Capcom Remastering DuckTales Game
jones_supa writes "Many Slashdotters are probably aware of the 1989 Nintendo Entertainment System platformer classic DuckTales (video, designed around the Disney cartoon series. Capcom announced today at their PAX East panel that they are resurrecting the beloved game. Developed by Wayforward and Capcom, DuckTales: Remastered is something of a remake based on the original version. The embedded video shows some solid back-to-basics platformer action. The game will be out this summer for Xbox Live, PSN, and Wii U."
Here in Duckburg
There's no -1 for "I don't get it."
It's a Capcom platformer. The original was basically Mega Man with Duck Tales skins. That rules. Capcom has done pretty well with its retro-modern Mega Man games, so I expect this to be good as well.
If you're looking for another decent NES platformer along these lines, I recommend Chip & Dales' Rescue Rangers. Two player is quite fun!
Give me Classic Slashdot or give me death!
Woo-hoo!
My sig can beat up your sig.
You didn't play this game back during the NES days, did you? This game was so good it's one of the few NES games I remember at all from my very early youth. A remake of a very old but very good game? This isn't nostalgia because of DuckTales per se, it's because this game was a shining gem of the console.
The reason they are remaking old games is because there's a niche in the market for people that want to play games that played like older games, because game design has shifted since then, not necessarily for better or worse but because of the general trend over time. Point-and-click adventure games are also making a slight comeback (see TellTales's success on that front along with various indie groups). Look at how many Halo-esque or military FPSes are released these days and tell me that this isn't something of a breath of fresh air.
I have great memories of the game. Would have last played it in 1991 though when I was still a pre-teen. What I remember appealing to me was that there were lots of hidden places to go and items to get (it was coins right ? diamonds as well, I think different sizes if them?), and you could break stuff by jumping on it with your cane. The hidden areas were easy enough that I could find them without trouble as a young kid, but there were enough of them that you were always finding more stuff and it made the game appealing to come back to.
The rest of the episodes on DVD. Same with Gargoyles, Darkwing Duck, Tale Spin, etc.
MegaMan X Street Fighter. 100% free on capcom-unity.
You're welcome.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Obligatory [non-matched opening parenthesis] xkcd
Ironically, your comment had a similar effect on the geeky part of my brain.
You'd apparently posted a "reply" to something SCPRedMage said, which confused me briefly- nothing in their comment bore any relation to what was quoted and "replied to". I couldn't see any hidden comments, so... WTF was up with the nesting?
Until I twigged that your comment *had* been posted in that position but had nothing to do with the "parent"- you were in fact quoting (and addressing) the summary, but hadn't posted it as a top-level reply.
Hmm. This would have absolutely *nothing* to do with the fact that posting your comment in its correct (top level, end of thread chronological) position would have been much less favourable to its prominence than as an off-topic "reply" to the highest-placed "leaf comment" in the thread... would it?
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