What's Holding Back 3-D Printing
An anonymous reader writes "An article at MIT's Technology Review makes the case that the complexity of the design tools behind 3-D printing are what's holding it back from widespread adoption. Many of the devices are indeed prohibitively expensive, but the inability for your average person — or even your average tech hobbyist — to pick it up and start experimenting is an even bigger obstacle. 'That means software innovation could be more important to 3-D printing than gradual improvements in the underlying technology for shaping objects. That technology is already 30 years old and is widely used in industry to create prototypes, molds, and, in some cases, parts for airplanes. ... Although additive manufacturing allows for designs that can't be made easily in any other way — such as complex shapes with internal cavities — so far, companies have mostly used 3-D printing to create prototypes or models of familiar products.'"
Tech sites like Slashdot are ignoring innovations like 3D printing, bitcoin, Raspberry Pi.
I don't really want a reprap or similar printer. The print quality is too low. And the cost of the high end machines is prohibitive.
I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
I hesitate to say, "You lack imagination." It's too confrontational for my tastes. However, if I had a quality 3D printer, capable of turning out durable pieces, I'd have almost no end of things I'd create: parts for robotics; automated pan-tilt assemblies; custom gears; custom servo horns; project cases for gadgets I've built; toys for my granddaughter; etc. As it is, I cut and drill pieces from stock plastic, and it's a pain in comparison to custom forming things from a CAD drawing.
A friend of a friend made this:
http://www.printcraft.org/
Make something in minecraft on this (free) server and it emails you a 3D printer file of your object when you disconnect.
Been using 3D solids for rapid prototyping new medical equipment for over 15 years.
Job shops can make your parts quickly and relatively inexpensively compared to other machining and hand working methods, so that part is OK for prototyping and functional parts that can stand being done in the limited rapid prototyping materials & processes available.
Skills need are the understanding of the design of physical parts with all the subtleties and the desire to learn to use a competant 3D solids modeling environment. You don't walk in to this expecting a familiarity with PowerPoint as enough skill to do the job.
Competent 3D solids software from the likes of SolidWorks, AutoCAD or other similar programs start at about $5,000 per seat and they don't become highly usable until you get near $10k. It easily takes 1000-2000 hours to become good at doing 3D modeling, assuming you are already familiar with design and 2D CAD.
There are 3D solids RP machines in half a dozen types and you can't afford to buy them for hobby uses. Stratysis laser sintering for Nylon, SS & Titanium type things cost more than a Ferrari, so forget it, unless you are Jay Leno.