more challenging. You can't just safe at your own opportune moment.

      Good for you. Get a game with save anywhere... and don't use it.

      For the rest of us, who have actual lives, being forced to replay ten minutes of the game because it wouldn't let us save when we had to deal with something in that real life fscking sucks donkey ass and is one of the reasons why I play less and less games these days.

  3. Re:Idiots by aXis100 · · Score: 4, Insightful

    Borderlands is a great example where interesting graphics are far more effective than hyper-realistic graphics.

    The rotoscoping/cartoon effect in borderlands is used really well, and even though they are low fidelity the styling more than makes up for it. Plus you dont need such a high-end card because high resolutions are less important.

    Interesting artistic style and good gameplay/story/humour will always trump eye candy.

  4. Re:So, it's for multiplayer, and for benchmarks by DigiShaman · · Score: 4, Insightful

    The Crysis series has always been a game engine first and foremost. It's called the CryEngine. They just sell it as a game to recoup some of the R&D. I wouldn't be surprised if they just start selling the next engine directly to developers and let them make a game out of it. They obviously have the street credibility to pull that off now.

    --
    Life is not for the lazy.