SimCity 5: How Not To Design a Single Player Game
It seems that the requirement to be online and save games on a remote server even in single player mode is leading to a less than ideal launch for SimCity 5. choke writes "Players attempting to play EA/Maxis' new SimCity game are finding that their save games are tied to a particular server, are facing problems with disconnects, inability to track friends or search for specific coop games online and failures to load game, and wait times of 20 minutes per login attempt. The question is, why the online restriction? Does this possibly indicate future micro-transactions in game?"
Are you really so stupid as to think EA has more processing power at its disposal than millions of potential customers?
You're really claiming that EA has more processing power sitting around idle just for SimCity 5 players than its entire customer base has combined sitting on desktops?
Really?
That stupid are you?
You must believe EA to have the single largest computing infrastructure in the world.
Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager