Defend the Open Web: Keep DRM Out of W3C Standards
jrepin writes "There's a new front in the battle against digital restrictions management (DRM)technologies. These technologies, which supposedly exist to enforce copyright, have never done anything to get creative people paid. Instead, by design or by accident, their real effect is to interfere with innovation, fair use, competition, interoperability, and our right to own things. That's why we were appalled to learn that there is a proposal currently before the World Wide Web Consortium's HTML5 Working Group to build DRM into the next generation of core Web standards. The proposal is called Encrypted Media Extensions, or EME. Its adoption would be a calamitous development, and must be stopped."
It's not going to knock DRM off the web.
So why not put in a way for it to be done in a standard fashion?
Putting the ability to serve DRM content into HTML is not going to close the web.
http://lkml.org/lkml/2005/8/20/95
Yeah, but counting "the number of sites" using Silverlight or Flash is silly. Netflix is one of those sites, and it's the single largest streaming video, DRM, and bandwidth user on the planet by a huge margin.
If HTML5 adopted a studio-approved DRM solution Netflix (and most other streaming providers) would drop Silverlight and Flash in a heartbeat. There is definitely something to be said for that...
Look, I don't care if YOU don't want to use DRM'd services like Netflix, but some of us DO, and we'd like to be able to use these sorts of services without proprietary plugins like Silverlight dictating what operating systems we can use it on.
I'm a realist. DRM is idiotic and useless, but the people holding the cards are too dumb to realize that. If that means that I have to accept unobtrusive and transparent DRM to view content because of that, so be it. DRM done right doesn't get in the user's way, and a standardized form of DRM will help keep it from getting in the way. This needs to happen.
No, you'll have 1000 crappy DRM modules running in the background, exposing you to all of their flaws and limiting you to the platforms they support.
This solves no real problems, except to shift them from Flash/Silverlight to an unknown, black-box module.
There are many people like you who think that steam is DRM done right. But by the very definition, DRM is always a burden to the legitimate purchaser, and only to him, it can therefore never be done right.
Sure steam works pretty well, but I can tell you it really does not agree with me that valve reserves the right to forbid me access at any time for any reason. Yes I know, valve is not evil (in that particular sense) and won't just disable my account on a whim. But it makes no difference - for all I care Valve could be led by heavenly saints, but when I make a purchase the seller should not have any right at all to hinder me in making use of my purchase. There cannot be any argument about this, it is just wrong.
DRM is evil. By accepting DRM you are making life harder for everyone else, because you show the companies that they can get away with it. This truly is a black and white issue, there can be no neutral stance on it.