Hacker Skips SimCity Full-Time Network Requirement
An anonymous reader writes with this excerpt from Geek.com: "Ever since SimCity launched, there has been a suspicion that the need for the game to always be connected to a server was mainly a form of DRM, not for social game features and multiplayer. Then a Maxis developer came forward to confirm the game doesn't actually need a server to function, suggesting the information coming out of EA wasn't the whole truth. Now EA and Maxis have some explaining to do as a modder has managed to get the game running offline indefinitely." The writer names a few small ways in which the game is actually improved by being offline, too.
There's a YouTube video at the top of the article. Here's a direct link: SimCity Super Debug Mode.
!#@%*)anks for hanging up the phone, dear.
This week, Stephanie Perotti, Ubisoft’s worldwide director for online games, confirmed in an interview with Rock, Paper, Shotgun that Ubisoft has ditched always-on DRM. In fact, the company hasn’t implemented such tactics in over a year. Ubisoft’s policy is now to require only a one-time activiation when a game is first installed. In addition, the company now allows gamers to activate a game on as many PCs as they want. Perotti stated that Ubisoft changed its policy based on feedback from its customers.
"Whining" helped. "Creative protests" helped. Not buying Ubisoft's DRM-encumbered games helped.
Not going to bother posting more citations; I have decent karma already. I'll just leave this here and let you find some examples of your own.
!#@%*)anks for hanging up the phone, dear.
Regarding the kickstarter project, if it's DRM free, then why is one of the donation rewards "three digital copies" -- if there's no DRM, why would three copies be any different than one?
Ladies and gentlemen... this is a great example of why game companies are afraid of offering DRM free software.