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AMD Says There Will Be No DirectX 12 — Ever

mikejuk writes "This is a strange story. AMD Vice President of Global Channel Sales Roy Taylor has said there will be no DirectX12 at any time in the future. In an interview with German magazine Heise.de, Taylor discussed the new trend for graphics card manufacturers to release top quality game bundles registered to the serial number of the card. One of the reasons for this, he said, is that the DirectX update cycle is no longer driving the market. 'There will be no DirectX 12. That's it.' (Google translation of German original.) Last January there was another hint that things weren't fine with DirectX when Microsoft sent an email to its MVPs saying, 'DirectX is no longer evolving as a technology.' That statement was quickly corrected, but without mentioning any prospect of DirectX 12. So, is this just another error or rumor? Can we dismiss something AMD is basing its future strategy on?"

5 of 305 comments (clear)

  1. Re:We did it! by ArcadeMan · · Score: 4, Insightful

    Only Microsoft uses DirectX, everyone else on the planet uses OpenGL.

  2. Re:That is a filthy lie by i+kan+reed · · Score: 4, Insightful

    I think you misunderstand what that means. It means directX has moved from a versioned API with new features all the time, to a stable API that they feel safe tying to the OS and pushing updates for through windows update. It's like when an open source project has reached the point where its no longer worth it to pull the latest from git. It's "done".

  3. Re:We did it! by MacGyver2210 · · Score: 4, Insightful

    Only Microsoft uses DirectX, everyone else on the planet uses OpenGL.

    Except, you know, most top-selling games and other 3D applications on the market which all use DirectX - even if some also use OpenGL.

    Even if the numbers don't keep ticking up, as long as it is the preferred graphics/multimedia API for Windows and XBox, it will stay relevant. Discounting it and saying the other common option 'won' is only demonstrating your lack of understanding and versatility as a developer.

    When it comes down to it, OGL and DX are about the same thing, just with different platform-specific options. At some point, both will inevitably cease to progress. Given MS's propensity to push toward tablet-style computing and discontinue functional, widely-loved software, I am not surprised they cut out of the race first.

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    If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
  4. Re:We did it! by MacGyver2210 · · Score: 5, Insightful

    more gamers use OpenGL today then Direct X

    [citation needed]

    Actually, if you're going to give credit to someone for OGL, Apple is about the LAST company you should be thanking. Other than the fact that OGL was the only graphics API that worked on Mac, Apple has done ZERO to help promote, regulate, or stabilize OpenGL in the market. They have not contributed useful code, or participated in the ARB in any meaningful way.

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    If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
  5. Re:Let's predict the headlines of the future: by Zaphod+The+42nd · · Score: 4, Insightful

    Agreed. They're going to pull a Dx10 - Vista. Windows 8 was a COLOSSAL failure, so just like Vista, now they have to force the market to give them money.

    So Windows 9 is going to have Dx12 baked in, and it'll be called "GraphicsNew" instead of "DirectX" so we can't say "Hey, why teh fuck won't you release Dx12 for Windows7?" like we did with XP and Dx9/10. "Oh, sorry, but GraphicsNew is too fancy for poor Windows7, its completely different from DirectX!"

    Yeah fucking right.

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