Are Gaming Studios the Most Innovative Tech Companies Out There?
Nerval's Lobster writes "Computer games are big business, with millions of players and billions of dollars in revenue every year. But that popularity puts game studios in a tough spot, especially when it comes to mobile games that need to serve their players a constant stream of updates and rewards. That pressure is leading to an interesting phenomenon: while IT companies that create more 'serious' software (i.e., productivity apps, business tools, etc.) are often viewed as cutting edge, it might be game developers actually doing the most innovative stuff when it comes to analytics, cloud and high-performance computing, and so on. Broken Bulb Studios, Hothead Games, and some other studios (along with some hosting companies) talk about how they've built their platforms to handle immense (and fluctuating) demand from gamers."
I think it is a fair statement. Unlike most business software, games actually have to be high quality in order for people to use / want to use them. Compare this to trying to pay your verizon bill online. Talk about phoning it in, hahaha.
I assumed the most innovative technology development, regardless of field, is in a military or university setting.
Some people die at 25 and aren't buried until 75. -Benjamin Franklin
I'm pretty sure the main innovation by gaming companies is treating high-skilled, high-demand employees like crap.
Some game companies do innovate, I don't want to take that away from them. But they're not coming up with new technologies most of the time. Stuff tends to appear in a technical paper before it ever appears in a game these days, maybe gets presented at siggraph or something even before anyone can put it into a commercial product.
"Tech" also covers a lot of ground. When you consider the complexity of what's going on in biotech, video games are a footnote.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"