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Ask Slashdot: What Is a Reasonable Way To Deter Piracy?

An anonymous reader writes "I'm an indie developer about to release a small ($5 — $10 range) utility for graphic designers. I'd like to employ at least a basic deterrent to pirates, but with the recent SimCity disaster, I'm wondering: what is a reasonable way to deter piracy without ruining things for legitimate users? A simple serial number? Online activation? Encrypted binaries? Please share your thoughts."

39 of 687 comments (clear)

  1. life-long updates by Anonymous Coward · · Score: 5, Insightful

    You could choose to provide life-long updates for those that buy the tool. At least that made me pay for several programs.

    1. Re:life-long updates by newcastlejon · · Score: 4, Insightful

      Hear hear. You get vastly more with the carrot than an easily-circumvented stick.

      --
      If God forks the Universe every time you roll a die, he'd better have a damned good memory.
    2. Re:life-long updates by mrmeval · · Score: 4, Insightful

      Whose life? ;)

      I can't see someone supporting a game for more than a year or so unless they have a revenue stream from downloadable content.

      An OS I can see security updates being a requirement for a decade.

      Some software packages dealing with finance will most likely need update and I don't expect those to be free.

      The simplest mentioned is check the serial on a new install which I won't fuss with bypassing. Let me play it without the serial with either level or time restriction for a game. Let me do enough with other programs to get an idea how they work.

      And as always, Don't Suck.

      --
      I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
    3. Re:life-long updates by realityimpaired · · Score: 4, Interesting

      Most amusing (and effective) DRM I ever saw was actually a fairly loose and easily broken copy protection scheme... the program could detect when it had been "cracked" but still gave full functionality to the cracked version... just with some interesting bugs that only appeared late game on the cracked version. It was a game, and deliberately corrupted the load of certain textures on pirated version so the game was still playable, but had quality degradation. Is it possible you could do something like that with the utility?

      The reality is that some people are going to pirate it, even if you only charge $0.05 for a copy. They're going to do it because they can. The best DRM schemes take that into mind, and give them something they can pirate while still making it worth actually paying for the product for those who want to. In the case of the game, for example, you could give it away for free, but only with low quality textures and low bitrate audio samples... if you pay for the game, you can download and install the hi res packs and get a better gameplay experience. If you have the bandwidth to spare, you could tag those hi res packs with a unique watermark and have the software check activation servers for the hi res packs on, say, a weekly basis... if you find them on a pirate site, you can nuke the activation for that particular hi res pack, leaving a functional game that defaults back to the low res textures for pirate users.

      For the utility described, maybe limit the number of objects it can save in a render, for example (assuming that's what the software is), or limit the quality of JPEG it can save to 30% if it's saving images, or apply a watermark to work created with a pirated copy? If it's something people will use to interoperate with other users, maybe have it tag files created on a pirated copy with a randomly generated hash that's stored on the client PC, so that the files can be opened on that system but won't open on another computer? Or even just tweak it with artificial slowdowns in the code so that it's usable when it's pirated, but nowhere near as efficient to work with.

      The possibilties are endless, once you accept that you won't stop people from pirating it, and start thinking of ways to fuck with pirates instead.

    4. Re:life-long updates by Immerman · · Score: 4, Funny

      Not giving your credit card info to some random person or "company" is paranoid now? Well shit, tell you what, I've got a lovely iPad I'll sell you for a nickle, just give me your credit card info...

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    5. Re:life-long updates by Stormy+Dragon · · Score: 5, Funny

      On a similar note, I once saw a utility that, if unregistered, would let you use everything in it, the only catch being that all of the fonts in the tool switched to Comic Sans.

    6. Re:life-long updates by grantspassalan · · Score: 4, Informative

      There is also an app store for the Mac. Microsoft also has an app store for Windows now.

      --
      A sufficiently advanced simulation is indistinguishable from reality.
    7. Re:life-long updates by Nadaka · · Score: 4, Insightful

      In addition to the mac and ms stores, STEAM is now distributing non-game software. Admittedly most of it is currently aimed at artists and developers involved with producing games, but utility for graphic designers would still fit in just fine.

    8. Re:life-long updates by ericloewe · · Score: 4, Funny

      Could be worse. Could be Wingdings.

