Slashdot Mirror


Testing an Ad-Free Microtransaction Utopia

MrAndrews writes "After reading a Slashdot story about adblocking and the lively discussion that followed, I got to wondering how else sites can support themselves, if paywalls and ads are both non-starters. Microtransactions have been floated for years, but never seem to take off, possibly because they come off as arbitrary taxation or cumbersome walled-garden novelties. Still, it seems like the idea of microtransactions is still appealing, it's just the wrapping that's always been flawed. I wanted to know how viable the concept really was, so I've created a little experiment to gather some data, to put some real numbers to it. It's a purely voluntary system, where you click 1, 2 or 3-cent links in your bookmark bar, depending on how much you value the page you're visiting. No actual money is involved, it's just theoretical. There's a summary page that tells you how much you would have spent, and I'll be releasing anonymized analyses of the data in the coming weeks. If you're game, please check out the experiment page for more information, and give it a go. Even if you only use it once and forget about it, that says something about the concept right there."

6 of 248 comments (clear)

  1. The data is meaningless without real money by johnkoer · · Score: 4, Interesting

    The data being collected has very little impact on real world results. If there is no cost, then people will simply click the 3 cent link when they remember to do so. Since it has no impact on their finances they won't think twice about it.

    Think about gaming sites that give you free unlimited chips to play poker with. People bet the max every hand no matter if they have 2-7 off suit or pair of aces. This completely destroys any comparisons to a real money game.

  2. Re:Has to be real money by Trepidity · · Score: 5, Interesting

    Most of the proposals are based on aggregating the "give this person 3 cents" indicators through some kind of intermediary platform, not processing them all on the spot. For example, with Flattr you pay Flattr once per month, and then you indicate how you want the money distributed by clicking on various things. The money isn't sent immediately then either, but accumulates in the recipient's acocunt, and is paid out when they reach a threshold. So on both the pay-in and pay-out sides the transactions are fewer and bigger.

    The trick is getting enough people to sign up for such a thing for it to be at all viable.

  3. Re:No actual money is involved by MrAndrews · · Score: 4, Interesting

    True, but that in itself could be part of the experiment, for each individual person. For instance, today I'd already have spent $0.25. At the moment, I can't tell if I'm happy with that result or not, but I bet by the end of a month, I'll know if my "whee!" approach to dropping pennies is a Very Bad Idea.

  4. Mod Points by Master+Moose · · Score: 5, Interesting

    I usually spend my mod points when /. award them to me.

    I have no issue with this. If I had to pay for Mods, there is no way I would have ever spent 1.

    --
    . . .gone when the morning comes
  5. Re:Or by AmiMoJo · · Score: 5, Interesting

    Books and libraries are still relevant because reviewed and edited content is valuable. I was looking for info on making model train layouts and there are loads of forums and hobbyist witted that look like they were built in 1998, but nothing with a complete illustrated tutorial using materials available in my country.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  6. Probably won't work. by sootman · · Score: 4, Interesting

    The reasoning here is sound, and the theory has been borne out over the past dozen years since this was written:

    A transaction can't be worth so much as to require a decision but worth so little that that decision is automatic. There is a certain amount of anxiety involved in any decision to buy, no matter how small, and it derives not from the interface used or the time required, but from the very act of deciding. Micropayments, like all payments, require a comparison: "Is this much of X worth that much of Y?" There is a minimum mental transaction cost created by this fact that cannot be optimized away, because the only transaction a user will be willing to approve with no thought will be one that costs them nothing, which is no transaction at all... micropayments create a double-standard. One cannot tell users that they need to place a monetary value on something while also suggesting that the fee charged is functionally zero. This creates confusion - if the message to the user is that paying a penny for something makes it effectively free, then why isn't it actually free?... users will be persistently puzzled over the conflicting messages of "This is worth so much you have to decide whether to buy it or not" and "This is worth so little that it has virtually no cost to you."

    Clay Shirky, 12/19/2000

    Read the whole piece -- it has tons of good info. (And it's an entertaining read.)

    --
    Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.