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Ask Slashdot: Are There Any Good Reasons For DRM?

centre21 writes "Having been on Slashdot for several years, I've seen a lot of articles concerning DRM. What's most interesting to me are the number of comments condemning DRM outright and calling for the abolishing DRM with all due prejudice. The question I have for the community: is there ever a time when DRM is justified? My focus here is the aspect of how DRM protects the rights of content creators (aka, artists) and helps to prevent people freely distributing their works and with no compensation. How would those who are opposed to DRM ensure that artists will get just compensation for their works if there are no mechanisms to prevent someone from simply digitally copying a work (be it music, movie or book) and giving it away to anyone who wants it? Because, in my eyes, when people stop getting paid for what they do, they'll stop doing it. Many of my friends and family are in the arts, and let me assure you, one of the things they fear most isn't censorship, it's (in their words), 'Some kid freely distributing my stuff and eliminating my source of income.' And I can see their point. So I reiterate, to those who vehemently oppose DRM, is there ever a time where DRM can be a force for good, or can they offer an alternative that would prevent the above from happening?"

20 of 684 comments (clear)

  1. DRM is 90% about Obedience/Submission by dryriver · · Score: 4, Interesting

    DRM is some suits in the corporate world trying to make ordinary people submit to their every demand: We control what you consume, when, how, and for how much. And we use DRM to ensure that you stick to the rules. ------ Anything positive about DRM? Sadly, no.

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  2. Copyright. by Gaygirlie · · Score: 4, Interesting

    How would those who are opposed to DRM ensure that artists will get just compensation for their works if there are no mechanisms to prevent someone from simply digitally copying a work (be it music, movie or book) and giving it away to anyone who wants it?

    That's the whole reason why copyright exists. You have to understand that DRM only makes this more difficult, not impossible, and once the DRM has been broken it no longer limits anyone but the legitimate users.

  3. DRM doesn't work by the+eric+conspiracy · · Score: 5, Interesting

    Maybe you could defend DRM if it actually worked. But it doesn't. Anyone who really wants to can circumvent it, so the residual effect is that DRM merely reduces the value of the product to legitimate purchasers because the utility of the product is needlessly reduced.

    DRM hurts honest people and does nothing to restrain the dishonest.

  4. Rights vs. rights by AmiMoJo · · Score: 3, Interesting

    The problem is it is impossible create a DRM system that both protects the artist's right and respects the consumer's rights.

    In any case it looks like the OP is drinking the big media kool-aid. DRM isn't about protecting the artists; in fact they mostly hate it. DMR is about increasing corporate profits buy taking away consumer rights like format shifting, backing up, resale and so forth.

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  5. heh by moogied · · Score: 4, Interesting
    Thats the issue, isn't it? DRM only protects something with a physical value of virtually zero. I can just send a few electrons(ok, a few billion or trillion) to someone and suddenly they too own this thing!

    What value does the actual data contain? None really. The IDEA that the data represents? That is the value. You can't stop ideas from spreading, thats the reason they are so crucial.

    So... what does DRM do? Nothing. Whats the answer? Services. Goods. The exact same things that people have been selling since day 1.

    Sorry "artists" but you don't deserve 10 million for your "creation". You deserve, at BEST, 200k a year for your work. Go put on shows and concerts, sell t shirts, sell vinyl, sell physical objects people want to own. Don't expect to get money for something that is free to replicate.

    Yes thats right people. I believe people should get paid *ONCE* for there work. Not a billion times over.

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  6. Re:Lots of good reasons. by Anonymous Coward · · Score: 1, Interesting

    DRM could benefit from parts of the bitcoin protocol for signing over ownership of digital content to a new user.

  7. The problem is ultimately architectural... by fuzzyfuzzyfungus · · Score: 4, Interesting

    There are arguably use cases where DRM would be convenient(eg. media rentals, which are a relatively uncontroversial and popular service in physical media, pretty much need to time-out to work, 'snapchat' and its ilk are designed explicitly, if not effectively, to enforce transience, again only doable with DRM).

    The problem is architectural, though. In order for DRM to work, the root of control for a device cannot be its user/owner. It has to be the DRM-enforcing entity, or else the 'DRM' is simply some obfuscation. There just isn't a way around that. Further, to deal with analog hole/leaks from compromised devices or the production chain/etc. there is a strong incentive to make devices 'default-deny' rather than 'default-allow'(compare a PC, which will execute more or less any program that isn't explicitly self-destructive, with an iDevice or console, that will reject otherwise well-formed applications that aren't signed correctly).

    And the trouble continues: in order to prevent 'leaky-by-design' hardware from being produced(eg. cheapy DVD players that are... lax about region coding and macrovision), the DRM mechanism essentially has to be legally encumbered in some way('hook IP', DMCA-style laws, etc.) to prevent the easy manufacture of HDCP strippers, region-free DVD players, and other 'claims to be DRM-compliant; but with a backdoor by design' circumvention tools.