    9. Re:life-long updates by stephanruby · · Score: 5, Insightful

      The guy is asking the wrong question. He should be asking questions like "How can I maximize profits?" or "How can people find out about my utility?" not "What is a reasonable way to deter piracy?". One doesn't necessarily follow from the other.

      In any case, coming back to his original question. Perhaps his utility could help his customers deter the piracy of the graphics they create with it (may be some kind of self-signing/watermarking/registration system for their own graphics). A customer who tries to protect his own assets will probably not want to try doing it with a pirated copy of the software. It would be too high a risk that whoever pirated that software also crippled/modified the functionality that would deter piracy of the images as well.

    10. Re:life-long updates by Kaenneth · · Score: 5, Insightful

      If you cripple the product in ways that could be mistaken for a bug, then they will think your products are shit, and never buy them even after they get a real job and move out of their parent house.

    11. Re:life-long updates by jasen666 · · Score: 4, Insightful

      You've had to replace over 30 CARDS because they were compromised and yet have the balls to say it's paranoid to not give out your details to just anyone?
      Fucking really? Are you insane?

      I'm careful about who I trust with my card details and have never once had one of them compromised. I don't care how trivial you think it is to have to dispute the charges, then cancel & reissue the card. Most of us do not care to have such a blaise attitude about identity theft and fraud.
      This fraud also costs the merchants and card companies real money--which you may not be on the hook for Mr Whogivesafuck, but we all end up paying eventually in price increases, fees, and higher interest rates.

    12. Re:life-long updates by bdwebb · · Score: 4, Interesting
      You are obviously inexperienced with credit fraud and I really don't think you have any concept of what you are talking about. One phone call and months of hassle, not to mention possible negative marks on your credit history depending on the scale of the fraud. Credit fraud detection agencies don't always catch active fraud until sometimes thousands of dollars has been lost.

      I have had my CC stolen out of my mail and charged $3000 forcing me to be late on my fucking house payment, my car payment, my insurance payment, and my cable bill. The fraud was reported the day after and STILL it took over TWO MONTHS to give my money back during which time I had 30 day lates on some of my payments because even though I called the organizations I was late on payments for, two of them "forgot" to process my fraud report. I then had to go through 3 months of back and forth with the companies, police, my bank, and Experian/Transunion just to repair my credit.

      I spent approx 110 hours of my time repairing something something you say takes 'one phone call to fixup 99% of the things that happen' which is a lot of my money lost because I make $14/hr for every single hour in the day if you average my pay across all 24 hours every day. That's fucking $1540 in damage to my personal income so you are out of your mind when you say he is entertaining paranoid fantasies. Btw before you say "well that was physical CC fraud and not online", I have two customers and one relative that have horror stories WORSE than mine because they all just ASSUMED that online sites are secure and it wouldn't be a problem if something happened. Since there is still a human element to fraud detection/credit repair, shit can always get fucked up...badly.

      Responses to your other points:

      Do you background check every single person you ever give your CC number to? No, you do not.

      There is something to be said for physically handing your credit card to someone and WATCHING THEM SWIPE IT or even SWIPING IT YOURSELF. Kinda makes it inherently more secure even though fraud does sometimes happen using devices that store the #.

      The only "background check" you should do is check if SSL is on and if the company actually is real. Beyond that, you're entertaining your own paranoid fantasies.

      Completely agree with the SSL check and verification that the company is real...I think the original poster your replied to agrees too because I doubt he is contacting a fucking agency to do a background check on the companies he purchases from. If he is actually doing that, you're right...way unnecessary...in point of fact, however, you are making huge sweeping assumptions about what he is saying and you're being a dick at the same time. You are completely wrong in every bit of your attitude and your concept of credit fraud also.

    13. Re:life-long updates by AmiMoJo · · Score: 4, Insightful

      The only problem is they all take at least 30% and some have some fairly strict limits on what can be put on there.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    14. Re:life-long updates by Runaway1956 · · Score: 4, Interesting

      http://www.baen.com/library/intro.asp

      Jim Baen sold books, rather than software. But his views are pertinent to any digital distributor. Anyone who bothers to ask slashdot about digital rights has obviously given things some semi-serious thought. Include Jim's ideas in your thinking.

