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Windows Store In-App Ad Revenue Plummets

jfruh writes "One of the hooks Microsoft has used to get developers to build apps for Windows 8 and Windows Phone 8 has been pubCenter, an ad network that's easy to add to apps and provides revenue back to publishers. But many developers found that on April 1 that revenue abruptly dropped by an order of magnitude, with most potential ad impressions going unsold; one developer reported only 160,000 ads served to 60 million requests, a fill rate of less than 0.3%. Since many of the ads before April 1 had been for Bing, this may be a sign that Microsoft is no longer willing to subsidize its developers — and that advertisers aren't that interested in buying ads in Windows 8 apps."

41 of 196 comments (clear)

  1. As a customer... by JMJimmy · · Score: 5, Insightful

    ...I know I certainly don't want to see ads in Windows 8 apps.

    1. Re:As a customer... by Jeremiah+Cornelius · · Score: 3, Funny

      I'd watch an ad...

      Not to see Windows 8!

      And I run AdBlock Lite + Ghostery on everything!

      --
      "Flyin' in just a sweet place,
      Never been known to fail..."
    2. Re:As a customer... by cbhacking · · Score: 2

      Would you rather pay for your apps? Most apps that I've looked at (admittedly this is very few; I find Metro to be largely useless) seem to have both paid (typically $1-$5) "Pro" versions and also free (ad-supported) versions. Sometimes the ad-supported version is simply the trial version of the paid app, other times it is listed as a separate app. The user has choices.

      --
      There's no place I could be, since I've found Serenity...
    3. Re:As a customer... by rudy_wayne · · Score: 4, Interesting

      ...I know I certainly don't want to see ads in Windows 8 apps.

      Exactly right.

      Screw them and their ads. Want to make money? Create something worthwhile and sell it. Want to make money from ads? Fuck You. I get bombarded with enough ads already.

    4. Re:As a customer... by Bacon+Bits · · Score: 2

      Sorry, you've grown too attached to your computer. You're no longer anything remotely respectful like customer. You're a consumer. You exist to have your time sold to other companies.

      --
      The road to tyranny has always been paved with claims of necessity.
    5. Re:As a customer... by DavidD_CA · · Score: 2

      Please list one or two. I have never seen a single Microsoft app that has advertisements, are "buggy as shit", or even require payment. Let alone all three!

      --
      -David
    6. Re:As a customer... by JMJimmy · · Score: 2

      Free but have in app advertising + nickel & diming and have crashed on me or had some other significant bug:
        - Monsters Love Candy
        - Shuffle Party

      Paid, have nickel and diming, and have crashed on me or had some other significant bug:
        - Gunstringer Dead Man Running
        - Fruit Ninja
        - Gravity Guy
        - Samurais vs Zombies
        - Reckless Racing Ultimate Edition

      Stuff from "Other Ocean" in general seems to be the most exploitative. Glu Games are horrid as well.

    7. Re:As a customer... by DavidD_CA · · Score: 2

      Of the games you listed:

            - Monsters Love Candy (Microsoft)
            - Shuffle Party (Microsoft)
            - Gunstringer Dead Man Running (Other Ocean)
            - Fruit Ninja (Halfbrick Studios)
            - Gravity Guy (Mini Clip)
            - Samurais vs Zombies (Glu Games)
            - Reckless Racing Ultimate Edition (Pixelbrite)

      Only two were actually created by Microsoft.

      And none of them have the combination of in-game ads, paid-for, and super buggy.

      Micropurchases (what you call nickel-and-diming) is hardly the same thing as paying $5 for a game.

      And FWIW, Shuffle Party has a 4.5 out of 5.0 in Marketplace.

      If you're having such a problem with all of these apps with high ratings, perhaps there's an issue with your phone or carrier or some third-party unauthorized app that is screwing things up.

      --
      -David
    8. Re:As a customer... by Darinbob · · Score: 2

      The built in Windows 8 apps sometimes come with ads. Things like "Weather" or "Sports" and others with uninspired names. At first they were just stupid ads for Bing, but it's opened up and there are ads for Ford for example. Scroll all the way to the right to see some.

