Pinball: a Resurgence In Retro Gaming From an Unlikely Place
woohoodonuts writes "The Professional & Amateur Pinball Association is creating a webchannel that will livestream content from their national circuit of tournaments ranging from Southern California to New York City. The most recent circuit tournament in Pittsburgh, Pennsylvania sold out of all 400 tournament openings in less than three weeks, months in advance of the event. With several new companies in the process of creating machines and hundreds of new competitive events springing up worldwide at a record pace, is the retro silverball rising to prominence once again?"
>> Pinball...Resurgence...From an Unlikely Place
Um...what's the "unlikely place"?
i love pinball, but finding a machine is rare! let's hope bars/arcades start stocking them instead of that stupid bowling/golf thingy
Got mine for about $700....sure, if you want the latest and greatest, they can run you $4K, but for older ones, they aren't that expensive.
A couple of classic pins and a MAME machine, and you've got quite a gameroom going.
Personally next house I move to, I wanna find a large enough room to put in a real, full sized, heavy as a tank air hockey table.
Light travels faster than sound. This is why some people appear bright until you hear them speak.........
and old guys love pinball. We grew up with it. I'm 66, and I've got 14 machines, a whole room full, all digital. Fun to play, fun to maintain. My kids love 'em too, but they prefer their MMO's.
The key component of hipsterism is pretense. Just because people enjoy something "retro" doesn't mean they are hipsters.
Thirty years I outgrew video games while in college because I recognized early that they were addictive and they burned a hole in your pocket. But I never outgrew pinball machines. I always preferred the arcade games that relied on predictable real life attributes such as gravity and inertia, and video games don't offer that. With pinball machines you didn't burn a hole in your pocket trying to decipher patterns like you did with video games. But video games drew better money because of the addiction so the arcade owners gradually displaced pinball machines. There aren't many pinball machines around anymore, but when I cross paths with one I just have to play them.
The old pinball machines from 1960 onward are really easy to fix. When I was in high school I completely restored one that belonged to a neighbor and didn't have to spend one dime on parts - most of the work was restoring mechanical parts such as solenoids, relays, springs, contacts, etc. Projects like that were the impetus to my earning an engineering degree from college.
There are resellers making good money from scavenging parts to resell to pinball enthusiasts. Many pinball machines survive from as far back as the 1950s. With a few exceptions, you don't see that kind of loyalty with video games because the effort isn't worth it and spare parts are an issue. Replacing a CRT in today's flat screen world? Forget it. Video game computer flaking out? You need expensive test equipment and good diagnostic skills to fix them. Many video games from the 1970s and 1980s used ICs whose substrates suffered from chemical reactions over time that ultimately rendered a dead chip. Fixing a video game quickly reaches the point of diminishing returns because with their lower market value you will never recover the restoration costs.
Playing a pinball machine gives you physical feedback. You can't feel the bumpers kick or the solenoids advancing the score counters on a video game. Bells and tonebars sound much more natural than electronic blips and bleeps. The playfields and backglass on many pinball machines are works of art, further highlighted by flashing lights. Video games are no match for the visual impact of a chrome plated ball dashing around bumpers, ramps, dropholes, et al with lights which react to impacts from the ball. Some of the later pinball machines did integrate sound effects but nothing corny like video games. And some of the themed pinball machines are downright excellent - you haven't played pinball until you played The Simpsons themed pinball machine.
Eternity: will that be smoking, or non-smoking? I Corinthians 6:9-10
Service: unskilled labour can pull and replace a control in most video games; few other problems exist these days. Pinball machines break. A lot. Fixing them requires lots of parts and lots of skill. There is only one person in the world able to reliably repair major problems on boards which haven't been made for the past 15-30 years (he bought the equipment from Williams when they shut down).
Machines: There is only one manufacturer now: Stern. New machines run around $5500 plus shipping.
Parts: There are hundreds of standard parts (though half of them differ by manufacturer) and a shitton of specialised pieces. All of them are expensive, as is the time of the guy who can reliably repair/replace them.
Personal: I restore pins as a hobby. General parts come from only a couple of suppliers and specialised/unique pieces mainly from old stock from eBay. There are some modern replacement items such as redesigned power driver boards and LED replacements for lighting (bulbs always burn out) but it's a niche resurgence which won't bring around a renaissance because...
Economics: a 50-50 split with the location on the 50-75Â per game max, on a machine which costs $5500 plus at least $100 in time and delivery costs and can be expected to require skilled service at least once a month, on-call and available within 48 hours with at least 300 parts on-hand. After 6-9 months the machine will have to be rotated out and after a couple of years, you can sell it for around $1000 to a collector if it's not lame and completely blown, in which case you might get $500 from a salvager. The no-service $4000 golf game will have turned a profit within a year.