      First few paragraphs of that page follow:

      Baen Books is now making available — for free — a number of its titles in electronic format. We're calling it the Baen Free Library. Anyone who wishes can read these titles online — no conditions, no strings attached. (Later we may ask for an extremely simple, name & email only, registration. ) Or, if you prefer, you can download the books in one of several formats. Again, with no conditions or strings attached. (URLs to sites which offer the readers for these format are also listed. )

      Why are we doing this? Well, for two reasons.

      The first is what you might call a "matter of principle." This all started as a byproduct of an online "virtual brawl" I got into with a number of people, some of them professional SF authors, over the issue of online piracy of copyrighted works and what to do about it.

      There was a school of thought, which seemed to be picking up steam, that the way to handle the problem was with handcuffs and brass knucks. Enforcement! Regulation! New regulations! Tighter regulations! All out for the campaign against piracy! No quarter! Build more prisons! Harsher sentences!

      Alles in ordnung!

      I, ah, disagreed. Rather vociferously and belligerently, in fact. And I can be a vociferous and belligerent fellow. My own opinion, summarized briefly, is as follows:

      1. Online piracy — while it is definitely illegal and immoral — is, as a practical problem, nothing more than (at most) a nuisance. We're talking brats stealing chewing gum, here, not the Barbary Pirates.

      2. Losses any author suffers from piracy are almost certainly offset by the additional publicity which, in practice, any kind of free copies of a book usually engender. Whatever the moral difference, which certainly exists, the practical effect of online piracy is no different from that of any existing method by which readers may obtain books for free or at reduced cost: public libraries, friends borrowing and loaning each other books, used book stores, promotional copies, etc.

      3. Any cure which relies on tighter regulation of the market — especially the kind of extreme measures being advocated by some people — is far worse than the disease. As a widespread phenomenon rather than a nuisance, piracy occurs when artificial restrictions in the market jack up prices beyond what people think are reasonable. The "regulation-enforcement-more regulation" strategy is a bottomless pit which continually recreates (on a larger scale) the problem it supposedly solves. And that commercial effect is often compounded by the more general damage done to social and political freedom.

      In the course of this debate, I mentioned it to my publisher Jim Baen. He more or less virtually snorted and expressed the opinion that if one of his authors — how about you, Eric? — were willing to put up a book for free online that the resulting publicity would more than offset any losses the author might suffer.

      The minute he made the proposal, I realized he was right. After all, Dave Weber's On Basilisk Station has been available for free as a "loss leader" for Baen's for-pay experiment "Webscriptions" for months now. And — hey, whaddaya know? — over that time it's become Baen's most popular backlist title in paper!

      And so I volunteered my first novel, Mother of Demons, to prove the case. And the next day Mother of Demons went up online, offered to the public for free.

      Sure enough, within a day, I received at least half a dozen messages (some posted in public forums, others by private email) from people who told me that, based on hearing about the episode a

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    15. Re:life-long updates by stonecypher · · Score: 4, Insightful

      Who doesn't save up at least a tiny bit of money (say 3 months salary) in case of a fucking emergency?

      Most of America, it turns out.

      Nearly half of America has less than $500 saved. http://www.huffingtonpost.com/2012/10/22/americans-savings-500_n_2003285.html

      The average American - including all those billionaires - has less than $6000. http://finance.zacks.com/much-money-average-american-family-savings-7304.html

      What the fuck would you have fucking done if your fucking roof had fucking leaked?

      There's no need for this level of rage. Take it down several notches, please; we can be civil in disagreement.

      --
      StoneCypher is Full of BS
    16. Re:life-long updates by TapeCutter · · Score: 5, Insightful

      Who doesn't save up at least a tiny bit of money (say 3 months salary) in case of a fucking emergency?

      Your living in a bit of a bubble on that one, sure I personally have a years worth of salary in my rainy day account but I'm in my 50's and have been earning good money for the last 20yrs. My daughter is married with 3 kids, they are a typical middle class couple, her hubby is a qualified mechanic and has a decent job with plenty of overtime. Like millions of other families just like them they live for the next paycheck, they have no other choice, they simply cannot afford the luxury of a 3 week cash buffer, let alone 3 months. And all this is in Australia which has a much better social "safety net" than the US.

