The Real Purpose of DRM
Jeremy Allison - Sam writes "Ian Hickson, author and maintainer of the HTML5 specification, comments about the real reasons for DRM. They're not what you might think. Ian nails it in my opinion. He wrote, 'The purpose of DRM is not to prevent copyright violations. The purpose of DRM is to give content providers leverage against creators of playback devices. Content providers have leverage against content distributors, because distributors can't legally distribute copyrighted content without the permission of the content's creators. But if that was the only leverage content producers had, what would happen is that users would obtain their content from those content distributors, and then use third-party content playback systems to read it, letting them do so in whatever manner they wanted. ... Arguing that DRM doesn't work is, it turns out, missing the point. DRM is working really well in the video and book space. Sure, the DRM systems have all been broken, but that doesn't matter to the DRM proponents. Licensed DVD players still enforce the restrictions. Mass market providers can't create unlicensed DVD players, so they remain a black or gray market curiosity."
The most evil drm I always thought was region coding.
I can think of many purposes, but none of them really stand up if you study them, like the "official" reason to allow continent proce discrimination. It implies that the block of countries has something in common that will always make them separate from other blocks somehow and that each block has some kind of ruler that controls those countries and only those.
If the distributors has their way, I'm sure they would have made the region coding specific to every DVD-player (like player keys like bluray, but worse)
I have media players from China that will play most popular video formats and completely ignores any DRM scheme including Cinavia. I paid $40 for it w/ free shipping and no tax. It has no network port, doesnt rely on servies or logins or fees. You put movie files in, movies play out. Copyright as it stands now will not be able to weather ubiquitous computing.
Good-bye
That's because the Australian regulations add to the development costs of games.
To legally sell in Australia they have to go trough a ton of legal bullshit your elected officials inflict in the name of 'The Children'.
Really? So how about all the non-game software, how about Adobe, Microsoft and many others?
From the article:
“If you go to Apple’s iTunes and buy Macklemore’s song Same Love, which is number two in the Australian charts, it’s 69 cents in the US and over $2 in Australia,” he said.
“[And] we found it cost $5795 more to buy Microsoft’s Visual Studio software in Australia compared with the US. These are downloaded products with no Australian labour involved and no local distribution costs – it’s simply a matter of where the computer server thinks you’re coming from.”
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