    9. Re:As a customer... by Darinbob · · Score: 3, Informative

      They're not free apps. You paid for them when you purchased Windows 8.

    10. Re:As a customer... by Anonymous Coward · · Score: 2, Funny

      I hear you. I use Ubuntu and it has no ads, only a powerful *feature* where stuff I search for also links to Amazon. So convenient!

    11. Re:As a customer... by Darinbob · · Score: 2

      Hmm, I never thought of it that way. Another criticism of Windows 8 might be that the ads I paid for are low quality?

  2. Serves them right by i+kan+reed · · Score: 2, Insightful

    Trying to convert a general purpose computer to a phonelike environment has an inherent failure, that users recognized, then later advertisers recognized that users recognized it. I've heard windows 9 is planned to cede even more ground on the general purpose front. That would actually make me, a windows developer(currently), switch to Linux on as my main platform.

    1. Re:Serves them right by cbhacking · · Score: 4, Insightful

      Where have you heard that? Considering that Win8 is fully functional as a general-purpose OS (and indeed adds many distinctly non-tablet features, such as Client Hyper-V, the Win+X / right-click-on-Start menu, Windows To Go, improvements to Task Manager, and so on), and that Windows "Blue" (which may or may not be Win9) is probably (based on the leaked early builds) adding back the ability to display the Start button at all times and to boot straight to the desktop, I'm not sure how much less ground it could lose on the general purpose front...

      --
      There's no place I could be, since I've found Serenity...
    2. Re:Serves them right by TheRealMindChild · · Score: 2

      Windows Blue is 8.1. This isn't speculation anymore. The start button will still just bring up the start screen, not a start menu, which is why people wanted it back.

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
  3. You don't have to (and shouldn't) use pubcenter by oldlurker · · Score: 4, Informative

    ok, so ad networks (as search business) are winner takes it all. Because of the dynamics of the bidding engine when you get volume. Any ad developer that have a business guy worth his salt would go for one of the leading ad network opportunities over the small me-too player that Microsoft pubcenter is, also when you develop apps for Windows 8 (contrary to what the summary might seem to apply, Windows 8 app developers are in no way limited to pubcenter).

  4. don't want to see ads I pay for at all by swschrad · · Score: 5, Informative

    dirty little secret: those ads loading are data you are charged for.

    --
    if this is supposed to be a new economy, how come they still want my old fashioned money?
    1. Re:don't want to see ads I pay for at all by firex726 · · Score: 5, Interesting

      One more reason why people are not too keen on metered internet.

      Unlike say a cell phone, I know if I use it for 30 minutes I have used, 30 minutes. Whereas if I visit a random website it might have multiple videos playing and will eat up a bunch of data, and I have no way of knowing this till the page has loaded.

    2. Re:don't want to see ads I pay for at all by Anonymous Coward · · Score: 2, Insightful

      That would be less of a problem than them being included in the Metro Apps provided as part of the OS. (Like the weather one).

    3. Re:don't want to see ads I pay for at all by Secret+Agent+Man · · Score: 5, Insightful

      Yeah, this was one of the major turn-offs for me. I wanted to use a couple of the apps, but once I saw ads I uninstalled them immediately. I have ad-free alternatives that work just as well. Putting ads in the default apps was a big mistake.

    4. Re:don't want to see ads I pay for at all by SuricouRaven · · Score: 3, Interesting

      This could be abused. Create a website taylored to appeal only to a particular social or political group your dislike, and hide somewhere an image tag - display size 1px by 1px, but actually referencing a two-gigabyte jpeg. While your victims are on your site browsing whatever you put up there, it's draining their credit with a ridiculously huge background download.

    5. Re:don't want to see ads I pay for at all by cbhacking · · Score: 3, Informative

      Plenty of servers host really big image files... NASA, for example, has a handful of great ones.

      --
      There's no place I could be, since I've found Serenity...
    6. Re:don't want to see ads I pay for at all by fuzzyfuzzyfungus · · Score: 2

      Microsoft seems to be using this product generation(at least on the consumer side, I'm told that their 'cloud' people have finally decided to get their shit together) as the "Make lots of onerous demands and changes, so that when we back down to what we actually wanted originally in version N+1, this is hailed as an improvement!" generation.