      Unless you are either extraordinarily lucky or talented, it will take you a good 10-15yrs after leaving school before you have more assets than debts, especially if you decide to have children while your still young enough to enjoy them. Some people never get there, others experience some disaster that puts them back to square one after a lifetime of hard work. I personally know more than a few people over 40 who through no fault of their own are still living from paycheck to paycheck.

      You and I are lucky to be in our current financial situations, I know this because I started my working life as a HS drop out and for a few months in my 20's found myself homeless while at the same time being employed full time on a fishing trawler working the southern ocean. Your post is lacking the requisite humility and empathy for the vast majority of people who are in a less comfortable financial position, many of whom have worked themselves to a level of physical and mental exhaustion that, judging by your comments, I very much doubt you have ever experienced.

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
  2. Professional Piracy: 3rd-Party, Paid Obfuscator by Neuroelectronic · · Score: 5, Interesting

    The biggest thing you should worry about is not customers ripping off your product, but shovelware firms rebadging your product and stealing your market with their superior ability to reach the customer.

  3. Don't even try by leromarinvit · · Score: 4, Insightful

    Just don't. The people who want to pirate will, no matter what you do. Any DRM would only inconvenience legitimate customers. Just make it easy to buy your software for people who want to do so, and provide something worthwhile for the money (e.g. answer support questions, respond to bug reports, etc.)

    --
    Proud member of the Ferengi Socialist Party.
    1. Re:Don't even try by pclminion · · Score: 4, Interesting

      Any DRM would only inconvenience legitimate customers.

      As a customer who won't buy DRM-protected stuff, I don't consider the simple act of entering a license key to be DRM... What do you think? As long as the validation of the key happens locally, I don't mind doing this. In a way, it makes the purchase feel a bit more personalized.

      Yeah, I know the license validation can be hacked around. That's not the point, it's kind of like signing your signature to something. I can forge someone else's signature, but I know I'm being dishonest if I do that.

    2. Re:Don't even try by ultranova · · Score: 4, Insightful

      I disagree with you, you should at least have a soft protection to prevent the average Joe from emailing the program to his BFF which just has to run the exe after.

      But that requires either a physical token (DVD) or activation servers, both of which instantly increase costs a lot over simple downloads and inconvenience legitimate users. It also won't stop the software from ending up on Pirate Bay.

      Just live with the fact that some people will use your program for free. You can't stop it from happening, and will simply piss off your customers by trying. And besides, Joe Average emailing your program forward will probably end up increasing your profits - after all, your biggest challenge is going to be getting word of its existence out there, and it's always possible that whoever it is emailed to will decide to pay the $5 out of the goodness of his heart, or whoever he emails it will, or...

      It is perfectly natural to get angry at the thought of someone benefiting from your hard work without paying you, but if you run a business you can't afford to let it affect your decisions.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  4. Advice from a service technician by Anonymous Coward · · Score: 5, Insightful

    Whatever you do, man, make it easy for people doing reinstalls to preserve the install key. A lot of times we redo a computer for a customer and we can't put back some software because there's no way to get the key. Something like an online system where you enter your e-mail address or something to re-register could be nice in those cases, assuming the worst case that whatever stored the registration was deleted.

    Don't require online connectivity to run once registered though, that's just asking for trouble.

  5. No need to go overboard by mattventura · · Score: 4, Insightful

    You can divide people into 3 categories: those that WILL buy it, even if they could pirate it, those that might pirate it or might buy it, and those that will not use it at all if they can't pirate it. The second group of people is going to be the only ones that you might convert from pirates to customers by imposing DRM and that group might be quite small. Don't screw over the first group with overintrusive DRM.

    1. Re:No need to go overboard by Immerman · · Score: 5, Insightful

      Well, since after decades of trying nobody has ever managed to do more than delay the pirates for more than a few months I think groups 2 and 3 can be assumed to be permanent characteristics. And I seriously doubt your 1% figure, unless you're talking so far back that people didn't really think of software so much as the product as the reason people bought your hardware. Certainly in the late 80s I remember piracy being pretty rampant - software, music tapes, VHS, you name it. It just wasn't the sort of thing you would notice unless you actually saw somebody making a copy. It's more convenient now that you can copy stuff from people you've never met, but I think the bigger change is just that now the content creators can watch it happening.

