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Cracked Game Released To Get Back At Pirates

John Wagger writes "When Greenheart Games released their very first game, Game Dev Tycoon (for Mac, Windows and Linux) yesterday, they did something unusual and as far as I know unique. They released a cracked version of the game, minutes after opening their Store. The pirated copy was completely same as the real copy, except that after a few hours into the game, players started noticing widespread piracy of their games in the game development simulator."

17 of 509 comments (clear)

  1. Interesting comparissons by pinkushun · · Score: 5, Informative

    The ratio of pirate copies vs bought copies may be obscured by platform.

    Looking at past Humble Bundle stats (games _without_ DRM management) it shows that even though piracy is still as abundant, the same amount of people are still willing to pay. Even more interesting, though Windows buyers ouranked 75% of others, Linux users payed the most on average. ... and that site link in TFA just went down.

    1. Re:Interesting comparissons by RoccamOccam · · Score: 5, Insightful

      They paid the most because their market is undeserved for high end games.

      I'm hoping that you meant "underserved".

  2. Re:So basically by ctid · · Score: 5, Insightful

    You really need to read the article.

    --
    Reality is defined by the maddest person in the room
  3. Hilarious Irony by bravecanadian · · Score: 5, Interesting

    People posting for help trying to progress.

    I'm going to buy this game just because they have illustrated their point SO well.

    1. Re:Hilarious Irony by Bieeanda · · Score: 5, Informative
      Reminds me of the infamous Deus Ex boat bug.

      For those that aren't aware, the original Deus Ex was released when pirated games were heavily distributed via sneakernet and usenet in the form of spanned 2 MB (or 2.88-- it's been a while) RAR images. Needless to say, this was a lot of diskettes for the games that were coming out on CD at the time, so the cracking teams would cut out every ounce of fat that they possibly could: cutscenes, non-vital sound effects, you name it. The games ran, but you were likely to miss a lot of story and fluff.

      An early Deus Ex rip went through the same process, but for some reason would just stop at an early point in the game-- specifically, when you hopped on a police boat and sailed off to the next level. It turned out that the scripts used to drive the in-game cutscenes weren't designed to fail cleanly, and one of the missing sound effects caused this one to hang partway through.

      People with pirated copies started complaining and looking for tech help with this baffling bug. It didn't take the devs long to figure out what was going on, and only took slightly longer for people who'd paid for it to start leaping down the throats of anyone asking for help getting past the 'buggy' cutscene.

  4. Re:So basically by The+MAZZTer · · Score: 5, Informative

    You skipped the second half of TFS.

    The game is a game about game development, right? In the pirated copy, the games you develop will have a chance of getting pirated (!) which goes up as time goes on, eventually causing you to lose as you are then unable to make enough money to continue. It's delicious irony.

  5. New feature for the pirated copy... by Anonymous Coward · · Score: 5, Funny

    Web cams only, something like...

    Dialog Box: "The boss is angry about our games being pirated! Go see him quick! [Click here to see the boss.]"

    *click*

    Webcam turns on showing the person sitting at the keyboard playing the pirated game.

  6. Re:So basically by slashmydots · · Score: 5, Insightful

    It really is down due to traffic. And cloudflare really is playing medical insurance company again. If you're not familiar, it's where you pay and pay and pay for their protection and then that one time when you critically need them, they're useless and refuse to properly do their one single job that they had (they claim there's allegedly no cached version of the page for them to serve up off their servers).

  7. Re:So basically by rioki · · Score: 5, Funny

    What do you think Game Dev Tycoon is about? Railroads?

  8. slashdotted, cloudflare fail, here's a copy-paste by slashmydots · · Score: 5, Informative

    Here's the world's worst barely formatted copy-paste job for those of you who can't access the site because it got slashdotted (and cloudflare dropped the ball)

    When we released our very first game, Game Dev Tycoon (for Mac, Windows and Linux) yesterday, we did something unusual and as far as I know unique. We released a cracked version of the game ourselves, minutes after opening our Store.

    I uploaded the torrent to the number one torrent sharing site, gave it a description imitating the scene and asked a few friends to help seed it.

    A minute after we uploaded it, my torrent client looked like this:

    Soon my upload speed was maxed out (and as of the time of writing still is) and my friends and I had connections from all over the world and for all three platforms! How does piracy feel?

    The cracked version is nearly identical to the real thing except for one detail Initially we thought about telling them their copy is an illegal copy, but instead we didn’t want to pass up the unique opportunity of holding a mirror in front of them and showing them what piracy can do to game developers. So, as players spend a few hours playing and growing their own game dev company, they will start to see the following message, styled like any other in-game message:

    Boss, it seems that while many players play our new game, they steal it by downloading a cracked version rather than buying it legally. If players don’t buy the games they like, we will sooner or later go bankrupt.

    Slowly their in-game funds dwindle, and new games they create have a high chance to be pirated until their virtual game development company goes bankrupt.

    Some of the responses I found online (identities obscured to protect the guilty):

    Is there some way to avoid that? I mean can I research DRM or something

    And another user:

    Why are there so many people that pirate? It ruins me!

    As a gamer I laughed out loud: the IRONY!!!

    However, as the developer, who spent over a year creating this game and hasn’t drawn a salary yet, I wanted to cry. Surely, for most of these players, the 8 dollars wouldn’t hurt them but it makes a huge difference to our future! Trying to appeal to pirates

    I know that some people just don’t even think about buying games. They will immediately search for a cracked version. For this reason, when we released the game, we also published a page which targets people who search for a cracked/illegal version. Unfortunately, due to my lack in search-engine-optimization skills, that page has had no impact yet, but I hope it will convince some to buy the game in the future.