    This places extraordinary power in the hands of whatever licensing entity controls the DRM scheme: at a bare minimum, it's a steady stream of licensing revenue(even for hilariously broken systems like CSS, they still get their cut per DVD player). It may also include power over who is and isn't allowed to enter a market or exist on a given platform, and substantial control over the activities of everything going on within systems that include a given DRM scheme.

    That's the real problem, ultimately. It isn't that there are zero uses for DRM, it's that (by necessity) you have to make some pretty radical changes to get DRM working at all, and once you make them, the uses that you don't want are every bit as available as the uses that you do want, and there is no way of allowing only the former and preventing the latter.

    It also doesn't help, of course, that a system sufficiently-robust to be a DRM system is almost certainly sufficiently capable to be extremely useful for fun censorship and surveillance purposes.

  8. Who says DRM "protects" anybody? by Jane+Q.+Public · · Score: 3, Interesting

    "My focus here is the aspect of how DRM protects the rights of content creators (aka, artists) and helps to prevent people freely distributing their works and with no compensation."

    This is an assumption that is not borne out by the actual data.

    Study after study of various aspects of DRM, in regard to software and published works anyway, belie this assumption.

    People who "illegally" download movies and music also happen to be the people who spend the most on music and movies (both in-theater and DVDs).

    The fact is that products that are solidly locked up under DRM tend not to sell very well. Look at the latest rebellion against Electronic Arts and Ubisoft over DRM. EA has been laying off employees.

    This is not to say it might not be useful under some circumstances. But by and large, it has tended to make products less attractive to consumers.

  9. No. by Hatta · · Score: 3, Interesting

    No, there are no valid uses for DRM. If your audience isn't willing to step up and fund your work because they love it and want it to continue, then whatever is lost couldn't have been of much value anyway. Much of our greatest cultural heritage was created in a time before DRM, and before copyright. We have more ways than ever to patronize the arts. We don't need artificial scarcity.

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    1. Re:No. by Anonymous Coward · · Score: 3, Interesting

      I agree with the first half of what you said, but the second half falls extremely flat. The times you are talking about were times before replication was basically free, as it is now.

      Replicating music? Someone who knows the song and can play an instrument had to take the time to play it for you.
      Replicating text/images? You had to get it printed.

      Regardless of whether DRM is right or wrong now, it was 100% irrelevant before the internet.

  10. Re:Creativity doesn't need remuneration by Anonymous Coward · · Score: 2, Interesting

    I go to work every day. I make programs for my employer. I get paid for that by the people who have commissioned me for the work. I go home and I also make programs there, on my own time, for my own entertainment of creation, that my employer does not have any rights to (this is outlined in my contract with said employer). These are programs that follow my vision of what I want to do. My vision of worlds that I want to create. My own personal "Mona Lisa" or "Last Supper."

    I do not expect to ever be paid for these programs, but I do this anyway, because they are practice for my skills, my labor of love. When I release one of these programs, they will have my signature in the code... they will be mine... they will be my vision of elegance that I share with the world. These programs will be my legacy, and I expect not one red cent. There will be few who appreciate the programs for the pieces of art I envision them to be, but there may be many will per-use them, and some may even derive from them and put their own signature into the ever growing piece of coded art.

    This is the way Artists have worked in the past, and the way they need to work now. To feed themselves, they offer artwork on commission. To instill their own personal love and vision into their creation, they do it on their own time and pour their hearts into it, without regard to "how much money will this grab me?"

    In my eyes, the industry of art has perverted the very meaning of what art is. Art is not what we get paid for. We should never be looking to art as a paycheck. We should only look at it as a tool of expression. Expression of our dreams, our nightmares, the human condition. IMO, our ideas are not really worth much as a service, but as a method to break humanity further from the borders we currently face as a species, they are the greatest asset we have.

  11. Re:No by Longjmp · · Score: 4, Interesting

    On the other hand, DRM treats your paying customers like would-be criminals.

    Right.
    Music: Once I had collected 400 vinyl records. Then came the CD. I said to myself, well, more convenient format, same quality, so I'll just by all the stuff again on CD. (*)
    And over time I did, plus all the new stuff that was released.
    Then came the time when I bought CDs and they wouldn't play in my car player. Geat.
    Conveniently at the same time Napster et al came up.
    So music industry lost me for quite some time.

    Film: I used to rent lots of (tape) videos, and was mildly annoyed by the FBI warning at the beginning, but fortunately the VCR had the fast forward button.
    Then came DVDs and first it was all fine, skip the annoying stuff and then go right to the beginning of the movie.
    Then they had the clever idea of having to watch all the intros and copyright stuff (and advertisements) being mandatory.
    Great idea again. Movie industry lost me then.