    7. Re:don't want to see ads I pay for at all by Darinbob · · Score: 4, Insightful

      I think Microsoft's entire strategy for their metro screen and modern style apps was to get into what they thought was a massive cash cow. They saw Apple with the silly phone apps and wanted a piece of that. However the market is not the same; maybe a bit stereotypical here, but iPhone customers tend to be very enthusiastic and are willing to spend 99 cents on something that does nothing, and are proud to show off that they have dowloaded 100 apps. The typical Microsoft customer however is much more sedate, business users, people who hold very tightly into their wallet, IT professionals, etc. So saying "we've got a store too!" won't generate much profit.

      What really kills it though is releasing it with a minimal set of applications, with almost all the built-in applications having usability problems, and the offerings in the store being pretty boring and uninspired, plus being required to make a microsoft account to spy on you merely to download a free app. Of course it's going to be a flop.

      The apps on a phone have a bit more sense in a way. Someone might want to pay for an "is the person next to me an alien" novelty app, where they can just pretend to scan the person with a phone. Someone might want to pay for a better voice activated map program, since they take the phone on the road with them everywhere. This falls down using the same concept on a desktop though, where the users don't want to see $1.99 novelty programs they want to see actual mature $25-$250 productivity applications. And they're going to buy those applications through traditional sellers, not through a walled garden. Maybe there's a slight crossover with the tablet market, but the Windows 8 tablet market is overpriced and underselling.

    8. Re:don't want to see ads I pay for at all by AmazingRuss · · Score: 2

      " iPhone customers tend to be very enthusiastic and are willing to spend 99 cents on something that does nothing, and are proud to show off that they have dowloaded 100 apps."

      I sell crappy little apps that do nothing. I wish you were right.

  5. Good, very good by All_One_Mind · · Score: 4, Insightful

    Both as a developer for nearly all platforms, and as a consumer, I despise software monetization through ads. Sure, I understand that not all apps have a clear method of monetization, and so many developers rely on ad revenue to offset their development time/costs, but I personally won't touch their adware, period, meaning they lost the opportunity to monetize me at all. Adware wasn't acceptable to me in the 2000s with ad supported Windows software, and it's never been acceptable to me on iOS, Android, or Metro, or any other platform since then. It seems to me that ad supported software was largely rejected by consumers up until the proliferation of smart phones, but I still reject them and refuse to support a business model that under the hood is really after collecting consumer data. From my prospective, adware is spyware, albeit less innocuous, but still privacy invading, unwanted, and annoying.

    1. Re:Good, very good by Albanach · · Score: 4, Interesting

      So, I'm curious. What sort of revenue can you expect from adds from a user?

      Say I use an app like the Slate.com app and read 6 articles a day. Plus the menu page, that's seven possible impressions. Maybe they'll be obnoxious and split some articles over two pages, so maybe 10 impressions. Let's say I'm religious about this app and use it every day. So you serve me 3,650 adverts per year.

      Are you paid on ad views or clicks? What sort of revenue would you expect from one user who sees just shy of 4,000 adverts per year?

      I'm trying to figure out what the value of a non-ad version of some popular free apps should be.

    2. Re:Good, very good by jonbryce · · Score: 2

      Before The Times went behind a paywall, it was making about £1 per reader per year from advertising revenue. It had 10s of millions of readers.

    3. Re:Good, very good by obarthelemy · · Score: 2

      I think adware does make sense for trialware. About half the apps on my phone are free ones, because I barely use them, or because I'm testing them out. For test purposes, I'd rather have a full app with ads, than a neutered app that won't let me test the advanced features I'm probably most interested in. For apps I barely use... I understand the dev's need to make some money.

      What I can't stand is pure adware apps, that don't let me pay up to get rid of the ads.

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    4. Re:Good, very good by SternisheFan · · Score: 2

      So, I'm curious. What sort of revenue can you expect from adds from a user?