      And frankly group 3 is almost irrelevant. It doesn't matter if they're responsible for 99.99% of the copies in existence, nothing you do will make them buy it, so any attempt to stop them from copying is 100% wasted effort. In fact it probably *reduces* your sales because sometimes people from group 1 or 2 will learn about it through them and then pay you. So in a rational world the goal is then:
      1) Don't seriously inconvenience goup 1 - these people are your bread and butter, you should be doing everything you can to make them happy.
      2) Do everything you can to convince group 2 that they should pay rather than pirate. Just keep in mind that you're competing against your own product stripped of all copy protection, so more secure and annoying copy protection actually works against you. Possible strategies include leveraging guilt and/or minor inconvenience during install (serial numbers, please don't copy screens, etc), or providing incentives for legitimate customers. Major or ongoing inconveniences just provide large-scale pirates incentive to strip out your copy protection in exchange for some geek cred, while providing potential customer incentive to choose the pirated version over the legitimate one. Moreover a poorly or maliciously implemented copy protection bypass can compromise the integrity and stability of your software in ways that aren't obviously due to the bypass, damaging your brand image.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
  6. Don't by nitehawk214 · · Score: 5, Insightful

    Seriously. Don't. If your program is any good, people will pirate it. Actually even if your program is terrible people will pirate it, just because they can. And they can, no matter what steps you take. However people are vastly more likely to give money to a indie developer. Pirates can be classified people that are either compulsive/hoarder pirates and wouldn't pay for it anyhow, genuinely need your program but cannot afford it, and people that will pay for it after a "trial run" when the realize you are an indie developer and your program is reasonably priced.

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
  7. One-time online activation. by kimgkimg · · Score: 4, Interesting

    One-time online activation seems to work pretty well and as an end-user I find this the least objectionable. Issue a unique code to the user and have them enter that into an online form and give them an activation code. Make sure the user can find this unique code/activation again if at some point in time they need to reinstall the product and limit the number of re-installs allowed to some reasonable number.

  8. KISS by niado · · Score: 4, Insightful

    The simpler the better. My philosophy on this is that anyone with a moderate amount of determination will pirate your software. This is unlikely to heavily impact your bottom line, and (especially from an indie standpoint) you might not be able to afford the time, energy, and money required to implement a draconian DRM method anyway. Just use serial numbers or something equally mundane and then don't worry about anything beyond that, because you literally can't prevent determined piracy.

  9. Grapeshot as they board? by BenJeremy · · Score: 4, Interesting

    Shiver their timbers.

    Seriously though... you will get a variety of answers here on Slashdot, ranging from "open source it and give it all away" to "put in ads and give it away". Charging for things seems to be a sin to some slashdotters.

    I think a CD key, for PC games, strikes a reasonable balance, so long as you have some traceability (online activation is nice). Have you considered Steamworks? You'd have a distribution platform (though it wouldn't limit where you could sell it), and a proven, relatively non-intrusive DRM strategy.

    Of course, Steamworks games get cracked, but you can never really stop determined crackers or pirates. All you want to do is encourage legit buyers to remain legit buyers. Steam is a pretty decent ecosystem for developers and gamers.

  10. Think of your paying customers foremost by Gaygirlie · · Score: 5, Insightful

    You have seemingly already decided that you're going to implement DRM, so the next question you should ask yourself is: "How much am I willing to inconvenience my paying customers?" Also in similar vein is the question: "How much time am I willing to spend on a protection scheme that will be circumvented anyways?" The problem with DRM is that it doesn't stop dedicated people at all, it merely stops the "let me borrow the CD and I'll install it, too" - crowd, nothing else, and therefore it's waste of both your and your customers' resources to use much time or effort on it.

    A simple install-time-only online activation is probably the best of both worlds as long as you can ensure that your activation servers are always accessible. Anything else is just a losing game.