    As for games, I can't say much, I did buy the few games I was playing, but I never was much into games, but the recent EA disaster should say enough.

    *) Audiophiles relax, buy a few monster cables, throw in a few homeopathic pills, lean back and enjoy the distortions of your tube amplyfier (also called "warmth"). ;-)

    --
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  12. Think about alternative business models by Anonymous+Brave+Guy · · Score: 1, Interesting

    The "rights management" is about the "owner" of the content; not the customer.

    That simply isn't true.

    There are numerous business models involving temporary or restricted access that are in the interests of both creator and customer. Usually this is because the customer gets more flexibility and/or pays a lower price for something, while the creator generates some income from people who wouldn't get enough value to justify a full purchase. Some of the most successful (in both financial and good will) distribution schemes around lately are based on subscription/library models. Pay-per-view models have been very successful for some kinds of content. Good old-fashioned rental still has its place.

    Many of these models are impractical without some mechanism for restricting access to content outside of the agreed terms. It often doesn't have to be much, just enough that it's not completely trivial to keep the content from the service permanently to help people stay honest. A lightweight copy protection scheme fits the bill there just fine. Sure, maybe you can break it if you're willing to try hard enough and have no problem with ripping off the creator's work, but then you could probably have just downloaded an illegal copy on BitTorrent anyway if you're willing to do that.

    However, even in a perfect world where DRM was unbreakable but it also never stopped a customer from doing anything legitimate, it would still be in everyone's interest to allow a variety of agreements to suit different needs. The alternative is a market where the only legal option is a full purchase and the only other option is black market pirate copies. That is always going to put at least one party in a worse position, even if everyone is acting in good faith.

    In short, the rights management aspect is of no benefit to the customer only in the sense that copyright is also of no benefit to consumers. We could eliminate it tomorrow and everyone in society other than content creators would be better off... for a little while. But in the long run, without either these kinds of measures or some other viable incentive, the quantity and quality of works available would drop, which hurts the consumer too.

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  13. Re:Lots of good reasons. by White+Flame · · Score: 4, Interesting

    Actually, pirates have actively benefited from it, in their own little world. A game with no DRM is a ho-hum release, but whoever can ship the earliest and most comprehensive stable release gets major props. Without DRM, there'd be no competitive spirit in the pirate world.

    Of course, there are then spam/ad site owners who try to monetize on the reputation of certain pirate groups. 99.9% of game pirate groups do not try to pull in any money from their work, claiming either players should purchase the games for themselves and support the creators, or that games should be free. There's interesting social dynamics in that whole world, but more interesting to this discussion is that it all exists due to DRM.

  14. Begging the question... by gavron · · Score: 3, Interesting

    The original post begs the question of "DOES DRM actually deliver revenue to the content owners." It assumes that it does and that therefore there needs to be some mechanism to enable DRM to do so.

    As has been pointed out numerous times here on /. as well as techdirt and popehat and reddit and other places, that is NOT the case. The revenue that is gained goes to ENFORCEMENT, goes to HARASSMENT of "illegal downloaders"[sic - downloading is not illegal], but NEVER to the artists who created the content.

    A better refinement of the question should read:
    "What mechanisms could be used to ensure that the creators of content are compensated and their rights are not taken nor abused?" There are quite a few examples (in the sources previously cited) where artists put their content for downloads, and VOLUNTARY DONATIONS bypass the hoarde of middlemen thieves to make the artist wealthy. There are no "technical" mechanisms that can let someone read a book, listen to a song, or view a video that they cannot then make a copy. If you don't allow them to backup that copy, watch/listen/view it on multiple devices including car-audio or smartphone, they will make their own copy and no revenue will be afforded the creator.

    A second mechanism is one where the content is EASILY made available for these uses, but incrementally the value-add is to the buyer who chooses to buy that other copy. For example: if I buy a Blu-Ray of BestMovieEver and for another $2 I can download it to my smartphone with chapters, subtitles, and all the features I'd want to see in an original creation (but won't get in a BR-rip) that's worth it.

    If I buy a book from AMZ and for another $0 I can get it for my Kindle [reader on my smartphone] for ALL titles and it will NOT be pulled away later [like 1984] then that's a great value. Maybe for another $5 I can get a second copy stamped "Office Library" in big red letters on the softbound cover, so I can keep that in the office to read.

    If I get an MP3 or two or three or an album, and for $5 I get a jewel box with a CD for the car, or a poster of the band... those are also value adds.

    Key 1: technology will not prevent copying
    Key 2: giving the content creator the revenue means removing all the thieves from the middle of the process
    Key 3: getting "revenue" to exist means giving the buyer a "value-add" to purchase more, and thereby an incentive to purchase, rather than today's attempts to dis-incent the copying.

    Good luck.
    E

  15. The best reason for DRM by mozumder · · Score: 4, Interesting

    Is that it limits information sharing.