      From Gigacom, Oct 4, 2012:

      We know that not every app is Angry Birds and not every app developer is Rovio. But just how tough are things for the workaday app developer? In a recent GigaOM Pro study (subscription required) of app developers, more than half of the respondents say they make less than $500 a month from their paid apps (see chart below). Perhaps not surprisingly, app development isn’t a full-time job for most of them. Some 75% of 352 respondents either hold another job or do app development only as a portion of their main job. (The picture is even grimmer for developers of advertising-dependent apps — a third of those developers make less than $100 a month in ad revenue, according to the study.)

      On the high (and much more rare) end of the spectrum, about 5 percent of app developers in the survey make over $20,000 a month. These developers tend to be part of big app firms." (see linked page for chart) http://gigaom.com/2012/10/04/most-app-developers-make-less-than-500-a-month-chart/

    5. Re:Good, very good by AuMatar · · Score: 3, Informative

      I make 1 or 2 cents per user. Most ad networks pay on a click-through basis, and nobody clicks on ads. The ones that pay per impression pay pennies per 1000 impressions. If you have any costs its not a sustainable way to run a business. If you make an amazingly popular app, you may be able to pay for 1 developer for a year at US rates. You'd need to shotgun out an app every few weeks to really stay alive.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    6. Re:Good, very good by AuMatar · · Score: 3, Informative

      You're orders of magnitude too high. I made 4 cents on a click through yesterday through admob. It was the only click that day. I make nothing on an impression basis. There are a few networks that pay on an impression basis, but its pennies per 1000 impressions.

      --
      I still have more fans than freaks. WTF is wrong with you people?
  6. Not surprising by Anubis+IV · · Score: 5, Insightful

    Apple has run into similar issues with their iAd advertising network that they run for iOS devices. It had an initial rush of advertisers who spent big money placing orders for "premium" ad space, followed up by results that didn't justify the additional costs. Apple extended the program to developers who wanted to advertise their apps in other apps, offering them a smaller minimum ad impression order size compared to general advertisers. That minimum was later reduced, and then reduced again, and I believe reduced yet again, along with the rates involved, indicating that interest has been weak and weakening. It seems to have finally stabilized, but it's FAR cheaper than it once was, with minimum orders that are significantly lower than they used to be.

    Meanwhile, Windows Phone 8 and Windows 8 have been seeing worse-than-expected sales since their launch, so I don't exactly find it surprising that an advertising network focusing solely on them would be faring worse than the one on a platform that is doing quite well. Not to mention that both Apple and Microsoft make their money from selling products to customers, whereas Google, who seems to be running the advertising network that's actually doing well, makes around 98% of its money from selling ads. Small surprise that they'd manage to succeed here as well.

    1. Re:Not surprising by swillden · · Score: 5, Informative

      Google, who seems to be running the advertising network that's actually doing well, makes around 98% of its money from selling ads.

      FYI, Google does make the vast majority of its money from ads, but not 98%. Here are recent percentages (calculated from http://investor.google.com/financial/tables.html):

      2011: 96.3%
      2012: 94.9%
      2013: 91.9% (Q1 only, obviously)

      For Q1 2013, Google's non-advertising revenues saw 150% year-on-year growth and 27% quarter-on-quarter growth, to just over $1B for the quarter. At that rate, Google is on track to have ~6B in 2013 in non-advertising revenues, and for advertising revenues to drop to less than 90% of total revenues. Perhaps even more.

      Note that none of the above includes Motorola Mobility revenues. If you count Motorola, Q1 advertising revenues were 85% of total revenues.

      Also note that this isn't because Google's advertising business isn't doing well, it's because it's non-advertising business is doing even better (except for Motorola, which is still posting losses).

      (Disclaimer: I work for Google, but this is all public information.)

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
  7. That's really odd by sl4shd0rk · · Score: 3, Funny

    I mean their phone was doing so well.

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    Join the Slashcott! Feb 10 thru Feb 17!
  8. How much money do devs make from ads? by inputdev · · Score: 3, Interesting

    I never am able to get a straight answer - if you put out a popular indie game, for example, and you decided to make it free and ad supported, for example, let's say you get 100k people to download it, and 10k people are playing it regularly what kind of money do you make? $100/month, $1000/month, $10k/month? anybody know?

