Meet the Gamers Keeping Retro Consoles Alive
An anonymous reader writes "You see those stories popping up every now and then — new Dreamcast game released, first SNES game in 15 years etc — but an in-depth feature published today takes a look at the teams behind the retro revival, and looks at why they do what they do. Surprisingly, there seems to be a viable audience for new releases — one developer says his games sell better on Dreamcast than they do on Nintendo Wii. Even if the buyers vanished, the retro games would still keep coming though: 'I wager I'd have to be dead, or suffering from a severe case of amnesia, to ever give this up completely,' says one developer." Update: 03/23 18:28 GMT by T : If you want to play original classic games on new hardware, instead of the other way around, check out Hyperkin's RetroN 3, which can play cartridges from 5 classic consoles.
a special place in my heart for Super Mario World so why wouldn't there be a special place for new SNES games if they come out?
Given the demand of emulators on PC, Wii, smart phones, etc, this article really isn't surprising. Old platforms do many things better than new generation consoles, including fostering creativity by limiting resources and force developers away from spending their time budgets on shallow eye candy.
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If people still appreciate analog drum machines or the sound of a vinyl why wouldn't one appreciate Snes or dreamcast games in 2013?
I used to work in the games industry and left once game programming became more of a 'design your game and script your interactive movies with Unreal etc.' sort of thing.
I guess I'm a crotchety old fart now at 41, having grown up with Galaga, C64, etc..
Seems to me that instead of making games for PC, XBLA, PSN, these people are doing it for the cool factor only."Yeah i only code games for SNES while i watch pirated TV shows on my iDevice as i dont believe in TV". The fact that they keep referring to new as of yet published games as "retro" because they are for out of production systems also baffles me and adds to their retardedness. If you go buy a recently released LP you wouldnt call it retro, even tho it plays on a record player.
I know people who are still demo coding for the C=64.
This is amateur in comparison.
that title goes to the Sega Saturn.
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Mobile gaming has made classic games relevant again.
How so? Apart from Sony's Xperia Play, mobile devices don't come with physical buttons for controlling gameplay. The few physical buttons on a phone or tablet, such as power, quit, and volume, are reserved for the system's use. An on-screen gamepad on a current mobile device doesn't provide any tactile feedback as to whether or not your thumb is over the button that you intend to press. Devices with Tactus technology are still at least several months off.
I can empathize with these "retro" developers. There is nothing so satisfying or rewarding as working on something you love doing.
I've often said I'd be programming for fun if I weren't programming for pay. Nowadays, living on disability, that has become true. I spend hours on my pet project without schedules, overhead, meetings, or hassles, and it's an absolute joy to do so.
I do not fail; I succeed at finding out what does not work.
One thing these old systems have, that the next generation won't (well, at least MS's crap won't) is the ability to play anywhere, any time. None of this "always online" shit that MS is going to force, not sure if Sony is that stupid, but based on past experiences, they are more then that stupid.
Be seeing you...
Speaking of retro revival... believe it or not, but the old school game Prince of Persia (1989) is still very much alive.
It is still being ported to (even) more platforms, like in November 2011 to C64.
Also, the file formats of the DOS version have been completely reverse engineered. :)
Which resulted in several level editors (including for GNU/Linux) and lots and lots of custom levels.
Some of the modificiations of the DOS version, like this one released January 2013, are extreme.
New mods on the community forum (disclaimer: I'm a member there) every month.
Not only are retro games great, old school games are still alive!
Seems to me that instead of making games for PC, XBLA, PSN, these people are doing it for the cool factor only.
There's a limit to the level of graphical complexity that one person or a small team can create in a reasonable amount of time. It takes far fewer resources to create competitive graphics for a limited platform than for a PC or seventh-generation game console.
Its a shitty clone. Buy the real hardware.
So where can one "buy the real hardware" with a warranty that it'll even work when one receives it in the mail? And where can one "buy the real hardware" that is compatible with modern video standards such as HDMI? Perhaps the solution is to decap and delayer the original console's chips, use FPGAs and Verilog to develop a gate-for-gate clone, and then license that clone to a manufacturer. It's expensive, but that's how it is sometimes for preservation.