    The biggest problem that the internet caused is that it destroyed culture. Worldwide.

    Everyone has this common generic culture now.

    This kind of culture didn't exist before the internet. Before the internet, you actually had societies develop and advance the arts. But, if you didn't notice already, culture has pretty much frozen since around 1995.

    People wear the same clothes as they do in 1995. Style hasn't advanced like it did from the 50's to the 70's. Or from the 70's to the 90's.

    People listen to the same kinds of music.

    They use the same grammar and language from 20 years ago.

    And so on.

    It's a pretty well documented phenomenon, and a great Vanity Fair article from a couple years ago describes this perfectly: http://www.vanityfair.com/style/2012/01/prisoners-of-style-201201

    The whole idea of information being free and shared by everyone is actually destructive to society, since that means information becomes devalued when culture becomes democratic. It devalues professional tastemakers, causing populist sensibilities to take hold, which is the exact cause of cultural stagnation. Democratic sensibilities are always obvious, and can never advance the state-of-the-art that professional tastemakers can.

    So, not everyone needs to see the same movies, listen to the same music, and so on. It is perfectly fine to limit these items, to make sure there ARE "have-nots". People don't HAVE to have every single goddam song in their library.

    We really do need to limit the spread of information, through costs, DRM, or other means, to cause society to advance. Right now the world is frozen in 1995, because information is too open.

    Seriously, it is perfectly fine to not know things or to have things. Your life is going to be just fine. But the democratic population wants everything.

    Limit them.

  16. DRM to protect servers by GiMP · · Score: 3, Interesting

    My employer as well as our direct competitors are looking to use what might be considered DRM to protect servers that run hypervisors for untrusted VMs.

    We use SecureBoot to make protect against attacks against our unattended installation / provisioning layer. We use it to make sure binaries aren't seeded into our environment. I.E. we're using trusted computing.

  17. Re:Lots of good reasons. by marcansoft · · Score: 5, Interesting

    I've written DRM that is good for the "customer" (user). It's a bit bizarre, though. More like reverse DRM. It's purpose is to ensure that the software isn't "pirated" and sold for money, instead of downloaded for free, as it should be.

    I'm one of the authors of BootMii and The Homebrew Channel for the Nintendo Wii. It's a free (as in beer) piece of software that you can use to run untrusted code on your console (what people like to call jailbreaking these days). Before it had any kind of security, we found out that scammers were selling it (in violation of our license) along with "piracy packs". We added a big "scam warning" to the installer to clue users into the fact that the software is free, and if they have paid for it they have been scammed. However, the scammers started telling users to use the same tools used to pirate WiiWare games to install The Homebrew Channel itself - this bypasses our installer and the scam warning. So we added DRM that ties each install to a given console (if you try to copy it, it still works, but then you get the scam warning every time you try to use the software instead, until you reinstall it using the proper installer). There's enough obfuscation to stop the (generally clueless) scammers from working around it.

    I'm nominally very anti-DRM, but I've thought long and hard about this and I really can't see a significant downside for users. It doesn't affect normal users in the slightest, as far as I can tell. It doesn't actually prevent anything from working (sometimes, you can damage system firmware such that The Homebrew Channel is one of the few or the only option left to repair it, and you can't run the installer - we never want the DRM to accidentally close off a user's last hope for their console, so it's designed to be extremely annoying if the check fails, but not actually stop working). Of course, it doesn't prevent you from installing it on as many consoles as you want - just use the installer (which is a great idea for many other reasons anyway - it's so paranoid about system checks and safety that it has never bricked a single console in millions of installs) and you're fine.

  18. Re:Lots of good reasons. by mellon · · Score: 1, Interesting

    I don't think you're making a very interesting point here. Only one person has to rip the Blu-Ray. If you want to pirate the movie, you can. The reason you don't is because you don't mind buying the disc, not because the DRM stopped you from getting it for free. The outcome would have been the same whether the Blu-ray was DRM'd or not.

  19. Re:Lots of good reasons. by FatLittleMonkey · · Score: 4, Interesting

    So, how do we compensate artist without DRM? And compensation does matter. I have seen both Peter Jackson's The Hobbit

    What an interesting choice of example. Did you know that Peter Jackson (and the Tolkien estate) had to sue the production company (New Line) for millions of dollars in unpaid royalties because New Line claimed that the Lord of the Rings trilogy made no money? This is a) in spite of the trilogy grossing over a billion dollars, and b) both Jackson and the Tolkien estate being smart enough to insist on royalties on gross revenue (and merch) in their contracts.

    DRM doesn't seem to have done much to help the artists, does it?

    (Indeed, the only reason New Line settled as quickly as they did (after about two years) was because LoTR made them so much money they were salivating over the prospects of making The Hobbit and needed to get Jackson and the Tolkien family back on side.)

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