Bringing Neurofeedback Gaming To the Masses
New submitter captioning writes "The Los Angeles Times reports on Throw Trucks With Your Mind, a multiplayer first-person 'gunless shooter' that uses an inexpensive, wireless EEG (electroencephalograph) headset to measure players' brainwaves and move virtual objects on screen. Depending on the strength of players' beta waves (emitted while concentrating), players toss small items like crates or catapult objects like trucks. Players can also draw things toward them by relaxing (and emitting alpha waves). Greater relaxation results in more power as well, so players learn quickly to be careful when attracting trucks. The success of Throw Trucks could lead to stronger demand for neural feedback games worldwide."
I have such a Neurosky headset but find it of no use - the output seems to be just random. Whether meditating, concentrating very hard or playing a game, it is always fluctuating in a similar pattern. What does work is eye blinking, but that is just picking up the muscle contraction and not the brainwaves.
I seriously hope that ingres will integrate this technology. That'd be freaking cool beyond words.
I find that, using only the nearest wall and/or bystander and my fists I am able to get incredibly realistic haptic feedback based on my brain's state. Even better, the graphics are amazing(except when I try to play it in the bar, not sure if there is a hardware compatibility problem)!
If neural controllers want to ever become practical, they should start recording signals from the cerebellum, the region of the brain responsible for motor control.
So the calmer you are in what would normally be an adrenaline producing situation, the better you are at the game? That's going to produce some scary people.
William of Ockham had no beard. The most likely explanation is that it was chewed off by squirrels every morning.
And I just lost my Ono-Sendai Cyberspace 7 to Mitsubishi adapter plugs.
Mostly random stuff.
What's wrong with just good old fashioned GSR? They're less complicated, less expensive, and (compared to cheap EEG's) accurate and reliable.
I guess technically you can do less with than with a working EEG, but I've yet to see a usable and inexpensive home model. (Strange, as the average electronics hobbyist can build a less expensive and more reliable two-channel EEG in an afternoon.)
Required reading for internet skeptics
Even with an invasive EEG, its pretty difficult to accurately measure brain activity. With a dry EEG, you're just wasting your time. Until gamers are ready to crack open their skulls to get more precise input, I think this one isn't going to happen.
...just the other day, and I can honestly say that his game works. I have no idea what kind of processing he is doing on the data coming from the headset, but it did in fact require concentration and calm to control the various actions in the game. After playing the game I backed his Kickstarter, just because I thought it was fun to play on the Train and because Lat was such a cool guy.
Bloody cheaters, stop using your brains to shoot me!
Use your mouse !
I'd be happy with an Aleph.
floor spring
They're less complicated, less expensive, and (compared to cheap EEG's) accurate and reliable. http://www.bangliwj.net
The problem described by these companies is that you can only get echoes and not the real deal. Echoes can easily be misinterpreted and it can't be used for gaming. The only way these interpreters can be used for gaming is if one would have an implant which does exist but not meant for gaming. These products have existed for some time now, and you can buy them with up to 7 programmable actions but you could be thinking of something different but that different thing has an echo similar to the action so it misinterprets it as an action. In other words, this device will fail, not just because it will fail at understanding the brain accurately but because of its laggish nature.
The EEG headset has to be worn about as uncomfortably as possible (a dent in my forehead for hours afterwards), but it does work. It takes a LOT of beta to throw trucks, although there were bricks in the game which were much easier. The "lift" mechanic seemed a bit broken too - it lifts at the point in the crosshairs, so it's really easy to get an object into a perpetual end-over-end flip.
But when you actually get the thing going, it's really, REALLY cool. This is as close as most people will ever get to being a Jedi.
Any one here familiar with the EEG-SMT? https://www.olimex.com/Products/EEG/OpenEEG/EEG-SMT/
Admittedly I'm not an EE so who here could verify how good (if any) it is?
Many thanks in advance.
I suppose the implanted conductors could have a fine gauge, like individual strands of earbud wire, but what sort of connector body would that take?