  11. Price it reasonably by Todd+Knarr · · Score: 5, Insightful

    That's probably the easiest way to deter piracy: price it reasonably for it's job. Most people would rather get it legitimately than pirate it. Make it easy to download without going to shady download sites like CNet (I say shady because there's no way of telling where what they're hosting came from or who put it there, and I do not trust software where I can't trace it's provenance). Hosting downloads from your own domain will help, and leads into the next item: mark each copy you sell. Encode a serial number and buyer identity into each copy, making each one unique to the buyer. Make it clear when they buy that the copy's been stamped with their identity, and do the same on the initial splash screen if any and in the About dialog. This won't be seen by most people as anything particularly objectionable in itself, at the same time it'll make them skittish about just handing it out willy-nilly knowing that if someone they give it to uploads it to a torrent site or something it'll be them clearly identified as the source. It won't stop the hard-code pirates, but then very little will. It won't stop people from installing an extra copy for family. But it should be enough to convince the majority of people to tell their friends to just shell out the $15 for their own copy.

  12. Don't try to deter piracy by Kethinov · · Score: 4, Insightful

    Trying to deter piracy with DRM is a losing battle. If people don't want to pay you, they won't pay. The trick is to get them to want to pay you.

    The first step is to learn the art of asking: http://www.ted.com/talks/amanda_palmer_the_art_of_asking.html

    Ask for money, don't demand it. Let them pay you whatever they think is reasonable, but communicate how much you want ($5 in this case) as a default.

    And for all those freeloaders who decide not to pay you, and there will be plenty, show them some ads to recoup the cost. Better they see your ads than piratebay's.

    --
    You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
  13. Don't under estimate shaming by geekoid · · Score: 4, Interesting

    I worked on a tool to be used by consultants. These people have very sticky fingers. Are issue was how to we prevent consultants taking the software to another firm?

    We compiled a build for each customer with there logo inserted into various places. So when you run a report, no matter what there user entered, the embedded logo would appear on the reports.
    Going to another accounting firm, and then generating reports for your boss with your previous companies logo on it tend to get you frowned upon.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  14. Piracy can strengthen the brand by Anonymous Coward · · Score: 4, Interesting

    I started and worked on a very successful iOS game with over 9,000,000 users (and now over 1m on Android).. In the earlier days, we saw that it's piracy was 3 to 1 (so there were at the time about 3m users per 1m paid).

    We don't care. Every user who doesn't pay but enjoys the game spreads word about the game, which will work well for the sequel or for branded toys. Those who don't pay for it probably weren't going to, at least they've now heard of your brand and your game. Free marketing.

  15. Re:Serial and calling home by greenfruitsalad · · Score: 4, Interesting

    I find the kind of drm Packtpub do with their ebooks more acceptable. i.e.: make sure the application displays the buyer's name and address somewhere at all times. That way, the users themselves will protect the application from getting into the wrong hands. And if it gets onto the internets, you know who leaked it.

    I do understand this means more work for you (recompile a part of your app for every single customer) but it is also a lot less trouble for the user (not having to mess around with registrations, serials, etc).

  16. Re:Serial and calling home by the+eric+conspiracy · · Score: 4, Interesting

    You don't need to recompile. A signed key file with the user name in it should work.

  17. Obscurity by fwarren · · Score: 4, Insightful

    Piracy is a tax on being popular.

    The less popular you are, the less of a tax it is.

    It costs goodwill, it cost money, and it is for the most part not effective. What is effictive is to find a way to make money even with pircacy out there.

    Read some posts at TechDirt. Find out if freeimum, or posting a comment or a product at thepiratebay or something else would work for your business.

    There was an article about a director who made $60,000 last year on a project and spent $30,000 if it trying to deter piracy. She could have doubled her money by doing nothing. That was a case study. http://dilbert.com/strips/comic/1999-12-29/

    --
    vi + /etc over regedit any day of the week.
  18. Re:Read This by wonkey_monkey · · Score: 4, Funny

    Read this. Memorize it.

    I did, but now I've forgotten C++. Thanks a bunch!

    --
    systemd is Roko's Basilisk.
  19. Re:Sigh by lgw · · Score: 5, Insightful

    I like simple one-time online activation (if it's an open download), or put it up on app stores with a price but no other measures. It's not much of a barrier to a pirate, any more than the lock on my front door is a barrier to a thief, but it sends a clear message: "this isn't free software, you're supposed to pay for this". That message will deter almost anyone who can be deterred.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  20. Re:No point asking here by Jeng · · Score: 4, Insightful

    The cost of RE-creating the supply is nothing.

    --
    Don't know something? Look it up. Still don't know? Then ask.