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OUYA Console Starts Shipping To Kickstarter Backers

First time accepted submitter Patch86 writes "The team behind the Android-based OUYA games console have announced last week that they have begun shipping their first consoles. As the console originated as a Kickstarter project the first consoles will be shipped to backers; the console is due to be released for general sale for the 4th of June with a $99 price tag. As the BBC notes, this is the first of a series of major new entrants into the games console market, with others on the horizon including fellow Kickstarter Android project Gamestick, Nvidia's CES surprise Project Shield, and of course Valve's 'Steambox.'"

20 of 110 comments (clear)

  1. The potential is there... by raydobbs · · Score: 4, Insightful

    I've heard people mention that the Ouya won't really be all that - but I disagree. For the first time in a while, we have a console designed for the tinkerer and independent developer in mind, and it should be interesting to see what it brings to the table. Sure, when it launches, it won't be all that exciting - but given the resources available to Android developers of late, there is a lot of potential.

    Of course, potential and five bucks gets you a coffee at Starbucks - but perhaps the Big Three need to feel the nipping of an indie console at their heels to get their butts in gear on new genres, new stories, and fresh ideas.

    1. Re:The potential is there... by Antipater · · Score: 3, Funny

      fresh ideas.

      We could give Mario a new hat!

      --
      Everything is better with chainsaws.
    2. Re:The potential is there... by tlhIngan · · Score: 3, Insightful

      I've heard people mention that the Ouya won't really be all that - but I disagree. For the first time in a while, we have a console designed for the tinkerer and independent developer in mind, and it should be interesting to see what it brings to the table. Sure, when it launches, it won't be all that exciting - but given the resources available to Android developers of late, there is a lot of potential.

      Of course, potential and five bucks gets you a coffee at Starbucks - but perhaps the Big Three need to feel the nipping of an indie console at their heels to get their butts in gear on new genres, new stories, and fresh ideas.

      While that's the ideal situation, I'm thinking a good chunk of Ouyas will probably just end up running emulators like MAME and such. After all, instead of playing on a PC or using touch controls, you now have a real controller and can play pac-man on your big screen.

      Because really, what's the usual thing modded consoles run by homebrewers? Emulators.

    3. Re:The potential is there... by Svartalf · · Score: 3, Interesting

      The problem with Steambox is going to be at least one of getting studios to port to Linux. It's not hard, but it does have a bunch of unknows to many of the studios regarding development effort and support- which is part of why they kept from doing Linux titles as much as anything else.

      If Valve opts for something ARM-centric (Possibly a Cortex-A54 based device?? With the right GPU, it'd be in the "next-gen" space... Of course you could do an X86 machine and reach for the high-end; the problem there is expense and thermal profile on the console...) it's going to have a double problem in that ARM also adds a few additional rules to coding that X86 coding will let you slide on.

      Ah, but it's got LOADS of potential as far as I'm concerned... I port games to Linux from Windows for studios...and I know the other gotchas there. >:-D

      The Ouya does as well. NDK coding's not QUITE the same as Linux coding... However, I might have answers there as well...just not there enough to announce them yet.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    4. Re:The potential is there... by murdocj · · Score: 2

      You got it about 1/4 right. Developers DO want a known platform to write software for. Having to develop games for open platforms where you don't know how much memory, how much disk, what graphics card, what version of the O/S, etc etc etc is a major pain. And guess what... most GAMERS also like a locked down machine. It's not "user hostile", it's dependable. I game on a PC, rather than a console, but when I run a game, the last thing I want to do is hassle with my computer. I'm there to play, not mod my computer.

  2. Curious by eldavojohn · · Score: 4, Insightful
    How very strange that Slashdot ran an article nine months ago titled Why We Should Remain Skeptical of the Ouya Android Console that read:

    We recently talked about the 'Ouya' console — a conceptual Android-based gaming device that's had a massively successful Kickstarter campaign. While most people are excited about such a non-traditional console, editorials at 1Up and Eurogamer have expressed some more realistic skepticism about the claims being made and the company's ability to meet those claims.

    Sooooooo ... when do we own up to spreading FUD about this Kickstarter campaign? I mean, look at some of the highest rated comments.

    Well, I'm glad I got on board. Also glad I got in on the RFduino early on! I'll let you know how it handles when I get my hands on it ;)

    --
    My work here is dung.
  3. Re:I wish these used Python games not Android by X0563511 · · Score: 2

    It's not just as easy to do so with Android?

    Besides - nothing stops you from running Python on an Android device. I do.

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  4. Ouya Review by Anonymous Coward · · Score: 2, Informative

    This (mostly negative) review insinuates that the Ouya is, as of now, only half-baked, but has potential:

    http://www.theverge.com/2013/4/4/4180242/ouya-review

    1. Re:Ouya Review by Mitreya · · Score: 4, Interesting
      Gotta love that little gem here
      Why not just allow games to be sold normally?

      Every game is free to download, but then dumps on your head a load of nags, pop-ups, and pleas for upgrades or in-app purchases â" some games are $4.99, some are $15.99, others just constantly implore you to donate $.99 so the developer can have a beer. Worst of all, it makes buying things impossibly easy â" you enter a credit card when first setting up your Ouya, and there are often no confirmation boxes or checks against you spending thousands of dollars. Oh, you hit Upgrade because it's right next to Play and the controller's laggy? Perfect. Thanks for your money.

  5. What a Scam? by eldavojohn · · Score: 4, Insightful

    I'm still waiting for my ouya to ship and I was a kickstarter backer. Apprently they missed the DELIVERY estimate of march 28. They also only shipped about 250 units to hand picked high profile people for review while everyone else gets the shaft. They've had my money for a long time now, other people have ouya, where's mine?