    1. Re:How much money do devs make from ads? by SternisheFan · · Score: 5, Informative

      I never am able to get a straight answer - if you put out a popular indie game, for example, and you decided to make it free and ad supported, for example, let's say you get 100k people to download it, and 10k people are playing it regularly what kind of money do you make? $100/month, $1000/month, $10k/month? anybody know?

      I googled and posted this above, meant to post it to you. From GigaOM, 10/4/2012:

      Most app developers make less than $500 a month (chart) By Rani Molla - Oct. 4, 2012

      We know that not every app is Angry Birds and not every app developer is Rovio. But just how tough are things for the workaday app developer? In a recent GigaOM Pro study (subscription required) of app developers, more than half of the respondents say they make less than $500 a month from their paid apps (see chart below). Perhaps not surprisingly, app development isn’t a full-time job for most of them. Some 75% of 352 respondents either hold another job or do app development only as a portion of their main job. (The picture is even grimmer for developers of advertising-dependent apps — a third of those developers make less than $100 a month in ad revenue, according to the study.)

      On the high (and much more rare) end of the spectrum, about 5 percent of app developers in the survey make over $20,000 a month. These developers tend to be part of big app firms. (see chart at linked page)

      http://gigaom.com/2012/10/04/most-app-developers-make-less-than-500-a-month-chart/

  9. Re:My opinion on this will be unpopular by rudy_wayne · · Score: 3, Interesting

    Basing anything on ad revenue is a cursed way to make money, and in the long run, unsustainable. Google and other large ad companies, including Microsoft may be making money, but that income from ads is not sustainable forever. .

    I don't know about that. The television networks have been doing it for 60 years. That seems pretty "sustainable" to me.

    On the other hand I would agree that the idea of "anybody can make a buttload of money from ads on the Internet" is a flawed business model. I particularly like this one comment from the article:

    "I used to have a good bit of impressions / day then it dropped to barely nothing last week and now we're essentially at zero. I do only free apps so this is killing me! How am I even supposed to cover my Windows Azure costs let alone all the labor invested!" wrote user "silverdollar."

    Translation: I want free money and I'm pissed that I"m not getting it.

    My opinion on this will also be unpopular. Not making enough money from ads? Boo-fuckking-hoo. Get a real job and stop annoying us with your bullshit ads.

  10. They must pay you! by pseudorand · · Score: 4, Funny

    Wait, Windows has an app store? Even more surprising is that anyone bothered to advertise there.

    It seems to me that for this "revenue" to plummet from $0, it must mean they're paying businesses to advertise on their site. Sounds good. Sign me up!

  11. Now exacerbated by Firefox v20 ESC key disabling by Traf-O-Data-Hater · · Score: 3, Informative

    Mozilla in their 'wisdom' decided to disable the ESC key that a lot of people used to stop animated gifs running https://bugzilla.mozilla.org/show_bug.cgi?id=614304/. It also stopped the page loading - dead in its tracks - which I personally loved. However some Mozilla devs didn't like it (as scripts etc may not be loaded properly). So they've now taken control away from the annoyed user who is going to cop entire page loads of crap.

  12. Re:My opinion on this will be unpopular by Darinbob · · Score: 2

    However things are a bit different with TV. First, they do lose viewers when the ads become obnoxious, so they avoid that. Users are allowed to leave the room while ads are playing, they are never forced to "click to continue" or wait 20 seconds. They have a much larger audience too and generate less per viewer than the typical ad-based web site expects to get per reader.

    A better direct comparison with web sites would be traditional newspapers. There the ads were much more localized, and the regular sales insert for the local grocery store that had coupons was very often looked forward to by many readers. The ads in newspapers very often will inform the user that a certain business in town actually exists. Those ads drove a lot of people to the businesses, more than most web based ads could only dream of. A global internet doesn't work that way, and with privacy concerns many people don't want to allow the spying that lets the ads attempt to figure out your interests. Newspapers ads also never whined petulantly when someone turned the page instead of reading the ads, or picked up a left over paper and left the ad section behind.