It's really fun to develop for these old consoles. It's also extremely educational and causes you to develop very important skills that you miss out on developing if you only focus on newer hardware.
You get to pretend it's the late 80s/early 90s all over again, and get a bit of an idea of how much effort and care had to go into making games on such limited hardware. We're even working on making real cards for the Turbo Grafx-16 again to keep it alive even longer.
We mostly do it because it's fun. I chose the Turbo Grafx-16 in particular because I grew up playing that console more than my other ones, and I really like the way it looks and sounds when compared to the SNES and Genesis.
It's not for profit, or bill paying, that's for sure. We barely break even after sales (both online and at conventions)!
It's also not for cool factor. Us geeks still get picked on for being so quirky and mathematical/computer oriented. It takes a special breed of geek to up and decide they're going to figure out the inner workings of a video game console they grew up with, and then go on
However, it's still completely worth it to see the look on people's faces when you tell them you've made a new game for a 25 year old console or computer. These old consoles always have tight knit communities that really appreciate the effort the few of us put into keeping their favorite machines alive.
You can check out some games we make for the Turbo Grafx-16 and MSX at www.aetherbyte.com. One was ported to XBLA.
Long live the old stuff. It will keep working when all the new stuff kicks the bucket.
--Arkhan
how is the retron legit? are the patents on said systems expired and it's all good? what's the deal?
I posted before, but I lost it and it didn't get up here. In the event it does show up, sorry for the double post.
We do this stuff because it's fun. There is a great feeling you get from developing games on old hardware. You get to pretend its the late 80s/early 90s again, and see how much effort and care had to go into making games on limited hardware. It really makes you that much more impressed with some of the classics.
It's not for cool factor. That's for sure. Us geeks have always been picked on for the mathematical/computer oriented stuff. It takes a special kind of geek to want to get involved with the inner workings of an old machine.
Also, there are a lot of great skills you can pick up with regards to programming. A lot of what I learned applied to my college classes, and to my current job. So, it's a hobby that can have a great benefit in life. It's a lot more fun than your typical homework... :)
I chose to keep the Turbo Grafx-16 alive. I grew up playing it alongside my SNES/Genesis/Etc, and always preferred it for various reasons. Mostly, the music.
I've even branched out to a few old computers as well, and even put one of the games on Xbox live.
We've even gone so far as to start making real cards for the Turbo Grafx-16 so that the system can continue to live on!
It's great to be in the tight knit communities that surround these old consoles/computers as well. They're often very loyal and appreciative of the efforts of those who keep the dream alive. It's worth it to see the looks on their faces, and others when you present new games for old, supposedly "dead" machines.
it's definitely not for profit though! We barely break even with this stuff when we sell it online or at conventions. The extra money just goes right back in to keep it going. :)
You can check out all of the stuff we do at www.aetherbyte.com .
Long live the old stuff. It'll still be going when this new stuff kicks the bucket.
--Arkhan
I would pay a good price for the nostalgia.
Not retro enough. I alone have made over 6 Atari 2600 games.
http://www.atariage.com/forums/topic/207626-mmsbc-2-done/
http://www.atariage.com/forums/topic/196946-mmsb-of-cincinnati-done/
http://www.atariage.com/forums/topic/169496-nitebear-on-sleepystreet/
http://www.atariage.com/forums/topic/166569-candybar-for-atari-2600/
http://www.atariage.com/forums/topic/201535-cyber-willy-done/
http://www.atariage.com/forums/topic/201771-s3-the-sensational-santuci-sisters-wip/
Hey, don't knock the Street Fighter knockoffs.. I loved World Heroes
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Most of the GBA's register-level API is just a reorganization of what was already present in the Super NES, combined with a seek-and-read cartridge bus that's been around since before the N64. The big patented part is the ARM7TDMI CPU, and as far as I can tell, ARM appears to license its CPU cores under FRAND terms anyway.