    You ... should probably just stop using Kickstarter. If you get upset when people miss deadlines, if you get upset when a fledgling company tries to build press, if you are not interested purely in helping something that otherwise wouldn't happen happen then do not use Kickstarter. Do yourself and the people trying to use Kickstarter and Kickstarter a favor and stop using it!

    They have horrible communication and leave everyone in the dark unless they donate thousands of dollars. We started their company and they can't even email us back when we send an inquiry as to what is going on with our units. Horrible company. Horrible PR.

    They're a small company, you want them to spend money on a call center or the device?

    Horrible console because it REQUIRES a credit card to use.

    That's not quite true, it sounds like it requires a credit card to download video games ...

    just bad. very disapointed. It'll be an emulator box for me, that's about it.

    So it's "just bad" and you're very disappointed despite never having used one or held one in your hands? They tried something bold and they succeeded. You should be happy about that. You don't understand what Kickstarter is and I hope this experience teaches you a valuable lesson -- stay off Kickstarter, it's not a goddamn store.

    --
    My work here is dung.
    1. Re:What a Scam? by bananaquackmoo · · Score: 2, Insightful

      They're a small company, you want them to spend money on a call center or the device?

      Yes. YES. 1,000 times yes. If you have customers, you REQUIRE a customer service department, a department that services customers, by definition. Don't get me wrong, I agree with the rest of what you said. It's just that if you have customers, you'd better treat them right or they won't be coming back. I understand that they're a small group and a new startup, but business is business.

  6. Re:I wish these used Python games not Android by gl4ss · · Score: 2

    http://www.youtube.com/watch?v=yKrlPS8J0fA

    if you hate java, unity etc.. then why not.

    --
    world was created 5 seconds before this post as it is.
  7. Re:I wish these used Python games not Android by stcdm33 · · Score: 2

    I had never seen that. Thanks

  8. The value of entry barriers by tepples · · Score: 3, Interesting

    The financial barriers to entry are disappearing, and I think that's wonderful.

    In a comment to the last Steam box story, CronoCloud explained to me that after the North American video game recession of 1983, console makers have traditionally used financial barriers to entry as a way to sort out original, entertaining games from the sort of me-too crap that was plaguing the Atari 2600. Ability to surmount barriers to entry has been correlated with ability to produce a game that isn't a "hello world" or a clone of some 1980s arcade game.

    1. Re:The value of entry barriers by Trongy · · Score: 2

      Things have changed since the 1980s Ouya insist on the game having a free-to-play aspect which should offer consumers some protection against crap. With digital distribution it's easy to offer a wide variety of price points. Steam seem to be doing well selling low cost indie games alongside the premium titles. There's also internet reviews, forums and rating systems that can help consumers find the nuggets they are looking for.

  9. How to pronounce Ouya by tepples · · Score: 2

    It was Twix cookie bars (using "Oh Yeah" by Yello) or Kool-Aid soft drink mix.

    But based on seeing various trailers posted by the Ouya team, it's closer to /u:j@/ "OO-yuh", or like Japanese "uuya". (I can't show proper IPA or kana here because Slashdot uses a strict character whitelist to avoid abuse of bidirectional override characters.)

  10. Re:Powerhouse Brands Should Be Scared by dadelbunts · · Score: 2

    Its not tho. High price points are justified by more powerful hardware. Just like the Wii didnt kill "hardcore" gaming, neither will this. I see this more as a neat device for the kids or whatnot, than an actual game console.

  11. No shit by Sycraft-fu · · Score: 3, Insightful

    The concerns I've Oyua have not been of non-delivery, well other than the Kickstarter haters that claim everything on there is a scam. The concerns I've seen are over functionality. Will it really go anywhere? Will anyone care? Many fanboys just seem to take it for granted that when it comes out, tons of stuff will get released for it and everyone will want one. I'm more skeptical. I think it'll be a toy that the backers and a few others play with for a bit, and then it gets set aside. I don't think it will compete well with smartphones and traditional consoles.

    I've seen no plans for how they intend to attract big game publishers and that is what you need if you want to get many games on the platform, and games is what will sustain it long term. It is all well and good to crow on about open source but when you take a look at the number of OSS games, and the quality thereof, it is not very impressive. So to sell it to the masses and keep it rolling, you need more games and I've not seen any indication of what their plan is for that. It seems to be just "Release it and everyone will make cool shit for it!"

    History is littered with failed consoles that can testify to that not being the case. Goes double for something that is smartphone level power, which will leave many people saying "So why not just use my phone?"

    The challenge was never shipping the thing. They got plenty of money so that was easy, I mean it uses off-the-shelf components internally. It is just standard electronics design, testing, and assembly. The challenge is getting it to sell on the mass market, to be an item of interest that people keep buying, and buy successors to.

  12. Re:Great... by lxs · · Score: 2

    If it is trivial to you then you can code your own app.

  13. Big, noisy, etc. by tepples · · Score: 2

    Sure if you don't mind a big noisy box sitting on the floor

    "Big"? They make PCs in smaller cases now. For example, I own an Acer that's not noticeably bigger than a launch Xbox 360. A Mac mini is about the size of a Wii. "Noisy"? How would a PC necessarily be any more noisy than a launch PS3 or launch Xbox 360?

    that still needs a mouse and keyboard

    I thought that's exactly what Steam Big Picture and controller-friendly games were supposed to fix.

    and the associated loading times

    I was under the impression that PC loading times tended to be even faster than console loading times after the first play because games are installed completely to the HDD. Or by "loading times" do you refer to download times?

    and security updates that go along with it

    As if seventh-generation consoles don't have those too.