    []if years down the track you wonder why there are no games like these anymore and all you get to play is pay-to-play and social games designed to suck money out of your pockets then the reason will stare back at you in the mirror.

    I do think it’s important to try to communicate what piracy means to game developers to our consumers. I also tried to appeal to a particular forum a day earlier after someone who I gave early-access to the Store seemed to have passed on the copy to others:

    We’re just a start-up and really need your support. The game is only 7.99USD, DRM free

    Clearly, my post hadn’t worked too well since on the same forum someone posted the earlier screenshot (“Why are there so many people that pirate? It ruins me!) just a bit after I made my appeal and this was followed by many others complaining about piracy.

    I still hope that it made a difference to someone.

    Anyway, how many really did buy and how many did pirate our game during this first day? The awesome/depressing results

    Today, one day after release, our usage stats look like this:

    Genuine version: 214 users

    Cracked version: at least 3104 users

    Over 93.6% of players stole the game. We know this because our game

  9. Re:The game itself was Pirated from another game by MaerD · · Score: 5, Insightful

    Annnd by this logic Xplane pirated MS Flight simulator. Halo pirated Wolfenstien 3d. etc.

    It isn't piracy. If the gameplay is exactly the same (such as some clones that ONLY change the graphics) you might have something. If the game plays differently, adds features, etc, it's just another entry in the genre.

    --
    I put on my robe and wizard hat..
  10. Re:So basically by MightyYar · · Score: 5, Informative

    What part about the title "Game Dev Tycoon" leaves you wondering what the subject matter of the game is? Even if that didn't make any synapses flash, the last sentence should have done it: "...players started noticing widespread piracy of their games in the game development simulator."

    See that "game development simulator" bit? Combine that with the title and let your brain run wild.

    --
    W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  11. Nice idea by KraxxxZ01 · · Score: 5, Funny

    Can't wait for rockstar tycoon, where piracy takes heavy toll on main characters cocaine habit.

  12. Re:So basically by amiga3D · · Score: 5, Informative

    It is a game. Not the real world. In this pretend world they have in the game if your games get pirated you lose income. Whether that is the case in the real world or not is irrelevant.

  13. Re:I suspect their simulation is flawed by Anonymous Coward · · Score: 5, Informative

    Normally I'd say RTFA, but since it has been slashdotted, I'll give your ignorance a pass and just correct your errors as I encounter them.

    Game prices are too high

    This game was $8 USD.

    People don't want to spend any amount of money without knowing what they will get in return

    They offer a free demo to give you an idea, and also offer a pirated version of the game which gives several hours of unadultered gameplay before they introduce their "bug."

    So many completed games simply stop being played and it's no longer useful. Is it really worth the $50+ ? Especially since you can't resell it any longer?

    Again, this game was $8 USD. Additionally, the game is DRM-free, available on all platforms, and is being ported to Steam as well. This is an indy company with very consumer-oriented and forward-thinking ideas who simply conducted a fun little experiment on sales versus pirated copies.

    Every single legitimate argument pirates spout cannot be applied to this situation. The game was DRM free, ported to all major OSes, offered a playable demo on their website, and very reasonably priced at $8 USD (cheaper than many mobile games).

  14. Re:hehehehe by geminidomino · · Score: 5, Funny

    Pretty sure they stole that idea from "Top Gun" on the NES, except that in Top Gun, the DRM was active even in "legit" versions.

  15. Sundog did something roughly similar back in 1984 by bfwebster · · Score: 5, Interesting

    In Sundog: Frozen Legacy (Apple II, 1984), we had a fairly robust, multi-level copy protection method. However, many of the 'cracking' tools out at the time would actually produce a runnable copy of the game -- it was just that the game wouldn't pass its final internal DRM check. In the game, including in 'cracked' versions, you started out on the surface of a given planet (Jondd); you could drive around the planet's surface, walk around the cities, go into stores, buy and sell goods, etc. But when you attempted to lift off into space, if that final DRM check failed, you'd get the message "Clearance to lift denied due to pirate activity" and you would be unable to take off and travel to any other world or system. (Note that you'd never see that message in a legitimate copy of the game.)

    Now, the game actually had space pirates who would attack your ship, so a lot of people didn't realize just what the message meant. We would get occasional phone calls from customers asking what they were doing wrong and how they could get clearance. We'd listen for a minute, then say, "Well, just mail us your Sundog floppy disk, and we'll send out a new one for free." Heh. On the other hand, we had at least one person call us up on the phone and say, "Yeah, I get it" and then order a legit copy.

    Note that for those customers who did buy an actual copy of the game, if they sent in $10 along with their registration card, they'd get another Sundog floppy disk -- that is, a second complete copy of the game, which they could keep as a backup or give away (or, frankly, sell). Also, if anyone actually did have a legit Sundog floppy that died or was otherwise damaged, we'd exchange it for a new one for free.

    Sundog (Apple II) was on Hardcore Computing's "Top 10 Wanted" list (for a cracked version) for quite some time. It was eventually cracked, but I believe it took a year or two. You can find runnable Apple II disk images (for Apple II emulators) online.

    I really don't know what copy protection was in place for the Atari ST port of Sundog, since that happened after I left FTL Games. ..bruce..

    --
    Bruce F. Webster (brucefwebster.com)